/* * mui_playground.c * * Copyright (C) 2023 Michel Pollet * * SPDX-License-Identifier: MIT */ #define MUI_HAS_XCB 1 #define MUI_HAS_XKB 1 #if MUI_HAS_XCB #include #include #include #include #include #include #include #include #include #include #include #if MUI_HAS_XKB #include #include #include #include #else struct xkb_state; #endif #include "mui.h" #include "mui_plugin.h" typedef struct mui_xcb_t { mui_t ui; mui_plug_t * plug; void * plug_data; float ui_scale_x, ui_scale_y; c2_pt_t size; xcb_connection_t * xcb; xcb_shm_segment_info_t shm; xcb_window_t window; xcb_pixmap_t xcb_pix; xcb_gcontext_t xcb_context; struct xkb_state * xkb_state; int redraw; } mui_xcb_t; int _mui_xcb_init_keyboard( mui_xcb_t *ui) { #if MUI_HAS_XKB uint8_t xkb_event_base, xkb_error_base; if (!xkb_x11_setup_xkb_extension (ui->xcb, XKB_X11_MIN_MAJOR_XKB_VERSION, XKB_X11_MIN_MINOR_XKB_VERSION, XKB_X11_SETUP_XKB_EXTENSION_NO_FLAGS, NULL, NULL, &xkb_event_base, &xkb_error_base)) { fprintf(stderr, "%s needs version %d.%d or newer\n", __func__, XKB_X11_MIN_MAJOR_XKB_VERSION, XKB_X11_MIN_MINOR_XKB_VERSION); goto error; } struct xkb_context *ctx = xkb_context_new(XKB_CONTEXT_NO_FLAGS); int32_t device_id = xkb_x11_get_core_keyboard_device_id(ui->xcb); if (device_id == -1) { fprintf(stderr, "%s xkb_x11_get_core_keyboard_device_id\n", __func__); goto error; } struct xkb_keymap *keymap = xkb_x11_keymap_new_from_device(ctx, ui->xcb, device_id, XKB_KEYMAP_COMPILE_NO_FLAGS); ui->xkb_state = xkb_x11_state_new_from_device(keymap, ui->xcb, device_id); xkb_context_unref(ctx); return 0; #endif error: printf("XCB Keyboard initialisation: %s\n", ui->xkb_state ? "OK" : "Failed"); ui->xkb_state = NULL; return -1; } /* * xmodmap -pke or -pk will print the list of keycodes */ static bool _mui_xcb_convert_keycode( mui_xcb_t *ui, xkb_keysym_t sym, mui_event_t *out ) { switch (sym) { case XKB_KEY_F1 ... XKB_KEY_F12: out->key.key = MUI_KEY_F1 + (sym - XKB_KEY_F1); break; case XKB_KEY_Escape: out->key.key = MUI_KEY_ESCAPE; break; case XKB_KEY_Left: out->key.key = MUI_KEY_LEFT; break; case XKB_KEY_Up: out->key.key = MUI_KEY_UP; break; case XKB_KEY_Right: out->key.key = MUI_KEY_RIGHT; break; case XKB_KEY_Down: out->key.key = MUI_KEY_DOWN; break; // XKB_KEY_Begin case XKB_KEY_Insert: out->key.key = MUI_KEY_INSERT; break; case XKB_KEY_Home: out->key.key = MUI_KEY_HOME; break; case XKB_KEY_End: out->key.key = MUI_KEY_END; break; case XKB_KEY_Page_Up: out->key.key = MUI_KEY_PAGEUP; break; case XKB_KEY_Page_Down: out->key.key = MUI_KEY_PAGEDOWN; break; case XKB_KEY_Shift_R: out->key.key = MUI_KEY_RSHIFT; break; case XKB_KEY_Shift_L: out->key.key = MUI_KEY_LSHIFT; break; case XKB_KEY_Control_R: out->key.key = MUI_KEY_RCTRL; break; case XKB_KEY_Control_L: out->key.key = MUI_KEY_LCTRL; break; case XKB_KEY_Alt_L: out->key.key = MUI_KEY_LALT; break; case XKB_KEY_Alt_R: out->key.key = MUI_KEY_RALT; break; case XKB_KEY_Super_L: out->key.key = MUI_KEY_LSUPER; break; case XKB_KEY_Super_R: out->key.key = MUI_KEY_RSUPER; break; default: out->key.key = sym & 0xff; break; } // printf("%s %08x to %04x\n", __func__, sym, out->key.key); return true; } int mui_xcb_list_physical_screens( struct xcb_connection_t * xcb, struct c2_rect_array_t *out) { if (!xcb || !out) return -1; c2_rect_array_clear(out); xcb_screen_t *screen = xcb_setup_roots_iterator( xcb_get_setup(xcb)).data; xcb_randr_get_screen_resources_current_reply_t *reply = xcb_randr_get_screen_resources_current_reply( xcb, xcb_randr_get_screen_resources_current( xcb, screen->root), NULL); xcb_timestamp_t timestamp = reply->config_timestamp; int len = xcb_randr_get_screen_resources_current_outputs_length(reply); xcb_randr_output_t *randr_outputs = xcb_randr_get_screen_resources_current_outputs(reply); for (int i = 0; i < len; i++) { xcb_randr_get_output_info_reply_t *output = xcb_randr_get_output_info_reply( xcb, xcb_randr_get_output_info( xcb, randr_outputs[i], timestamp), NULL); if (!output || output->crtc == XCB_NONE || output->connection == XCB_RANDR_CONNECTION_DISCONNECTED) continue; xcb_randr_get_crtc_info_reply_t *crtc = xcb_randr_get_crtc_info_reply(xcb, xcb_randr_get_crtc_info( xcb, output->crtc, timestamp), NULL); c2_rect_t r = C2_RECT(crtc->x, crtc->y, crtc->x +crtc->width, crtc->y + crtc->height); c2_rect_array_add(out, r); free(crtc); free(output); } free(reply); return 0; } static bool _cui_match_physical_screen( xcb_connection_t *xcb, c2_pt_t want_size, c2_pt_p found_pos ) { bool res = false; c2_rect_array_t sc = {}; mui_xcb_list_physical_screens(xcb, &sc); for (unsigned int i = 0; i < sc.count; i++) { if (c2_rect_width(&sc.e[i]) == want_size.x && c2_rect_height(&sc.e[i]) == want_size.y) { *found_pos = sc.e[i].tl; res = true; } } return res; } struct mui_t * mui_xcb_init( struct mui_t *mui, struct mui_pixmap_t * pix ) { mui_xcb_t *ui = (mui_xcb_t *)mui; pix->size.y = 720; pix->size.x = 1280; ui->ui.screen_size = pix->size; ui->ui_scale_x = ui->ui_scale_y = 1; printf("XCB: Starting on %dx%d window\n", pix->size.x, pix->size.y); pix->size.x *= ui->ui_scale_x; pix->size.y *= ui->ui_scale_y; ui->size = pix->size; uint32_t value_mask; uint32_t value_list[6]; ui->xcb = xcb_connect(NULL, NULL); bool windowed = 1; bool opaque = 1; c2_pt_t found_position = {}; bool has_position = !windowed && _cui_match_physical_screen( ui->xcb, ui->size, &found_position); xcb_screen_iterator_t iter = xcb_setup_roots_iterator( xcb_get_setup(ui->xcb)); printf("%s %d screens\n", __func__, iter.rem); xcb_screen_t *screen = NULL; while (iter.rem) { screen = iter.data; printf("%s screen %d: width: %d, height: %d\n", __func__, iter.index, screen->width_in_pixels, screen->height_in_pixels); xcb_screen_next(&iter); } printf("XCB Screen depth %d\n", screen->root_depth); /* * This walks thru the 'visual', looking for a true colour *32 bits* one * which means it handles ARGB colors, which we can draw into. Also find * one which color bit masks matches libcui & libpixman. */ xcb_visualtype_t *argb_visual = NULL; xcb_depth_iterator_t depth_iter = xcb_screen_allowed_depths_iterator(screen); for (; depth_iter.rem; xcb_depth_next(&depth_iter)) { xcb_visualtype_iterator_t visual_iter = xcb_depth_visuals_iterator(depth_iter.data); // printf("XCB Depth %d\n", depth_iter.data->depth); if (depth_iter.data->depth != 32) continue; for (; visual_iter.rem; xcb_visualtype_next(&visual_iter)) { if (visual_iter.data->_class == XCB_VISUAL_CLASS_TRUE_COLOR && visual_iter.data->red_mask == 0xff0000 && visual_iter.data->green_mask == 0x00ff00 && visual_iter.data->blue_mask == 0x0000ff) { argb_visual = visual_iter.data; break; } } } printf("XCB ARGB Transparency %s\n", argb_visual ? "Supported" : "Not available"); if (windowed || opaque) argb_visual = NULL; xcb_shm_query_version_reply_t *xcb_shm_present; xcb_shm_present = xcb_shm_query_version_reply( ui->xcb, xcb_shm_query_version(ui->xcb), NULL); if (!xcb_shm_present || !xcb_shm_present->shared_pixmaps) { printf("xcb_shm error... %p\n", xcb_shm_present); printf("If using nvidia driver, you need\n" " Option \"AllowSHMPixmaps\" \"1\"\n" " In your /etc/X11/xorg.conf file\n"); exit(0); } printf("XCB Shared memory present\n"); _mui_xcb_init_keyboard(ui); value_mask = XCB_CW_BACK_PIXEL | XCB_CW_BORDER_PIXEL | XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK; xcb_colormap_t cmap = xcb_generate_id(ui->xcb); /* required for having transparent windows */ if (argb_visual) { xcb_create_colormap(ui->xcb, XCB_COLORMAP_ALLOC_NONE, cmap, screen->root, argb_visual->visual_id); value_mask |= XCB_CW_COLORMAP; } uint32_t w_mask[] = { screen->black_pixel, // Border Pixel; not really needed for anything, but needed // for ARGB window otherwise it doesn't get created properly 0x88888888, // if we found a screen of the exact size, remove the border has_position ? 