2024-01-20 12:05:26 +00:00
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/*
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* mii_emu_gl.c
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*
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* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#define _GNU_SOURCE // for asprintf
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdarg.h>
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#include <locale.h>
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#include <time.h>
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#include <pthread.h>
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#include <sys/timerfd.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#include <X11/Xatom.h>
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#include "mii_mui.h"
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#include "mish.h"
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#include "mii_thread.h"
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#include "mii_mui.h"
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#include "mii-icon-64.h"
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#include "minipt.h"
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/*
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* Note: This *assumes* that the GL implementation has support for non-power-of-2
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* textures, which is not a given for older implementations. However, I think
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* (by 2024) that's a safe assumption.
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*/
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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2024-01-22 17:08:06 +00:00
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#define POWER_OF_TWO 0
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2024-01-20 12:05:26 +00:00
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typedef struct mii_gl_tex_t {
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2024-01-22 17:08:06 +00:00
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// c2_rect_t frame;
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2024-01-20 12:05:26 +00:00
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GLuint id;
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} mii_gl_tex_t;
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typedef struct mii_x11_t {
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mii_mui_t video;
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pthread_t cpu_thread;
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mui_drawable_t dr; // drawable
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2024-01-22 17:08:06 +00:00
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uint32_t dr_padded_y;
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2024-01-20 12:05:26 +00:00
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union {
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struct {
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mii_gl_tex_t mii_tex, mui_tex;
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};
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mii_gl_tex_t tex[2];
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};
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c2_rect_t video_frame; // current video frame
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float mui_alpha;
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void * transision_state;
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struct {
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mui_time_t start, end;
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c2_rect_t from, to;
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} transition;
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Cursor cursor;
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Display * dpy;
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Window win;
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long last_button_click;
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struct {
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int ungrab, grab, grabbed, down;
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c2_pt_t pos;
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} mouse;
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mui_event_t key;
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XVisualInfo * vis;
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Colormap cmap;
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XSetWindowAttributes swa;
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XWindowAttributes attr;
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GLXFBConfig fbc;
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Atom wm_delete_window;
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int width, height;
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GLXContext glContext;
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} mii_x11_t;
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static int gl_err = 0;
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static int gl_error_handler(
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Display *dpy,
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XErrorEvent *ev)
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{
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gl_err = true;
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return 0;
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}
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#define die(_w) { fprintf(stderr,"%s\n",_w); exit(1); }
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static int
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has_gl_extension(
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const char *string,
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const char *ext)
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{
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if (!string || !ext)
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return false;
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int l = strlen(ext);
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while (*string) {
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char * gotit = strstr((const char *)string, ext);
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if (!gotit)
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return false;
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if (gotit && (gotit[l] == ' ' || gotit[l] == '\0'))
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return true;
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string += l;
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}
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return false;
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}
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c2_rect_t
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c2_rect_interpolate(
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c2_rect_t *a,
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c2_rect_t *b,
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float t)
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{
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c2_rect_t r = {};
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r.l = 0.5 + a->l + (b->l - a->l) * t;
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r.r = 0.5 + a->r + (b->r - a->r) * t;
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r.t = 0.5 + a->t + (b->t - a->t) * t;
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r.b = 0.5 + a->b + (b->b - a->b) * t;
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return r;
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}
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static c2_rect_t
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_mii_get_video_position(
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mii_x11_t * ui,
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bool ui_visible )
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{
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c2_rect_t r = C2_RECT(0, 0, MII_VIDEO_WIDTH, MII_VIDEO_HEIGHT);
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if (ui_visible) {
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float fac = (ui->attr.height - 38) / (float)MII_VIDEO_HEIGHT;
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c2_rect_scale(&r, fac);
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c2_rect_offset(&r,
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(ui->attr.width / 2) - (c2_rect_width(&r) / 2), 36);
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} else {
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float fac = (ui->attr.height) / (float)MII_VIDEO_HEIGHT;
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c2_rect_scale(&r, fac);
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c2_rect_offset(&r,
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(ui->attr.width / 2) - (c2_rect_width(&r) / 2),
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(ui->attr.height / 2) - (c2_rect_height(&r) / 2));
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c2_rect_inset(&r, 10, 10);
