mirror of
https://github.com/buserror/mii_emu.git
synced 2024-12-01 15:49:28 +00:00
917 lines
24 KiB
C
917 lines
24 KiB
C
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/*
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* mui_menus.c
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*
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* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <unistd.h>
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#include "mui.h"
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#include "mui_priv.h"
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#include "cg.h"
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#ifndef D
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#define D(_x) //_x
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#endif
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/* These are *window action* -- parameter 'target' is a mui_menu_t* */
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enum mui_menu_action_e {
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MUI_MENU_ACTION_NONE = 0,
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MUI_MENU_ACTION_OPEN = FCC('m','e','n','o'),
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MUI_MENU_ACTION_CLOSE = FCC('m','e','n','c'),
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MUI_MENU_ACTION_SELECT = FCC('m','e','n','s'),
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// BEFORE a menu/submenu get opened/created
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MUI_MENU_ACTION_PREPARE = FCC('m','e','p','r'),
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};
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struct mui_menu_control_t;
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struct mui_menubar_t;
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typedef struct mui_menu_t {
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mui_window_t win;
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unsigned int click_inside : 1,
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drag_ev : 1,
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closing: 1, // prevent double-delete
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timer_call_count : 2; // used by mui_menu_close_timer_cb
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mui_control_t * highlighted;
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mui_time_t sub_open_stamp;
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// currently open menu, if any
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struct mui_menu_control_t * sub;
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struct mui_menubar_t * menubar;
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} mui_menu_t;
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typedef struct mui_menubar_t {
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mui_window_t win;
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unsigned int click_inside : 1,
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drag_ev : 1,
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was_highlighted : 1,
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timer_call_count : 2; // used by mui_menu_close_timer_cb
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// currently open menu title
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struct mui_menu_control_t * selected_title;
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// keep track of the menus, and their own submenus as they are being opened
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// this is to keep track of the 'hierarchy' of menus, so that we can close
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// them all when the user clicks outside of them, or release the mouse.
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mui_menu_t * open[8];
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int open_count;
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bool delayed_closing;
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} mui_menubar_t;
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/* These are *control action* -- parameter is a menu title or popup,
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* parameter is a mui_menu_control_t*
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*/
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enum mui_menu_control_action_e {
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MUI_MENU_CONTROL_ACTION_NONE = 0,
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// called *before* the window is opened, you can change the items state/list
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MUI_MENU_CONTROL_ACTION_PREPARE = FCC('m','c','p','r'),
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// when an item is selected.
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MUI_MENU_CONTROL_ACTION_SELECT = FCC('m','c','s','l'),
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};
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static mui_window_t *
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_mui_menu_create(
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mui_t * ui,
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mui_menubar_t * mbar,
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c2_pt_t origin,
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mui_menu_item_t* items );
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static void
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mui_menu_close(
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mui_window_t * win );
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static bool
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mui_wdef_menu(
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struct mui_window_t * win,
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uint8_t what,
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void * param);
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static bool
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mui_wdef_menubar(
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struct mui_window_t * win,
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uint8_t what,
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void * param);
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static bool
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mui_cdef_popup(
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struct mui_control_t * c,
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uint8_t what,
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void * param);
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#define MUI_MENU_CLOSE_BLINK_DELAY (MUI_TIME_SECOND / 20)
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// The menu bar title is a control, reset it's state to normal, and close
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// any open menus (and their submenus, if any)
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static bool
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_mui_menubar_close_menu(
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mui_menubar_t *mbar )
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{
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if (mbar->delayed_closing)
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return false;
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mbar->click_inside = false;
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mui_control_set_state((mui_control_t*)mbar->selected_title, 0);
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if (mbar->selected_title)
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mbar->selected_title->menu_window = NULL;
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if (!mbar->open_count)
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return false;
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mbar->selected_title = NULL;
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for (int i = 0; i < mbar->open_count; i++) {
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mui_menu_close(&mbar->open[i]->win);
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mbar->open[i] = NULL;
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}
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mbar->open_count = 0;
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return true;
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}
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// close the submenu from a hierarchical menu item
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static bool
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_mui_menu_close_submenu(
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mui_menu_t * menu )
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{
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mui_menu_control_t * sub = menu->sub;
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if (!sub)
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return false;
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menu->sub = NULL;
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mui_control_set_state((mui_control_t*)sub, 0);
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if (sub->menu_window) {
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mui_menu_close(sub->menu_window);
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}
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sub->menu_window = NULL;
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return true;
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}
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/*
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* This does the blinking of the selected item, and closes the menu
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*/
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static mui_time_t
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mui_menu_close_timer_cb(
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struct mui_t * mui,
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mui_time_t now,
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void * param)
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{
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mui_menu_t * menu = param;
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if (!menu->highlighted) {
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printf("%s: no selected item, closing\n", __func__);
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mui_window_dispose(&menu->win);
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return 0;
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}
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menu->timer_call_count++;
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mui_control_set_state(menu->highlighted,
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menu->highlighted->state == MUI_CONTROL_STATE_CLICKED ?
