mii_emu/libmui/Makefile

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Makefile
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CC = gcc
CPPFLAGS += -Imui
# for bsd_queue.h
CPPFLAGS += -I../libmish/src
CPPFLAGS += -DUI_HAS_XCB=1 -DUI_HAS_XKB=1
OPTIMIZE ?= -O0 -g
CFLAGS += --std=gnu99 -Wall -Wextra
CFLAGS += $(OPTIMIZE)
CFLAGS += -Wno-unused-parameter -Wno-unused-function
# PIC is necessary for the shared library/plugin to work
CFLAGS += -fPIC
CPPFLAGS += ${shell pkg-config --cflags pixman-1}
LDLIBS += ${shell pkg-config --libs pixman-1}
LDLIBS += $(shell pkg-config --libs \
xcb xcb-shm xcb-randr \
xkbcommon-x11)
LDLIBS += -lm -ldl
O := $(BUILD_DIR)build-$(shell $(CC) -dumpmachine)
BIN := $(O)/bin
OBJ := $(O)/obj/libmui
LIB := $(O)/lib
MUI_SRC := $(wildcard mui/*.c)
SRC := $(MUI_SRC)
MUI_OBJ := ${patsubst %, $(OBJ)/%, ${notdir ${SRC:.c=.o}}}
SRC_VPATH := mui tests
SRC_VPATH += ../ui_gl
vpath %.c $(SRC_VPATH)
CPPFLAGS += -I../contrib
VERSION := ${shell git log -1 --date=short --pretty="%h %cd"}
CPPFLAGS += -DUI_VERSION="\"$(VERSION)\""
TARGET_LIB := $(LIB)/libmui.a
all : $(BIN)/mui_playground $(LIB)/ui_tests.so
.PHONY : static
static : $(TARGET_LIB)
ifeq ($(V),1)
Q :=
else
Q := @
endif
$(TARGET_LIB) : $(MUI_OBJ) | $(LIB)
@echo " AR $@"
$(Q)$(AR) rcs $@ $^
$(OBJ)/ui_tests.o : CPPFLAGS += -Itests -I../ui_gl
$(LIB)/ui_tests.so : $(OBJ)/mii_mui_slots.o
$(LIB)/ui_tests.so : $(OBJ)/mii_mui_loadbin.o
$(LIB)/ui_tests.so : $(OBJ)/mii_mui_1mb.o
$(LIB)/ui_tests.so : $(OBJ)/mii_mui_2dsk.o
# use a .temp file, otherwise the playground tries to reload before the file
# is fully written, and it fails.
# the ${filter} are there to make the sure object files are linked before the .a
$(LIB)/ui_tests.so : $(OBJ)/ui_tests.o $(LIB)/libmui.a | $(O)
@echo " LDSO $@"
$(Q)$(CC) $(CPPFLAGS) $(CFLAGS) -shared -fPIC -o $@.temp \
${filter %.o, $^} ${filter %.a, $^} $(LDLIBS) && \
mv $@.temp $@
$(BIN)/mui_playground : $(OBJ)/mui_playground.o $(LIB)/libmui.a
$(OBJ)/%.o : %.c | $(OBJ)
@echo " CC " ${filter -O%, $(CPPFLAGS) $(CFLAGS)} " $<"
$(Q)$(CC) -MMD $(CPPFLAGS) $(CFLAGS) -c -o $@ $<
$(BIN)/% : | $(BIN)
@echo " LD $@"
$(Q)$(CC) $(LDFLAGS) -o $@ $^ $(LDLIBS)
$(O) $(OBJ) $(BIN) $(LIB):
@mkdir -p $@
clean :
rm -rf $(O)
# This is for development purpose. This will recompile the project
# everytime a file is modified.
watch :
while true; do \
clear; $(MAKE) -j all; \
inotifywait -qre close_write mui tests ../ui_gl; \
done
compile_commands.json: lsp
lsp:
{ $$(which gmake) CC=gcc V=1 --always-make --dry-run all ; } | \
sh ../utils/clangd_gen.sh >compile_commands.json
-include $(OBJ)/*.d