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}
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return r;
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}
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static void
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_mii_transition(
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mii_x11_t * ui )
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{
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pt_start(ui->transision_state);
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while (ui->video.transition == MII_MUI_TRANSITION_NONE)
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pt_yield(ui->transision_state);
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ui->transition.start = mui_get_time();
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ui->transition.end = ui->transition.start + (MUI_TIME_SECOND / 2);
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ui->transition.from = ui->video_frame;
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switch (ui->video.transition) {
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case MII_MUI_TRANSITION_HIDE_UI:
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ui->transition.to = _mii_get_video_position(ui, false);
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ui->video.mui_visible = true;
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break;
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case MII_MUI_TRANSITION_SHOW_UI:
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ui->transition.to = _mii_get_video_position(ui, true);
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ui->video.mui_visible = true;
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break;
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}
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while (1) {
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mui_time_t now = mui_get_time();
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float t = (now - ui->transition.start) /
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(float)(ui->transition.end - ui->transition.start);
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if (t >= 1.0f)
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break;
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switch (ui->video.transition) {
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case MII_MUI_TRANSITION_HIDE_UI:
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ui->mui_alpha = 1.0f - t;
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break;
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case MII_MUI_TRANSITION_SHOW_UI:
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ui->mui_alpha = t;
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break;
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}
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ui->video_frame = c2_rect_interpolate(
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&ui->transition.from, &ui->transition.to, t);
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pt_yield(ui->transision_state);
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}
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switch (ui->video.transition) {
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case MII_MUI_TRANSITION_HIDE_UI:
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ui->video.mui_visible = false;
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ui->mui_alpha = 0.0f;
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break;
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case MII_MUI_TRANSITION_SHOW_UI:
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ui->mui_alpha = 1.0f;
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break;
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}
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ui->video.transition = MII_MUI_TRANSITION_NONE;
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pt_end(ui->transision_state);
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}
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/*
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* xmodmap -pke or -pk will print the list of keycodes
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*/
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static bool
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_mii_x11_convert_keycode(
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mii_x11_t *ui,
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KeySym sym,
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mui_event_t *out )
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{
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switch (sym) {
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case XK_F1 ... XK_F12:
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out->key.key = MUI_KEY_F1 + (sym - XK_F1);
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break;
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case XK_Escape: out->key.key = MUI_KEY_ESCAPE; break;
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case XK_Left: out->key.key = MUI_KEY_LEFT; break;
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case XK_Up: out->key.key = MUI_KEY_UP; break;
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case XK_Right: out->key.key = MUI_KEY_RIGHT; break;
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case XK_Down: out->key.key = MUI_KEY_DOWN; break;
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// XK_Begin
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case XK_Insert: out->key.key = MUI_KEY_INSERT; break;
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case XK_Home: out->key.key = MUI_KEY_HOME; break;
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case XK_End: out->key.key = MUI_KEY_END; break;
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case XK_Page_Up: out->key.key = MUI_KEY_PAGEUP; break;
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case XK_Page_Down: out->key.key = MUI_KEY_PAGEDOWN; break;
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case XK_Shift_R: out->key.key = MUI_KEY_RSHIFT; break;
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case XK_Shift_L: out->key.key = MUI_KEY_LSHIFT; break;
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case XK_Control_R: out->key.key = MUI_KEY_RCTRL; break;
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case XK_Control_L: out->key.key = MUI_KEY_LCTRL; break;
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case XK_Alt_L: out->key.key = MUI_KEY_LALT; break;
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case XK_Alt_R: out->key.key = MUI_KEY_RALT; break;
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case XK_Super_L: out->key.key = MUI_KEY_LSUPER; break;
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case XK_Super_R: out->key.key = MUI_KEY_RSUPER; break;
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default:
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out->key.key = sym & 0xff;
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break;
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}
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// printf("%s %08x to %04x\n", __func__, sym, out->key.key);
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return true;
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}
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static int
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mii_x11_init(
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struct mii_x11_t *ui )
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{
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mui_t * mui = &ui->video.mui;
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if (!setlocale(LC_ALL,"") ||
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!XSupportsLocale() ||
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!XSetLocaleModifiers("@im=none"))
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return -1;
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ui->dpy = XOpenDisplay(NULL);
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if (!ui->dpy)
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die("Failed to open X display\n");
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{
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/* check glx version */
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int glx_major, glx_minor;
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if (!glXQueryVersion(ui->dpy, &glx_major, &glx_minor))
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die("[X11]: Error: Failed to query OpenGL version\n");
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if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1))
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die("[X11]: Error: Invalid GLX version!\n");
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}
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{
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/* find and pick matching framebuffer visual */
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int fb_count;
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static const GLint attr[] = {