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MUI_CONTROL_STATE_NORMAL : MUI_CONTROL_STATE_CLICKED);
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if (menu->timer_call_count == 3) {
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// we are done!
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mui_menuitem_control_t * item = (mui_menuitem_control_t*)menu->highlighted;
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mui_window_action(&menu->win, MUI_MENU_ACTION_SELECT, &item->item);
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// mui_menu_close_all(&menu->win);
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if (menu->menubar) {
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mui_menubar_t * mbar = (mui_menubar_t*)menu->menubar;
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mui_window_action(&mbar->win,
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MUI_MENUBAR_ACTION_SELECT, &item->item);
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mbar->delayed_closing = false;
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_mui_menubar_close_menu((mui_menubar_t*)menu->menubar);
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} else
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mui_menu_close(&menu->win);
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return 0;
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}
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return MUI_MENU_CLOSE_BLINK_DELAY;
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}
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/*
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* This restore the menubar to normal after a keystroke/menu equivalent was hit
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*/
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static mui_time_t
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mui_menubar_unhighlight_cb(
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struct mui_t * mui,
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mui_time_t now,
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void * param)
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{
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mui_menubar_t * mbar = param;
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mui_menubar_highlight(&mbar->win, false);
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return 0;
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}
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static int
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mui_menu_action_cb(
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mui_window_t * win,
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void * cb_param,
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uint32_t what,
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void * param) // menu item here
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{
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mui_menubar_t * mbar = cb_param;
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D(printf("%s %s %4.4s\n", __func__, mbar->win.title, (char*)&what);)
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switch (what) {
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/*
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* If a submenu is created, add ourselves as a callback to it as well,
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* so we get notified when it is closed or an item is selected
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*/
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case MUI_MENU_ACTION_OPEN: {
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mui_menu_t * submenu = param;
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mui_window_set_action(&submenu->win, mui_menu_action_cb, mbar);
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} break;
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case MUI_MENU_ACTION_SELECT: {
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mui_menu_item_t * item = param;
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D(printf(" %s calling menubar action: %s\n", __func__, item->title);)
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// this is typically application code!
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mui_window_action(&mbar->win, MUI_MENUBAR_ACTION_SELECT, item);
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} break;
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case MUI_WINDOW_ACTION_CLOSE: {
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D(mui_menu_t * menu = (mui_menu_t*)win;)
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D(printf("%s closing %s\n", __func__, menu->win.title);)
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// mui_menu_close_all(&mbar->win);
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} break;
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}
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return 0;
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}
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static int
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mui_submenu_action_cb(
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mui_window_t * win,
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void * cb_param,
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uint32_t what,
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void * param) // menu item here
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{
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mui_menu_t * menu = cb_param;
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D(printf("%s %s %4.4s\n", __func__, menu->win.title, (char*)&what);)
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switch (what) {
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case MUI_MENU_ACTION_SELECT: {
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mui_menu_item_t * item = param;
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D(printf(" %s calling menubar action: %s\n", __func__, item->title);)
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// this is typically application code!