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GLX_X_RENDERABLE, True,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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None
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};
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GLXFBConfig *fbc = glXChooseFBConfig(ui->dpy,
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DefaultScreen(ui->dpy), attr, &fb_count);
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if (!fbc)
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die("[X11]: Error: failed to retrieve framebuffer configuration\n");
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{
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/* pick framebuffer with most samples per pixel */
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int fb_best = -1, best_num_samples = -1;
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for (int i = 0; i < fb_count; ++i) {
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XVisualInfo *vi = glXGetVisualFromFBConfig(ui->dpy, fbc[i]);
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if (vi) {
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int sample_buffer, samples;
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glXGetFBConfigAttrib(ui->dpy, fbc[i],
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GLX_SAMPLE_BUFFERS, &sample_buffer);
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glXGetFBConfigAttrib(ui->dpy, fbc[i],
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GLX_SAMPLES, &samples);
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if ((fb_best < 0) ||
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(sample_buffer && samples > best_num_samples))
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fb_best = i, best_num_samples = samples;
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XFree(vi);
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}
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}
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ui->fbc = fbc[fb_best];
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XFree(fbc);
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ui->vis = glXGetVisualFromFBConfig(ui->dpy, ui->fbc);
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}
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}
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{
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/* create window */
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ui->cmap = XCreateColormap(ui->dpy,
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RootWindow(ui->dpy, ui->vis->screen),
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ui->vis->visual, AllocNone);
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ui->swa.colormap = ui->cmap;
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ui->swa.background_pixmap = None;
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ui->swa.border_pixel = 0;
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ui->swa.event_mask =
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ExposureMask | KeyPressMask | KeyReleaseMask |
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ButtonPress | ButtonReleaseMask | ButtonMotionMask |
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Button1MotionMask | Button3MotionMask |
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Button4MotionMask | Button5MotionMask |
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PointerMotionMask | StructureNotifyMask | FocusChangeMask;
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ui->win = XCreateWindow(ui->dpy,
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RootWindow(ui->dpy, ui->vis->screen), 0, 0,
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WINDOW_WIDTH, WINDOW_HEIGHT, 0, ui->vis->depth, InputOutput,
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ui->vis->visual,
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CWBorderPixel | CWColormap | CWEventMask,
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&ui->swa);
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if (!ui->win)
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die("[X11]: Failed to create window\n");
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XFree(ui->vis);
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{
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char title[128];
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sprintf(title, "MII //e Emulator");
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char *telnet = getenv("MISH_TELNET_PORT");
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if (telnet)
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sprintf(title + strlen(title), " (telnet port %s)", telnet);
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else
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sprintf(title + strlen(title), " (telnet disabled)");
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XStoreName(ui->dpy, ui->win, title);
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}
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{
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Atom net_wm_icon_atom = XInternAtom(ui->dpy, "_NET_WM_ICON", False);
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|
|
XChangeProperty(ui->dpy, ui->win, net_wm_icon_atom, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)mii_icon64, sizeof(mii_icon64) / sizeof(mii_icon64[0]));
|
|
|
|
XFlush(ui->dpy);
|
|
|
|
}
|
|
|
|
XMapWindow(ui->dpy, ui->win);
|
|
|
|
ui->wm_delete_window = XInternAtom(ui->dpy, "WM_DELETE_WINDOW", False);
|
|
|
|
XSetWMProtocols(ui->dpy, ui->win, &ui->wm_delete_window, 1);
|
|
|
|
}
|
|
|
|
/* create invisible cursor */
|
|
|
|
{
|
|
|
|
static XColor dummy; char data[1] = {0};
|
|
|
|
Pixmap blank = XCreateBitmapFromData(ui->dpy, ui->win, data, 1, 1);
|
|
|
|
if (blank == None) return 0;
|
|
|
|
ui->cursor = XCreatePixmapCursor(ui->dpy, blank, blank, &dummy, &dummy, 0, 0);
|
|
|
|
XFreePixmap(ui->dpy, blank);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
/* create opengl context */
|
|
|
|
typedef GLXContext (*glxCreateContext)(
|
|
|
|
Display *, GLXFBConfig, GLXContext, Bool, const int *);
|
|
|
|
int (*old_handler)(Display *, XErrorEvent *) =
|
|
|
|
XSetErrorHandler(gl_error_handler);
|
|
|
|
const char *extensions_str = glXQueryExtensionsString(
|
|
|
|
ui->dpy, DefaultScreen(ui->dpy));
|
|
|
|
glxCreateContext create_context = (glxCreateContext)
|
|
|
|
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
|
|
|
|
|
|
|
|
gl_err = false;
|
|
|
|
if (!has_gl_extension(extensions_str, "GLX_ARB_create_context") ||
|
|
|
|
!create_context) {
|
|
|
|
fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n");
|
|
|
|
fprintf(stdout, "[X11]: ... using old-style GLX context\n");
|
|
|
|
ui->glContext = glXCreateNewContext(ui->dpy, ui->fbc, GLX_RGBA_TYPE, 0, True);
|
|
|
|
} else {
|
|
|
|
GLint attr[] = {
|
|
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
|
|
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
|
|
|
|
None
|
|
|
|
};
|
|
|
|
ui->glContext = create_context(ui->dpy, ui->fbc, 0, True, attr);
|
|
|
|
XSync(ui->dpy, False);
|
|
|
|
if (gl_err || !ui->glContext) {
|
|
|
|
attr[1] = 1;
|
|
|
|
attr[3] = 0;
|
|
|
|
gl_err = false;
|
|
|
|
fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n");
|
|
|
|
fprintf(stdout, "[X11] ... using old-style GLX context!\n");
|
|
|
|
ui->glContext = create_context(ui->dpy, ui->fbc, 0, True, attr);
|
|
|
|
}
|
|
|
|
}
|
2024-01-22 17:08:06 +00:00
|
|
|
|
2024-01-20 12:05:26 +00:00
|
|
|
XSync(ui->dpy, False);
|
|
|
|
XSetErrorHandler(old_handler);
|
|
|
|
if (gl_err || !ui->glContext)
|
|
|
|
die("[X11]: Failed to create an OpenGL context\n");
|
|
|
|
glXMakeCurrent(ui->dpy, ui->win, ui->glContext);
|
|
|
|
}
|
|
|
|
{ // create the MUI 'screen' at the window size
|
|
|
|
mui_pixmap_t* pix = &ui->dr.pix;
|
|
|
|
pix->size.y = WINDOW_HEIGHT;
|
|
|
|
pix->size.x = WINDOW_WIDTH;
|
2024-01-22 17:08:06 +00:00
|
|
|
// annoyingly I have to make it a LOT bigger to handle that the
|
|
|
|
// non-power-of-2 texture extension is not avialable everywhere
|
|
|
|
// textures, which is a bit of a waste of memory, but oh well.
|
|
|
|
|
|
|
|
#if POWER_OF_TWO
|
|
|
|
int padded_x = 1;
|
|
|
|
int padded_y = 1;
|
|
|
|
while (padded_x < pix->size.x)
|
|
|
|
padded_x <<= 1;
|
|
|
|
while (padded_y < pix->size.y)
|
|
|
|
padded_y <<= 1;
|
|
|
|
#else
|
|
|
|
int padded_x = pix->size.x;
|
|
|
|
int padded_y = pix->size.y;
|
|
|
|
#endif
|
|
|
|
pix->row_bytes = padded_x * 4;
|
2024-01-20 12:05:26 +00:00
|
|
|
pix->bpp = 32;
|
2024-01-22 17:08:06 +00:00
|
|
|
|
|
|
|
ui->dr_padded_y = padded_y;
|
|
|
|
printf("MUI Padded UI size is %dx%d\n", padded_x, padded_y);
|
|
|
|
|
|
|
|
pix->pixels = malloc(pix->row_bytes * ui->dr_padded_y);
|
2024-01-20 12:05:26 +00:00
|
|
|
mui->screen_size = pix->size;
|
|
|
|
}
|
|
|
|
{
|
|
|
|
XGetWindowAttributes(ui->dpy, ui->win, &ui->attr);
|
|
|
|
ui->mui_alpha = 1.0f;
|
|
|
|
ui->video.mui_visible = true;
|
|
|
|
ui->video_frame = _mii_get_video_position(ui, ui->video.mui_visible);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
mii_x11_update_mouse_card(
|
|
|
|
mii_x11_t * ui)
|
|
|
|
{
|
|
|
|
mii_t * mii = &ui->video.mii;
|
|
|
|
mui_t * mui = &ui->video.mui;
|
|
|
|
/*
|
|
|
|
* We can grab the mouse if it is enabled by the driver, it is in the
|
|
|
|
* video frame, and there is no active MUI windows (or menus).
|
|
|
|
*/
|
|
|
|
if (mii->mouse.enabled &&
|
|
|
|
c2_rect_contains_pt(&ui->video_frame, &ui->mouse.pos) &&
|
|
|
|
!(ui->video.mui_visible && mui_has_active_windows(mui))) {
|
|
|
|
if (!ui->mouse.grabbed) {
|
|
|
|
ui->mouse.grab = 1;
|
|
|
|
ui->mouse.grabbed = 1;
|
|
|
|
// printf("Grab mouse\n");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (ui->mouse.grabbed) {
|
|
|
|
ui->mouse.ungrab = 1;
|
|
|
|
ui->mouse.grabbed = 0;
|
|
|
|
// printf("Ungrab mouse\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!ui->mouse.grabbed)
|
|
|
|
return;
|
|
|
|
double x = ui->mouse.pos.x - ui->video_frame.l;
|
|
|
|
double y = ui->mouse.pos.y - ui->video_frame.t;
|
|
|
|
// get mouse button state
|
|
|
|
int button = ui->mouse.down;
|
|
|
|
// clamp coordinates inside bounds
|
|
|
|
double vw = c2_rect_width(&ui->video_frame);
|
|
|
|
double vh = c2_rect_height(&ui->video_frame);
|
|
|
|
double mw = mii->mouse.max_x - mii->mouse.min_x;
|
|
|
|
double mh = mii->mouse.max_y - mii->mouse.min_y;
|
|
|
|
// normalize mouse coordinates
|
|
|
|
mii->mouse.x = mii->mouse.min_x + (x * mw / vw) + 0.5;
|
|
|
|
mii->mouse.y = mii->mouse.min_y + (y * mh / vh) + 0.5;
|
|
|
|
mii->mouse.button = button;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
mii_x11_handle_event(
|
|
|
|
mii_x11_t * ui,
|
|
|
|
XEvent *evt)
|
|
|
|
{
|
|
|
|
int quit = 0;
|
|
|
|
|
|
|
|
/* We don't actually 'grab' as in warp the pointer, we just show/hide it
|
|
|
|
* dynamically when we enter/leave the video rectangle */
|
|
|
|
if (ui->mouse.grab) {
|
|
|
|
XDefineCursor(ui->dpy, ui->win, ui->cursor);
|
|
|
|
ui->mouse.grab = 0;
|
|
|
|
} else if (ui->mouse.ungrab) {
|
|
|
|
XUndefineCursor(ui->dpy, ui->win);
|
|
|
|
ui->mouse.ungrab = 0;
|
|
|
|
}
|
|
|
|
mui_t * mui = &ui->video.mui;
|
|
|
|
mii_t * mii = &ui->video.mii;
|
|
|
|
switch (evt->type) {
|
|
|
|
case FocusIn:
|
|
|
|
case FocusOut:
|
|
|
|
// printf("%s focus %d\n", __func__, evt->type == FocusIn);
|
|
|
|
/* This prevents 'stale' modifiers keys when the emulator is
|
|
|
|
* in front and we switches window/desktop with a modifier on..
|
|
|
|
* this used to trigger 'phantom' modifiers still being 'on' */
|
|
|
|
mui->modifier_keys = 0;
|
|
|
|
break;
|
|
|
|
case KeyRelease:
|
|
|
|
case KeyPress: {
|
|
|
|
int ret, down = (evt->type == KeyPress);
|
|
|
|
KeySym *code = XGetKeyboardMapping(ui->dpy, (
|
|
|
|
KeyCode)evt->xkey.keycode, 1, &ret);
|
|
|
|
ui->key.type = down ? MUI_EVENT_KEYDOWN : MUI_EVENT_KEYUP;
|
|
|
|
ui->key.key.up = 0;
|
|
|
|
bool handled = false;
|
|
|
|
bool converted = _mii_x11_convert_keycode(ui, *code, &ui->key);
|
|
|
|
bool is_modifier = ui->key.key.key >= MUI_KEY_MODIFIERS &&
|
|
|
|
ui->key.key.key <= MUI_KEY_MODIFIERS_LAST;
|
|
|
|
if (converted) {
|
|
|
|
// convert keycodes into a bitfields of current modifiers
|
|
|
|
if (ui->key.key.key >= MUI_KEY_MODIFIERS &&
|
|
|
|
ui->key.key.key <= MUI_KEY_MODIFIERS_LAST) {
|
|
|
|
if (down)
|
|
|
|
mui->modifier_keys |= (1 << (ui->key.key.key - MUI_KEY_MODIFIERS));
|
|
|
|
else
|
|
|
|
mui->modifier_keys &= ~(1 << (ui->key.key.key - MUI_KEY_MODIFIERS));
|
|
|
|
}
|
|
|
|
ui->key.modifiers = mui->modifier_keys;
|
|
|
|
switch (ui->key.key.key) {
|
|
|
|
case MUI_KEY_RSUPER:
|
|
|
|
case MUI_KEY_LSUPER: {
|
|
|
|
int apple = ui->key.key.key - MUI_KEY_RSUPER;
|
|
|
|
mii_bank_t *bank = &mii->bank[MII_BANK_MAIN];
|
|
|
|
uint8_t old = mii_bank_peek(bank, 0xc061 + apple);
|
|
|
|
mii_bank_poke(bank, 0xc061 + apple, down ? 0x80 : 0);
|
|
|
|
if (!!down != !!old) {
|
|
|
|
// printf("Apple %s %s\n", apple ? "Open" : "Close",
|
|
|
|
// down ? "down" : "up");
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
handled = mui_handle_event(mui, &ui->key);
|
|
|
|
// if not handled and theres a window visible, assume
|
|
|
|
// it's a dialog and it OUGHT to eat the key
|
|
|
|
if (!handled)
|
|
|
|
handled = mui_window_front(mui) != NULL;
|
|
|
|
// printf("%s key handled %d\n", __func__, handled);
|
|
|
|
}
|
|
|
|
if (!handled && down && !is_modifier) {
|
|
|
|
uint16_t mii_key = ui->key.key.key;
|
|
|
|
char buf[32] = "";
|
|
|
|
KeySym keysym = 0;
|
|
|
|
if (XLookupString((XKeyEvent*)evt, buf, 32, &keysym, NULL) != NoSymbol) {
|
|
|
|