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mui_window_action(&menu->win, MUI_MENUBAR_ACTION_SELECT, item);
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} break;
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}
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return 0;
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}
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static bool
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mui_menubar_handle_mouse(
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mui_menubar_t * mbar,
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mui_event_t * ev )
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{
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mui_window_t * win = &mbar->win;
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bool inside = c2_rect_contains_pt(&win->frame, &ev->mouse.where);
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mui_control_t * c = inside ? mui_control_locate(win, ev->mouse.where) : NULL;
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switch (ev->type) {
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case MUI_EVENT_BUTTONUP: {
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D(printf("%s up drag %d click in:%d high:%d was:%d\n", __func__,
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mbar->drag_ev, mbar->click_inside,
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mbar->selected_title ? 1 : 0, mbar->was_highlighted);)
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if (mbar->drag_ev == 0 && mbar->click_inside) {
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if (mbar->was_highlighted) {
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return _mui_menubar_close_menu(mbar);
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} else
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mbar->click_inside = false;
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return true;
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} else if (mbar->drag_ev == 0 && !mbar->click_inside) {
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return false;
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}
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return _mui_menubar_close_menu(mbar);
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} break;
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case MUI_EVENT_DRAG:
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if (!mbar->click_inside)
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break;
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mbar->drag_ev = 1;
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// fallthrough
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case MUI_EVENT_BUTTONDOWN: {
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// printf("%s button %d\n", __func__, ev->mouse.button);
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if (ev->mouse.button > 1)
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break;
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// save click, for detecting click+drag vs sticky menus
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if (ev->type == MUI_EVENT_BUTTONDOWN) {
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D(printf("%s click inside %d\n", __func__, inside);)
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mbar->drag_ev = 0;
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mbar->click_inside = inside;
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mbar->was_highlighted = mbar->selected_title != NULL;
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}
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if (c && mui_control_get_state(c) != MUI_CONTROL_STATE_DISABLED) {
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if (mbar->selected_title &&
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c != (mui_control_t*)mbar->selected_title)
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_mui_menubar_close_menu(mbar);
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mbar->click_inside = true;
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mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
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mui_menu_control_t *title = (mui_menu_control_t*)c;
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mbar->selected_title = title;
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if (mui_control_get_type(c) == MUI_CONTROL_MENUTITLE) {
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if (title->menu_window == NULL) {
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title->menu_window = _mui_menu_create(
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win->ui, mbar, C2_PT(c->frame.l, c->frame.b),
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title->menu.e);
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}
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}
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return true;
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}
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} break;
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}
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return false;
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}
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/*
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* Look into a menu item list for a key_equ match -- also handle
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* recursive submenus, return true the match itself, if found
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*/
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static mui_menu_item_t *
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mui_menu_handle_keydown(
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mui_menu_item_t * items,
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mui_event_t *ev )
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{
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// D(printf("%s\n", __func__);)
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for (int ii = 0; items[ii].title; ii++) {
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mui_menu_item_t * item = &items[ii];
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if (item->submenu) {
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mui_menu_item_t * sub = mui_menu_handle_keydown(item->submenu, ev);
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if (sub)
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return sub;
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continue;
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}
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if (!item->key_equ.value || item->disabled)
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continue;
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if (mui_event_match_key(ev, item->key_equ)) {
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// printf("%s KEY MATCH %s\n", __func__, item->title);
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return item;
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}
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}
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return NULL;
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}
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static bool
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mui_menubar_handle_keydown(
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mui_menubar_t * mbar,
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mui_event_t *ev )
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{
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// iterate all the menus, check any with a key_equ that is
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// non-zero, if would, highlight that menu (temporarily)
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// and call the action function witht that menu item. score!
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mui_window_t * win = &mbar->win;
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for (mui_control_t * c = TAILQ_FIRST(&win->controls);
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c; c = TAILQ_NEXT(c, self)) {
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if (c->type != MUI_CONTROL_MENUTITLE)
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continue;
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mui_menu_control_t * title = (mui_menu_control_t*)c;
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// printf("%s title %s\n", __func__, c->title);
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mui_menu_item_t * item = mui_menu_handle_keydown(
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title->menu.e, ev);
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if (item) {
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// printf("%s KEY MATCH %s\n", __func__, item->title);
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mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
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mui_window_action(&mbar->win,
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MUI_MENUBAR_ACTION_SELECT, item);
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mui_timer_register(win->ui, mui_menubar_unhighlight_cb, mbar,
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MUI_MENU_CLOSE_BLINK_DELAY);
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return true;
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}
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}
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return false;
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}
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static bool
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mui_wdef_menubar(
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struct mui_window_t * win,
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uint8_t what,
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void * param)
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{
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mui_menubar_t * mbar = (mui_menubar_t*)win;
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switch (what) {
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case MUI_WDEF_DRAW: {
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mui_drawable_t * dr = param;
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mui_wdef_menubar_draw(win, dr);
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} break;
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case MUI_WDEF_EVENT: {
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mui_event_t *ev = param;
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switch (ev->type) {
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case MUI_EVENT_BUTTONUP:
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case MUI_EVENT_DRAG:
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case MUI_EVENT_BUTTONDOWN: {
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if (mui_menubar_handle_mouse(mbar, ev)) {
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// printf("%s handled\n", __func__);
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return true;
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}
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} break;
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case MUI_EVENT_KEYDOWN: {
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// printf("%s keydown %c\n", __func__, ev->key.key);
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if (mui_menubar_handle_keydown(mbar, ev))
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return true;
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} break;
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}
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} break;
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||
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}