#if 0
|
|
|
|
printf(" lookup sym %04x %d:", (int)keysym, (int)strlen(buf));
|
|
|
|
for (int i = 0; i < (int)strlen(buf); i++)
|
|
|
|
printf(" %02x", buf[i]);
|
|
|
|
printf("\n");
|
|
|
|
#endif
|
|
|
|
mii_key = buf[0];
|
|
|
|
}
|
|
|
|
switch (mii_key) {
|
|
|
|
case MUI_KEY_DOWN: mii_key = 'J' - 'A' + 1; break;
|
|
|
|
case MUI_KEY_UP: mii_key = 'K' - 'A' + 1; break;
|
|
|
|
case MUI_KEY_RIGHT: mii_key = 'U' - 'A' + 1; break;
|
|
|
|
case MUI_KEY_LEFT: mii_key = 'H' - 'A' + 1; break;
|
|
|
|
}
|
|
|
|
// printf("key %04x %4x\n", mii_key, mui->modifier_keys);
|
|
|
|
mii_keypress(mii, mii_key);
|
|
|
|
}
|
|
|
|
XFree(code);
|
|
|
|
} break;
|
|
|
|
case ButtonPress:
|
|
|
|
case ButtonRelease: {
|
|
|
|
// printf("%s %s button %d grabbed:%d\n", __func__,
|
|
|
|
// evt->type == ButtonPress ? "Down":"Up ",
|
|
|
|
// evt->xbutton.button, ui->mouse.grabbed);
|
|
|
|
switch (evt->xbutton.button) {
|
|
|
|
case Button1: {
|
|
|
|
ui->mouse.down = evt->type == ButtonPress;
|
|
|
|
ui->mouse.pos.x = evt->xbutton.x;
|
|
|
|
ui->mouse.pos.y = evt->xbutton.y;
|
|
|
|
if (ui->video.mui_visible) {
|
|
|
|
mui_event_t ev = {
|
|
|
|
.type = ui->mouse.down ?
|
|
|
|
MUI_EVENT_BUTTONDOWN :
|
|
|
|
MUI_EVENT_BUTTONUP,
|
|
|
|
.mouse.where = ui->mouse.pos,
|
|
|
|
.modifiers = mui->modifier_keys, // | MUI_MODIFIER_EVENT_TRACE,
|
|
|
|
};
|
|
|
|
mui_handle_event(mui, &ev);
|
|
|
|
}
|
|
|
|
mii_x11_update_mouse_card(ui);
|
|
|
|
} break;
|
|
|
|
case Button4:
|
|
|
|
case Button5: {
|
|
|
|
// printf("%s wheel %d %d\n", __func__,
|
|
|
|
// evt->xbutton.button, ui->video.mui_visible);
|
|
|
|
if (ui->video.mui_visible) {
|
|
|
|
mui_event_t ev = {
|
|
|
|
.type = MUI_EVENT_WHEEL,
|
|
|
|
.modifiers = mui->modifier_keys,// | MUI_MODIFIER_EVENT_TRACE,
|
|
|
|
.wheel.where = ui->mouse.pos,
|
|
|
|
.wheel.delta = evt->xbutton.button == Button4 ? -1 : 1,
|
|
|
|
};
|
|
|
|
mui_handle_event(mui, &ev);
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
case MotionNotify: {
|
|
|
|
ui->mouse.pos.x = evt->xmotion.x;
|
|
|
|
ui->mouse.pos.y = evt->xmotion.y;
|
|
|
|
mii_x11_update_mouse_card(ui);
|
|
|
|
if (ui->mouse.grabbed)
|
|
|
|
break;
|
|
|
|
if (ui->video.mui_visible) {
|
|
|
|
mui_event_t ev = {
|
|
|
|
.type = MUI_EVENT_DRAG,
|
|
|
|
.mouse.where = ui->mouse.pos,
|
|
|
|
.modifiers = mui->modifier_keys,
|
|
|
|
};
|
|
|
|
mui_handle_event(mui, &ev);
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
case ClientMessage:
|
|
|
|
if ((Atom)evt->xclient.data.l[0] == ui->wm_delete_window)
|
|
|
|
quit = 1;
|
|
|
|
break;
|
|
|
|
case KeymapNotify:
|
|
|
|
XRefreshKeyboardMapping(&evt->xmapping);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return quit;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
mii_x11_terminate(
|
|
|
|
mii_x11_t *ui)
|
|
|
|
{
|
|
|
|
glXMakeCurrent(ui->dpy, 0, 0);
|
|
|
|
glXDestroyContext(ui->dpy, ui->glContext);
|
|
|
|
XUnmapWindow(ui->dpy, ui->win);
|
|
|
|
XFreeColormap(ui->dpy, ui->cmap);
|
|
|
|
XDestroyWindow(ui->dpy, ui->win);
|
|
|
|
XCloseDisplay(ui->dpy);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
mii_x11_prepare_textures(
|
|
|
|
mii_x11_t *ui)
|
|
|
|
{
|
|
|
|
mii_t * mii = &ui->video.mii;
|
2024-01-22 17:08:06 +00:00
|
|
|
// mui_t * mui = &ui->video.mui;
|
2024-01-20 12:05:26 +00:00
|
|
|
GLuint tex[2];
|
|
|
|
glGenTextures(2, tex);
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
|
|
mii_gl_tex_t * t = &ui->tex[i];
|
|
|
|
memset(t, 0, sizeof(*t));
|
|
|
|
t->id = tex[i];
|
|
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
// bind the mii texture using the GL_ARB_texture_rectangle extension
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
// disable the repeat of textures
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4,
|
|
|
|
MII_VRAM_WIDTH,
|
|
|
|
MII_VRAM_HEIGHT, 0, GL_RGBA,
|
|
|
|
GL_UNSIGNED_BYTE,
|
|
|
|
mii->video.pixels);
|
|
|
|
// bind the mui texture using the GL_ARB_texture_rectangle as well
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
2024-01-22 17:08:06 +00:00
|
|
|
|
2024-01-20 12:05:26 +00:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4,
|
2024-01-22 17:08:06 +00:00
|
|
|
ui->dr.pix.row_bytes / 4, // already power of two.