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return false;
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}
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|
||
|
static bool
|
||
|
mui_menu_handle_mouse(
|
||
|
mui_menu_t * menu,
|
||
|
mui_event_t * ev )
|
||
|
{
|
||
|
mui_window_t * win = &menu->win;
|
||
|
|
||
|
// bool inside = c2_rect_contains_pt(&win->frame, &ev->mouse.where);
|
||
|
bool is_front = mui_window_isfront(win);
|
||
|
mui_control_t * c = mui_control_locate(win, ev->mouse.where);
|
||
|
switch (ev->type) {
|
||
|
case MUI_EVENT_BUTTONUP: {
|
||
|
D(printf("%s (%s) up drag %d\n", __func__, win->title, menu->drag_ev);)
|
||
|
if (menu->drag_ev == 0) {
|
||
|
// return true;
|
||
|
}
|
||
|
mui_menubar_t * mbar = (mui_menubar_t*)menu->menubar;
|
||
|
if (menu->highlighted &&
|
||
|
menu->highlighted->type != MUI_CONTROL_SUBMENUITEM) {
|
||
|
/*
|
||
|
* This tells the normal closing code that we are
|
||
|
* taking care of the closing with the timer, and not *now*
|
||
|
*/
|
||
|
if (mbar)
|
||
|
mbar->delayed_closing = true;
|
||
|
menu->timer_call_count = 0;
|
||
|
mui_timer_register(win->ui, mui_menu_close_timer_cb, menu,
|
||
|
MUI_MENU_CLOSE_BLINK_DELAY);
|
||
|
} else {
|
||
|
menu->highlighted = NULL;
|
||
|
if (mbar)
|
||
|
_mui_menubar_close_menu(mbar);
|
||
|
else
|
||
|
mui_menu_close(win);
|
||
|
}
|
||
|
} break;
|
||
|
case MUI_EVENT_DRAG:
|
||
|
/*
|
||
|
* if we've just opened a submenu, make it 'sticky' for a while
|
||
|
* so that the user can drag the mouse to it without it closing
|
||
|
*/
|
||
|
if (!is_front &&
|
||
|
(mui_get_time() - menu->sub_open_stamp) < (MUI_TIME_SECOND / 2))
|
||
|
return false;
|
||
|
menu->drag_ev = 1;
|
||
|
// fallthrough
|
||
|
case MUI_EVENT_BUTTONDOWN: {
|
||
|
// save click, for detecting click+drag vs sticky menus
|
||
|
if (ev->type == MUI_EVENT_BUTTONDOWN) {
|
||
|
menu->drag_ev = 0;
|
||
|
}
|
||
|
// printf("%s in:%d c:%s\n", __func__, inside, c ? c->title : "");
|
||
|
if (c && mui_control_get_state(c) != MUI_CONTROL_STATE_DISABLED) {
|
||
|
if (menu->sub && c != (mui_control_t*)menu->sub)
|
||
|
_mui_menu_close_submenu(menu);
|
||
|
if (menu->highlighted && c != menu->highlighted)
|
||
|
mui_control_set_state(menu->highlighted, 0);
|
||
|
mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
|
||
|
menu->highlighted = c;
|
||
|
if (c->type == MUI_CONTROL_SUBMENUITEM) {
|
||
|
mui_menu_control_t *title = (mui_menu_control_t*)c;
|
||
|
if (title->menu_window == NULL) {
|
||
|
c2_pt_t where = C2_PT(c->frame.r, c->frame.t);
|
||
|
c2_pt_offset(&where, win->content.l, win->content.t);
|
||
|
title->menu_window = _mui_menu_create(
|
||
|
win->ui,
|
||
|
(mui_menubar_t*)menu->menubar, where,
|
||
|
title->menu.e);
|
||
|
menu->sub = title;
|
||
|
menu->sub_open_stamp = mui_get_time();
|
||
|
mui_window_action(&menu->win, MUI_MENU_ACTION_OPEN,
|
||
|
title->menu_window);
|
||
|
mui_window_set_action(title->menu_window,
|
||
|
mui_submenu_action_cb, menu);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
if (!menu->sub) {
|
||
|
if (menu->highlighted)
|
||
|
mui_control_set_state(menu->highlighted, 0);
|
||
|
menu->highlighted = NULL;
|
||
|
}
|
||
|
}
|
||
|
} break;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static bool
|
||
|
mui_wdef_menu(
|
||
|
struct mui_window_t * win,
|
||
|
uint8_t what,
|
||
|
void * param)
|
||
|
{
|
||
|
mui_menu_t * menu = (mui_menu_t*)win;
|
||
|
switch (what) {
|
||
|
case MUI_WDEF_DISPOSE: {
|
||
|
_mui_menu_close_submenu(menu);
|
||
|
} break;
|
||
|
case MUI_WDEF_DRAW: {
|
||
|
mui_drawable_t * dr = param;
|
||
|
// shared drawing code for the menubar and menu
|
||
|
mui_wdef_menubar_draw(win, dr);
|
||
|
} break;
|
||
|
case MUI_WDEF_EVENT: {
|
||
|
mui_event_t *ev = param;
|
||
|
switch (ev->type) {
|
||
|
case MUI_EVENT_BUTTONUP:
|
||
|
case MUI_EVENT_DRAG:
|
||
|
case MUI_EVENT_BUTTONDOWN: {
|
||
|
if (mui_menu_handle_mouse(menu, ev))
|
||
|
return true;
|
||
|
} break;
|
||
|
}
|
||
|
} break;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
mui_window_t *
|
||
|
mui_menubar_new(
|
||
|
mui_t * ui )
|
||
|
{
|
||
|
mui_font_t * main = mui_font_find(ui, "main");
|
||
|
c2_rect_t mbf = C2_RECT_WH(0, 0, ui->screen_size.x, main->size + 4);
|
||
|
|
||
|
// printf("%s frame %s\n", __func__, c2_rect_as_str(&mbf));
|
||
|
mui_menubar_t * mbar = (mui_menubar_t*)mui_window_create(
|
||
|
ui, mbf,
|
||
|
mui_wdef_menubar, MUI_WINDOW_MENUBAR_LAYER,
|
||
|
"Menubar", sizeof(*mbar));
|
||
|
ui->menubar = &mbar->win;
|
||
|
return &mbar->win;
|
||
|
}
|
||
|
|
||
|
mui_window_t *
|
||
|
mui_menubar_get(
|
||
|
mui_t * ui )
|
||
|
{
|
||
|
return ui ? ui->menubar : NULL;
|
||
|
}
|
||
|
|
||
|
bool
|
||
|
mui_menubar_window(
|
||
|
mui_window_t * win)
|
||
|
{
|
||
|
return win && win->wdef == mui_wdef_menubar;
|
||
|
}
|
||
|
|
||
|
mui_control_t *
|
||
|
mui_menubar_add_simple(
|
||
|
mui_window_t *win,
|
||
|
const char * title,
|
||
|
uint32_t menu_uid,
|
||
|
mui_menu_item_t * items )
|
||
|
{
|
||
|
mui_font_t * main = mui_font_find(win->ui, "main");
|
||
|
stb_ttc_measure m = {};
|
||
|
mui_font_text_measure(main, title, &m);
|
||
|
|
||
|
int title_width = m.x1 - m.x0 + (main->size / 2);
|
||
|
c2_rect_t title_rect = { .t = 2 };
|
||
|
|
||
|
mui_control_t * last = TAILQ_LAST(&win->controls, controls);
|
||
|
if (last) {
|
||
|
c2_rect_offset(&title_rect, last->frame.r, 0);
|
||
|
} else
|
||
|
title_rect.l = 4;
|
||
|
title_rect.r = title_rect.l + title_width + 6;
|
||
|
title_rect.b = win->content.b + 2;// title_rect.t + m.ascent - m.descent;
|
||
|
|
||
|
mui_control_t * c = mui_control_new(
|
||
|
win, MUI_CONTROL_MENUTITLE, mui_cdef_popup,
|
||
|
title_rect, title, menu_uid,
|
||
|
sizeof(mui_menu_control_t));
|
||
|
//printf("%s title %s rect %s\n", __func__, title, c2_rect_as_str(&title_rect));
|
||
|
|
||
|
mui_menu_control_t *menu = (mui_menu_control_t*)c;
|
||
|
menu->menubar = win;
|
||
|
/*
|
||
|
* We do not clone the items, so they must be static
|
||
|
* from somewhere -- we do not free them either.
|
||
|
*/
|
||
|
int sub_count = 0;
|
||
|
for (int ii = 0; items[ii].title; ii++)
|
||
|
sub_count++;
|
||
|
menu->menu.count = sub_count;
|
||
|
menu->menu.e = items;
|
||
|
menu->menu.read_only = 1;
|
||
|
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
mui_window_t *
|
||
|
mui_menubar_highlight(
|
||
|
mui_window_t * win,
|
||
|
bool ignored )
|
||
|
{
|
||
|
// mui_menubar_t * mbar = (mui_menubar_t*)win;
|
||
|
mui_control_t * c = NULL;
|
||
|
TAILQ_FOREACH(c, &win->controls, self) {
|
||
|
if (c->type == MUI_CONTROL_MENUTITLE ||
|
||
|
mui_control_get_state(c)) {
|
||
|
mui_control_set_state(c, 0);
|
||
|
}
|
||
|
}
|
||
|
return win;
|
||
|
}
|
||
|
|
||
|
|
||
|
static c2_rect_t
|
||
|
mui_menu_get_enclosing_rect(
|
||
|
mui_t * ui,
|
||
|
mui_menu_item_t * items)
|
||
|
{
|
||
|
c2_rect_t frame = {};
|
||
|
|
||
|
mui_font_t * main = mui_font_find(ui, "main");
|
||
|
stb_ttc_measure m = {};
|
||
|
for (int i = 0; items[i].title; i++) {
|
||
|
items[i].location = frame.br;
|
||
|
if (items[i].title && items[i].title[0] != '-') {
|
||
|
mui_font_text_measure(main, items[i].title, &m);
|
||
|
int title_width = main->size + m.x1 - m.x0 ;
|
||
|
|
||
|
if (items[i].kcombo[0]) {
|
||
|
mui_font_text_measure(main, items[i].kcombo, &m);
|
||
|
title_width += m.x1 - m.x0 + main->size;
|
||
|
} else
|
||
|
title_width += main->size;
|
||
|
|
||
|
if (title_width > frame.r)
|
||
|
frame.r = title_width;
|
||
|
frame.b += main->size + 2;
|
||
|
} else {
|
||
|
frame.b += main->size / 4;
|
||
|
}
|
||
|
}
|
||
|
return frame;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Given a list of items, create the actual windows & controls to show
|
||
|
* it onscreen
|
||
|
*/
|
||
|
static mui_window_t *
|
||
|
_mui_menu_create(
|
||
|
mui_t * ui,
|
||
|
mui_menubar_t * mbar,
|
||
|
c2_pt_t origin,
|
||
|
mui_menu_item_t * items )
|
||
|
{
|
||
|
if (mbar)
|
||
|
mui_window_action(&mbar->win,
|
||
|
MUI_MENUBAR_ACTION_PREPARE,
|
||
|
items);
|
||
|
|
||
|
c2_rect_t frame = mui_menu_get_enclosing_rect(ui, items);
|
||
|
c2_rect_t on_screen = frame;
|
||
|
c2_rect_offset(&on_screen, origin.x, origin.y);
|
||
|
|
||
|
/* Make sure the whole popup is on screen */
|
||
|
/* TODO: handle very large popups, that'll be considerably more
|
||
|
* complicated to do, with the arrows, scrolling and stuff */
|
||
|
c2_rect_t screen = C2_RECT_WH(0, 0, ui->screen_size.x, ui->screen_size.y);
|
||
|
if (on_screen.r > screen.r)
|
||
|
c2_rect_offset(&on_screen, screen.r - on_screen.r, 0);
|
||
|
if (on_screen.b > screen.b)
|
||
|
c2_rect_offset(&on_screen, 0, screen.b - on_screen.b);
|
||
|
if (on_screen.t < screen.t)
|
||
|
c2_rect_offset(&on_screen, 0, screen.t - on_screen.t);
|
||
|
if (on_screen.l < screen.l)
|
||
|
c2_rect_offset(&on_screen, screen.l - on_screen.l, 0);
|
||
|
|
||
|
mui_menu_t * menu = (mui_menu_t*)mui_window_create(
|
||
|
ui, on_screen,
|
||
|
mui_wdef_menu, MUI_WINDOW_MENU_LAYER,
|
||
|
items[0].title, sizeof(*menu));
|
||
|
if (mbar) {
|
||
|
mbar->open[mbar->open_count++] = menu;
|
||
|
menu->menubar = mbar;
|
||
|
}
|
||
|
/* Walk all the items in out static structure, and create the controls