|
|
|
|
ui->dr_padded_y, 0, GL_RGBA,
|
2024-01-20 12:05:26 +00:00
|
|
|
GL_UNSIGNED_BYTE,
|
|
|
|
ui->dr.pix.pixels);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
// printf("%s texture created %d\n", __func__, mii_apple_screen_tex);
|
|
|
|
// display opengl error
|
|
|
|
GLenum err = glGetError();
|
|
|
|
if (err != GL_NO_ERROR) {
|
|
|
|
printf("Error creating texture: %d\n", err);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
mii_x11_render(
|
|
|
|
mii_x11_t *ui)
|
|
|
|
{
|
|
|
|
glClearColor(
|
|
|
|
.6f * ui->mui_alpha,
|
|
|
|
.6f * ui->mui_alpha,
|
|
|
|
.6f * ui->mui_alpha,
|
|
|
|
1.0f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
|
|
/* setup viewport/project */
|
|
|
|
glViewport(0, 0, (GLsizei)ui->attr.width, (GLsizei)ui->attr.height);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
glOrtho(0.0f, ui->attr.width, ui->attr.height, 0.0f, -1.0f, 1.0f);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
// This (was) the recommended way to handle pixel alignment in glOrtho
|
|
|
|
// mode, but this seems to have changed -- now it looks like Linear filtering
|
|
|
|
// glTranslatef(0.375f, 0.375f, 0.0f);
|
|
|
|
{
|
|
|
|
/* draw mii texture */
|
|
|
|
glColor3f(1.0f, 1.0f, 1.0f);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
c2_rect_t r = ui->video_frame;
|
|
|
|
glTexCoord2f(0, 0);
|
|
|
|
glVertex2f(r.l, r.t);
|
|
|
|
glTexCoord2f(MII_VIDEO_WIDTH / (double)MII_VRAM_WIDTH, 0);
|
|
|
|
glVertex2f(r.r, r.t);
|
|
|
|
glTexCoord2f(MII_VIDEO_WIDTH / (double)MII_VRAM_WIDTH,
|
|
|
|
MII_VIDEO_HEIGHT / (double)MII_VRAM_HEIGHT);
|
|
|
|
glVertex2f(r.r, r.b);
|
|
|
|
glTexCoord2f(0,
|
|
|
|
MII_VIDEO_HEIGHT / (double)MII_VRAM_HEIGHT);
|
|
|
|
glVertex2f(r.l, r.b);
|
|
|
|
glEnd();
|
|
|
|
/* draw mui texture */
|
|
|
|
if (ui->mui_alpha > 0.0f) {
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, ui->mui_alpha);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glTexCoord2f(0, 0); glVertex2f(0, 0);
|
|
|
|
glTexCoord2f(ui->attr.width / (double)(ui->dr.pix.row_bytes / 4), 0);
|
|
|
|
glVertex2f(ui->attr.width, 0);
|
|
|
|
glTexCoord2f(ui->attr.width / (double)(ui->dr.pix.row_bytes / 4),
|
2024-01-22 17:08:06 +00:00
|
|
|
ui->attr.height / (double)(ui->dr_padded_y));
|
2024-01-20 12:05:26 +00:00
|
|
|
glVertex2f(ui->attr.width, ui->attr.height);
|
|
|
|
glTexCoord2f(0,
|
2024-01-22 17:08:06 +00:00
|
|
|
ui->attr.height / (double)(ui->dr_padded_y));
|
2024-01-20 12:05:26 +00:00
|
|
|
glVertex2f(0, ui->attr.height);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPopMatrix();
|
|
|
|
glPopAttrib();
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO factor this into a single table, this is dupped from mii_mui_settings.c!
|
|
|
|
static const struct {
|
|
|
|
const char * name;
|
|
|
|
} mii_slot_driver[MII_SLOT_DRIVER_COUNT] = {
|
|
|
|
[MII_SLOT_DRIVER_NONE] = { "none", },
|
|
|
|
[MII_SLOT_DRIVER_SMARTPORT] = { "smartport", },
|
|
|
|
[MII_SLOT_DRIVER_DISK2] = { "disk2", },
|
|
|
|
[MII_SLOT_DRIVER_MOUSE] = { "mouse", },
|
|
|
|
[MII_SLOT_DRIVER_SUPERSERIAL] = { "ssc", },
|
|
|
|
[MII_SLOT_DRIVER_ROM1MB] = { "eecard", },
|
|
|
|
};
|
|
|
|
|
|
|
|
void
|
|
|
|
mii_ui_reconfigure_slot(
|
|
|
|
mii_t * mii,
|
|
|
|
mii_machine_config_t * config,
|
|
|
|
int slot )
|
|
|
|
{
|
|
|
|
printf("%s slot %d\n", __func__, slot);
|
|
|
|
int i = slot-1;
|
|
|
|
switch (config->slot[i].driver) {
|
|
|
|
case MII_SLOT_DRIVER_SMARTPORT: {
|
|
|
|
mii_slot_command(mii, slot,
|
|
|
|
MII_SLOT_DRIVE_LOAD,
|
|
|
|
(void*)config->slot[i].conf.smartport.drive[0].disk);
|
|
|
|
mii_slot_command(mii, slot,
|
|
|
|
MII_SLOT_DRIVE_LOAD + 1,
|
|
|
|
(void*)config->slot[i].conf.smartport.drive[1].disk);
|
|
|
|
} break;
|
|
|
|
case MII_SLOT_DRIVER_DISK2: {
|
|
|
|
mii_slot_command(mii, slot,
|
|
|
|
MII_SLOT_DRIVE_LOAD,
|
|
|
|
(void*)config->slot[i].conf.disk2.drive[0].disk);
|
|
|
|
mii_slot_command(mii, slot,
|
|
|
|
MII_SLOT_DRIVE_LOAD + 1,
|
|
|
|
(void*)config->slot[i].conf.disk2.drive[1].disk);
|
|
|
|
} break;
|
|
|
|
case MII_SLOT_DRIVER_ROM1MB: {
|
|
|
|
mii_slot_command(mii, slot,
|
|
|
|
MII_SLOT_DRIVE_LOAD,
|
|
|
|
config->slot[i].conf.rom1mb.use_default ?