|
||
|
* for each of them with their own corresponding item */
|
||
|
for (int i = 0; items[i].title; i++) {
|
||
|
mui_menu_item_t * item = &items[i];
|
||
|
item->index = i;
|
||
|
c2_rect_t title_rect = frame;
|
||
|
title_rect.t = item->location.y - 1;
|
||
|
if (items[i+1].title)
|
||
|
title_rect.b = items[i+1].location.y;
|
||
|
else
|
||
|
title_rect.b = frame.b;
|
||
|
|
||
|
mui_control_t * c = NULL;
|
||
|
if (item->submenu) {
|
||
|
// printf("%s submenu %s\n", __func__, item->title);
|
||
|
c = mui_control_new(
|
||
|
&menu->win,
|
||
|
MUI_CONTROL_SUBMENUITEM,
|
||
|
mui_cdef_popup,
|
||
|
title_rect, item->title, item->uid,
|
||
|
sizeof(mui_menu_control_t));
|
||
|
mui_menu_control_t *sub = (mui_menu_control_t*)c;
|
||
|
/* Note: menuitems aren't copied, we use the same static structure */
|
||
|
sub->menu.count = 0;
|
||
|
for (int i = 0; item->submenu[i].title; i++)
|
||
|
sub->menu.count++;
|
||
|
sub->menu.e = item->submenu;
|
||
|
sub->menu.read_only = 1;
|
||
|
} else {
|
||
|
c = mui_control_new(
|
||
|
&menu->win,
|
||
|
MUI_CONTROL_MENUITEM,
|
||
|
mui_cdef_popup,
|
||
|
title_rect, item->title, item->uid,
|
||
|
sizeof(mui_menuitem_control_t));
|
||
|
}
|
||
|
if (item->disabled)
|
||
|
mui_control_set_state(c, MUI_CONTROL_STATE_DISABLED);
|
||
|
// both item and submenu share a menuitem control
|
||
|
mui_menuitem_control_t *mic = (mui_menuitem_control_t*)c;
|
||
|
mic->item = *item;
|
||
|
}
|
||
|
return &menu->win;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
mui_menu_close(
|
||
|
mui_window_t * win )
|
||
|
{
|
||
|
mui_menu_t * menu = (mui_menu_t*)win;
|
||
|
mui_menubar_t * mbar = (mui_menubar_t*)menu->menubar; // can be NULL
|
||
|
|
||
|
menu->highlighted = NULL;
|
||
|
if (mbar && mbar->open_count) {
|
||
|
mbar->open[mbar->open_count-1] = NULL;
|
||
|
mbar->open_count--;
|
||
|
}
|
||
|
mui_window_dispose(win);
|
||
|
}
|
||
|
|
||
|
|
||
|
static int
|
||
|
mui_popupmenu_action_cb(
|
||
|
mui_window_t * win,
|
||
|
void * cb_param,
|
||
|
uint32_t what,
|
||
|
void * param) // popup control here
|
||
|
{
|
||
|
mui_menu_control_t * pop = cb_param;
|
||
|
printf("%s %4.4s\n", __func__, (char*)&what);
|
||
|
switch (what) {
|
||
|
case MUI_MENU_ACTION_SELECT: {
|
||
|
mui_menu_item_t * item = param;
|
||
|
pop->item.control.value = item->index;
|
||
|
mui_control_inval(&pop->item.control);
|
||
|
mui_control_action(&pop->item.control,
|
||
|
MUI_CONTROL_ACTION_VALUE_CHANGED, NULL);
|
||
|
} break;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static bool
|
||
|
mui_popupmenu_handle_mouse(
|
||
|
mui_menu_control_t * pop,
|
||
|
mui_event_t * ev )
|
||
|
{
|
||
|
mui_control_t * c = &pop->item.control;
|
||
|
switch (ev->type) {
|
||
|
case MUI_EVENT_BUTTONUP: {
|
||
|
printf("%s up has popup %d\n", __func__, pop->menu_window != NULL);
|
||
|
if (pop->menu_window) {
|
||
|
// mui_menu_close(pop->menu_window);
|
||
|
pop->menu_window = NULL;
|
||
|
}
|
||
|
mui_control_set_state(c, 0);
|
||
|
} break;
|
||
|
case MUI_EVENT_BUTTONDOWN: {
|
||
|
mui_control_set_state(c,
|
||
|
ev->type != MUI_EVENT_BUTTONUP ?
|
||
|
MUI_CONTROL_STATE_CLICKED : 0);
|
||
|
if (!pop->menu_window) {
|
||
|
c2_pt_t loc = pop->menu_frame.tl;
|
||
|
c2_pt_offset(&loc, c->win->content.l, c->win->content.t);
|
||
|
c2_pt_offset(&loc, 0, -pop->menu.e[c->value].location.y);
|
||
|
pop->menu_window = _mui_menu_create(
|
||
|
c->win->ui, NULL, loc,
|
||
|
pop->menu.e);
|
||
|
mui_window_set_action(pop->menu_window,
|
||
|
mui_popupmenu_action_cb, pop);
|
||
|
// pass the mousedown to the new popup
|
||
|
// mui_window_handle_mouse(pop->menu_window, ev);
|
||
|
}
|
||
|
mui_control_inval(c);
|
||
|
} break;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static bool
|
||
|
mui_cdef_popup(
|
||
|
struct mui_control_t * c,
|
||
|
uint8_t what,
|
||
|
void * param)
|
||
|
{
|
||
|
switch (what) {
|
||
|
case MUI_CDEF_INIT: {
|
||
|
} break;
|
||
|
case MUI_CDEF_DISPOSE:
|
||
|
switch (c->type) {
|
||
|
case MUI_CONTROL_POPUP:
|
||
|
case MUI_CONTROL_MENUTITLE: {
|
||
|
mui_menu_control_t *pop = (mui_menu_control_t*)c;
|
||
|
if (pop->menu_window) {
|
||
|
mui_menu_close(pop->menu_window);
|
||
|
pop->menu_window = NULL;
|
||
|
}
|
||
|
mui_menu_items_clear(&pop->menu);
|
||
|
if (!pop->menu.read_only)
|
||
|
mui_menu_items_free(&pop->menu);
|
||
|
} break;
|
||
|
}
|
||
|
break;
|
||
|
case MUI_CDEF_DRAW: {
|
||
|
mui_drawable_t * dr = param;
|
||
|
switch (c->type) {
|
||
|
case MUI_CONTROL_POPUP:
|
||
|
mui_popuptitle_draw(c->win, c, dr);
|
||
|
break;
|
||
|
case MUI_CONTROL_MENUTITLE:
|
||
|
mui_menutitle_draw(c->win, c, dr);
|
||
|
break;
|
||
|
case MUI_CONTROL_MENUITEM:
|
||
|
case MUI_CONTROL_SUBMENUITEM:
|
||
|
mui_menuitem_draw(c->win, c, dr);
|
||
|
break;
|
||
|
}
|
||
|
} break;
|
||
|
case MUI_CDEF_EVENT: {
|
||
|
mui_event_t *ev = param;
|
||
|
// printf("%s event %d\n", __func__, ev->type);
|
||
|
switch (ev->type) {
|
||
|
case MUI_EVENT_BUTTONUP:
|
||
|
case MUI_EVENT_DRAG:
|
||
|
case MUI_EVENT_BUTTONDOWN: {
|
||
|
switch (c->type) {
|
||
|
case MUI_CONTROL_POPUP: {
|
||
|
mui_menu_control_t *pop = (mui_menu_control_t*)c;
|
||
|
return mui_popupmenu_handle_mouse(pop, ev);
|
||
|
} break;
|
||
|
case MUI_CONTROL_MENUTITLE:
|
||
|
// mui_menutitle_draw(c->win, c, dr);
|
||
|
break;
|
||
|
}
|
||
|
} break;
|
||
|
}
|
||
|
} break;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
mui_control_t *
|
||
|
mui_popupmenu_new(
|
||
|
mui_window_t * win,
|
||
|
c2_rect_t frame,
|
||
|
const char * title,
|
||
|
uint32_t uid )
|
||
|
{
|
||
|
return mui_control_new(
|
||
|
win, MUI_CONTROL_POPUP, mui_cdef_popup,
|
||
|
frame, title, uid, sizeof(mui_menu_control_t));
|
||
|
}
|
||
|
|
||
|
mui_menu_items_t *
|
||
|
mui_popupmenu_get_items(
|
||
|
mui_control_t * c)
|
||
|
{
|
||
|
if (!c)
|
||
|
return NULL;
|
||
|
if (c->type != MUI_CONTROL_POPUP && c->type != MUI_CONTROL_MENUTITLE) {
|
||
|
printf("%s: not a popup or menutitle\n", __func__);
|
||
|
return NULL;
|
||
|
}
|
||
|
mui_menu_control_t *pop = (mui_menu_control_t*)c;
|
||
|
return &pop->menu;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
mui_popupmenu_prepare(
|
||
|
mui_control_t * c)
|
||
|
{
|
||
|
mui_menu_control_t *pop = (mui_menu_control_t*)c;
|
||
|
if (pop->menu_window) {
|
||
|
mui_window_dispose(pop->menu_window);
|
||
|
pop->menu_window = NULL;
|
||
|
}
|
||
|
c2_rect_t frame = mui_menu_get_enclosing_rect(c->win->ui, pop->menu.e);
|
||
|
pop->menu_frame = frame;
|
||
|
c2_rect_offset(&frame, c->frame.l, c->frame.t);
|
||
|
frame.r += 32; // add the popup symbol width
|
||
|
if (c2_rect_width(&frame) < c2_rect_width(&c->frame)) {
|
||
|
c2_rect_offset(&frame, (c2_rect_width(&c->frame) / 2) -
|
||
|
(c2_rect_width(&frame) / 2), 0);
|
||
|
}
|
||
|
pop->menu_frame = frame;
|
||
|
c->value = 0;
|
||
|
mui_control_inval(c);
|
||
|
}
|