|
|
|
|
"" :
|
|
|
|
(void*)config->slot[i].conf.rom1mb.drive.disk);
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// load the content of the mii_machine_config_t into the initialized
|
|
|
|
// mii_t struct, similar to what mii_argv_parse does
|
|
|
|
// TODO: Change argv to modify that struct instead of the mii_t directly
|
|
|
|
static void
|
|
|
|
_mii_ui_load_config(
|
|
|
|
mii_t * mii,
|
|
|
|
mii_machine_config_t * config,
|
|
|
|
uint32_t *ioFlags )
|
|
|
|
{
|
|
|
|
if (config->no_slot_clock)
|
|
|
|
*ioFlags |= MII_INIT_NSC;
|
|
|
|
if (config->titan_accelerator)
|
|
|
|
*ioFlags |= MII_INIT_TITAN;
|
|
|
|
mii->speaker.muted = config->audio_muted;
|
|
|
|
mii->video.color_mode = config->video_mode;
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
|
|
if (config->slot[i].driver == MII_SLOT_DRIVER_NONE)
|
|
|
|
continue;
|
|
|
|
if (config->slot[i].driver >= MII_SLOT_DRIVER_COUNT) {
|
|
|
|
printf("%s invalid driver %d\n", __func__,
|
|
|
|
config->slot[i].driver);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
int slot = i + 1;
|
|
|
|
if (mii_slot_drv_register(mii, slot,
|
|
|
|
mii_slot_driver[config->slot[i].driver].name) < 0) {
|
|
|
|
printf("%s failed to register driver %s\n", __func__,
|
|
|
|
mii_slot_driver[config->slot[i].driver].name);
|
|
|
|
}
|
|
|
|
mii_ui_reconfigure_slot(mii, config, slot);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
mii_x11_reload_config(
|
|
|
|
struct mii_x11_t *ui )
|
|
|
|
{
|
|
|
|
mii_t * mii = &ui->video.mii;
|
|
|
|
mii_machine_config_t * config = &ui->video.config;
|
|
|
|
uint32_t flags = MII_INIT_DEFAULT;
|
|
|
|
|
|
|
|
if (mii->state != MII_INIT) {
|
|
|
|
printf("%s mii is running, terminating thread\n", __func__);
|
|
|
|
mii->state = MII_TERMINATE;
|
|
|
|
pthread_join(ui->cpu_thread, NULL);
|
|
|
|
printf("%s mii terminated\n", __func__);
|
|
|
|
}
|
|
|
|
mii_mui_menu_slot_menu_update(&ui->video);
|
|
|
|
printf("%s (re)loading config\n", __func__);
|
|
|
|
mii_init(mii);
|
|
|
|
_mii_ui_load_config(mii, config, &flags);
|
|
|
|
mii_prepare(mii, flags);
|
|
|
|
mii_reset(mii, true);
|
|
|
|
|
|
|
|
/* start the CPU/emulator thread */
|
2024-02-04 09:09:28 +00:00
|
|
|
ui->cpu_thread = mii_threads_start(mii);
|
2024-01-20 12:05:26 +00:00
|
|
|
}
|
|
|
|
|
2024-01-22 17:08:06 +00:00
|
|
|
mii_x11_t g_mii = {};
|
|
|
|
|
2024-01-20 12:05:26 +00:00
|
|
|
int
|
|
|
|
main(
|
|
|
|
int argc,
|
|
|
|
const char *argv[])
|
|
|
|
{
|
|
|
|
char * conf_path;
|
|
|
|
asprintf(&conf_path, "%s/.local/share/mii", getenv("HOME"));
|
|
|
|
mkdir(conf_path, 0755);
|
|
|
|
|
|
|
|
mii_x11_t * ui = &g_mii;
|
|
|
|
mii_t * mii = &g_mii.video.mii;
|
|
|
|
bool no_config_found = false;
|
|
|
|
|
|
|
|
if (mii_settings_load(
|
|
|
|
&ui->video.cf, getcwd(NULL,0), ".mii_emu_config") < 0 &&
|
|
|
|
mii_settings_load(
|
|
|
|
&ui->video.cf, conf_path, "mii_emu_gl") < 0) {
|
|
|
|
asprintf(&ui->video.cf.path, "%s/.local/share/mii/mii_emu_gl",
|
|
|
|
getenv("HOME"));
|
|
|
|
printf("%s failed to load settings\n", argv[0]);
|
|
|
|
ui->video.config.load_defaults = true;
|
|
|
|
no_config_found = true;
|
|
|
|
} else {
|
|
|
|
mii_emu_load(&ui->video.cf, &ui->video.config);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
mii_init(mii);
|
|
|
|
int idx = 1;
|
|
|
|
uint32_t flags = MII_INIT_DEFAULT;
|
|
|
|
|
|
|
|
if (!no_config_found) {
|
|
|
|
// load the config we have in the UI config struct into the
|
|
|
|
// mii config struct
|
|
|
|
_mii_ui_load_config(mii, &ui->video.config, &flags);
|
|
|
|
}
|
|
|
|
int r = mii_argv_parse(mii, argc, argv, &idx, &flags);
|
|
|
|
if (r == 0) {
|
|
|
|
printf("mii: Invalid argument %s, skipped\n", argv[idx]);
|
|
|
|
} else if (r == -1)
|
|
|
|
exit(1);
|
|
|
|
mii_prepare(mii, flags);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
mish_prepare(1);
|
|
|
|
mish_set_command_parameter(MISH_FCC('m','i','i',' '), mii);
|
|
|
|
printf("MISH_TELNET_PORT = %s\n", getenv("MISH_TELNET_PORT"));
|
|
|
|
}
|
|
|
|
mii_x11_init(ui);
|
|
|
|
mui_t * mui = &ui->video.mui; // to move to a function later
|
|
|
|
mui_init(mui);
|
2024-02-04 09:09:28 +00:00
|
|
|
mui->color.clear.value = 0;
|
2024-01-20 12:05:26 +00:00
|
|
|
asprintf(&mui->pref_directory, "%s/.local/share/mii", getenv("HOME"));
|
|
|
|
|
|
|
|
mii_mui_menus_init((mii_mui_t*)ui);
|
|
|
|
ui->video.mui_visible = 1;
|
|
|
|
mii_mui_menu_slot_menu_update(&ui->video);
|
|
|
|
|
|
|
|
mii_x11_prepare_textures(ui);
|
|
|
|
|
|
|
|
// use a 60fps timerfd here as well
|
|
|
|
int timerfd = timerfd_create(CLOCK_MONOTONIC, 0);
|
|
|
|
if (timerfd < 0) {
|
|
|
|
perror(__func__);
|
|
|
|
goto cleanup;
|
|
|
|
}
|
|
|
|
mii_thread_set_fps(timerfd, 60);
|
|
|
|
/*
|
|
|
|
* If it is the first run, theres no config files, open the
|
|
|
|
* slot dialog to let the user configure some stuff himself
|
|
|
|
*/
|
|
|
|
if (no_config_found) {
|
|
|
|
ui->video.config.reboot_on_load = true;
|
|
|
|
mii_config_open_slots_dialog(&ui->video);
|
|
|
|
}
|
|
|
|
/* start the CPU/emulator thread */
|
2024-02-04 09:09:28 +00:00
|
|
|
ui->cpu_thread = mii_threads_start(mii);
|
2024-01-20 12:05:26 +00:00
|
|
|
|
|
|
|
while (mii->state != MII_INIT) {
|
|
|
|
/* Input */
|
|
|
|
XEvent evt;
|
|
|
|
while (XPending(ui->dpy)) {
|
|
|
|
XNextEvent(ui->dpy, &evt);
|
|
|
|
if (evt.type == ClientMessage)
|
|
|
|
goto cleanup;
|
|
|
|
if (XFilterEvent(&evt, ui->win))
|
|
|
|
continue;
|
|
|
|
mii_x11_handle_event(ui, &evt);
|
|
|
|
}
|
|
|
|
mui_run(mui);
|
|
|
|
bool draw = false;
|
|
|
|
if (pixman_region32_not_empty(&mui->inval)) {
|
|
|
|
draw = true;
|
|
|
|
mui_draw(mui, &ui->dr, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ui->mui_tex.id);
|
|
|
|
|
|
|
|
pixman_region32_intersect_rect(&mui->redraw, &mui->redraw,
|
|
|
|
0, 0, ui->dr.pix.size.x, ui->dr.pix.size.y);
|
|
|
|
int rc = 0;
|
|
|
|
c2_rect_t *ra = (c2_rect_t*)pixman_region32_rectangles(&mui->redraw, &rc);
|
|
|
|
// rc = 1; ra = &C2_RECT(0, 0, mui->screen_size.x, mui->screen_size.y);
|
|
|
|
if (rc) {
|
|
|
|
// printf("GL: %d rects to redraw\n", rc);
|
|
|
|
for (int i = 0; i < rc; i++) {
|
|
|
|
c2_rect_t r = ra[i];
|
|
|
|
// printf("GL: %d,%d %dx%d\n", r.l, r.t, c2_rect_width(&r), c2_rect_height(&r));
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, ui->dr.pix.row_bytes / 4);
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, r.l, r.t,
|
|
|
|
c2_rect_width(&r), c2_rect_height(&r),
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
|
|
ui->dr.pix.pixels + (r.t * ui->dr.pix.row_bytes) + (r.l * 4));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
pixman_region32_clear(&mui->redraw);
|
|
|
|
}
|
|
|
|
if (mii->video.frame_count != mii->video.frame_drawn) {
|
|
|
|
draw = true;
|
|
|
|
mii->video.frame_drawn = mii->video.frame_count;
|
|
|
|
// update the whole texture
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ui->mii_tex.id);
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
|
|
|
MII_VRAM_WIDTH,
|
|
|
|
MII_VIDEO_HEIGHT, GL_RGBA,
|
|
|
|
GL_UNSIGNED_BYTE,
|
|
|
|
mii->video.pixels);
|
|
|
|
}
|
|
|
|
/* Draw */
|
|
|
|
if (draw) {
|
|
|
|
XGetWindowAttributes(ui->dpy, ui->win, &ui->attr);
|
|
|
|
glViewport(0, 0, ui->width, ui->height);
|
|
|
|
_mii_transition(ui);
|
|
|
|
mii_x11_render(ui);
|
2024-01-22 17:08:06 +00:00
|
|
|
glFlush();
|
2024-01-20 12:05:26 +00:00
|
|
|
glXSwapBuffers(ui->dpy, ui->win);
|
|
|
|
}
|
|
|
|
/* Wait for next frame */
|
|
|
|
uint64_t timerv;
|
|
|
|
if (read(timerfd, &timerv, sizeof(timerv)) < 0) {
|
|
|
|
perror(__func__);
|
|
|
|
goto cleanup;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
cleanup:
|
|
|
|
mii_emu_save(&ui->video.cf, &ui->video.config);
|
|
|
|
// this was already done in the mii_thread
|
|
|
|
// mii_dispose(mii);
|
|
|
|
mii_x11_terminate(ui);
|
|
|
|
return 0;
|
|
|
|
}
|