1 : 0, XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION | XCB_EVENT_MASK_ENTER_WINDOW | XCB_EVENT_MASK_LEAVE_WINDOW | XCB_EVENT_MASK_KEY_PRESS | XCB_EVENT_MASK_KEY_RELEASE, cmap }; ui->window = xcb_generate_id(ui->xcb); xcb_create_window( ui->xcb, argb_visual ? 32 : XCB_COPY_FROM_PARENT, ui->window, screen->root, found_position.x, found_position.y, pix->size.x, pix->size.y, 0, XCB_WINDOW_CLASS_INPUT_OUTPUT, argb_visual ? argb_visual->visual_id : screen->root_visual, value_mask, w_mask); xcb_free_colormap(ui->xcb, cmap); const char * title = "MII UI Playground"; xcb_change_property(ui->xcb, XCB_PROP_MODE_REPLACE, ui->window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING, 8, strlen(title), title); // create a graphic context value_mask = XCB_GC_FOREGROUND | XCB_GC_GRAPHICS_EXPOSURES; value_list[0] = screen->white_pixel; value_list[1] = 0; ui->xcb_context = xcb_generate_id(ui->xcb); xcb_create_gc( ui->xcb, ui->xcb_context, ui->window, value_mask, value_list); // map the window onto the screen xcb_map_window(ui->xcb, ui->window); // wont show unless I do this xcb_flush(ui->xcb); ui->shm.shmid = shmget(IPC_PRIVATE, pix->size.x * pix->size.y * 4, IPC_CREAT | 0777); ui->shm.shmaddr = shmat(ui->shm.shmid, 0, 0); ui->shm.shmseg = xcb_generate_id(ui->xcb); xcb_shm_attach(ui->xcb, ui->shm.shmseg, ui->shm.shmid, 0); shmctl(ui->shm.shmid, IPC_RMID, 0); ui->xcb_pix = xcb_generate_id(ui->xcb); xcb_shm_create_pixmap( ui->xcb, ui->xcb_pix, ui->window, pix->size.x, pix->size.y, argb_visual ? 32 : screen->root_depth, ui->shm.shmseg, 0); pix->pixels = ui->shm.shmaddr; pix->row_bytes = pix->size.x * 4; // printf("%s pix is %p\n", __func__, pix->pixels); ui->redraw = 1; return &ui->ui; } int mui_xcb_poll( struct mui_t * mui, bool redrawn) { mui_xcb_t * ui = (mui_xcb_t *)mui; int gameover = 0; xcb_generic_event_t *event; static bool buttondown = false; static mui_event_t key_ev; while (!gameover && (event = xcb_poll_for_event(ui->xcb)) != NULL) { switch (event->response_type & ~0x80) { case XCB_KEY_RELEASE: { xcb_key_release_event_t *key = (xcb_key_press_event_t*) event; xkb_state_update_key(ui->xkb_state, key->detail, XKB_KEY_UP); xkb_keysym_t keysym = xkb_state_key_get_one_sym( ui->xkb_state, key->detail); key_ev.type = MUI_EVENT_KEYUP; key_ev.key.up = 1; if (_mui_xcb_convert_keycode(ui, keysym, &key_ev)) { if (key_ev.key.key >= MUI_KEY_MODIFIERS && key_ev.key.key <= MUI_KEY_MODIFIERS_LAST) { mui->modifier_keys &= ~(1 << (key_ev.key.key - MUI_KEY_MODIFIERS)); } key_ev.modifiers = mui->modifier_keys; // key_ev.modifiers |= MUI_MODIFIER_EVENT_TRACE; if (ui->plug && ui->plug->event) ui->plug->event(mui, ui->plug_data, &key_ev); } } break; case XCB_KEY_PRESS: { xcb_key_press_event_t *key = (xcb_key_press_event_t*) event; if (key->same_screen == 0) // repeat key break; xkb_state_update_key(ui->xkb_state, key->detail, XKB_KEY_DOWN); xkb_keysym_t keysym = xkb_state_key_get_one_sym( ui->xkb_state, key->detail); key_ev.type = MUI_EVENT_KEYDOWN; key_ev.key.up = 0; // printf("%s %08x\n", __func__, keysym); if (_mui_xcb_convert_keycode(ui, keysym, &key_ev)) { if (key_ev.key.key >= MUI_KEY_MODIFIERS && key_ev.key.key <= MUI_KEY_MODIFIERS_LAST) { mui->modifier_keys |= (1 << (key_ev.key.key - MUI_KEY_MODIFIERS)); } key_ev.modifiers = mui->modifier_keys; // key_ev.modifiers |= MUI_MODIFIER_EVENT_TRACE; // gameover = key_ev.key.key == 'q'; if (ui->plug && ui->plug->event) ui->plug->event(mui, ui->plug_data, &key_ev); } } break; case XCB_BUTTON_RELEASE: buttondown = false; // fall through case XCB_BUTTON_PRESS: { xcb_button_press_event_t *m = (xcb_button_press_event_t *)event; #if 0 printf("%s %s %02x %d at %4dx%4d\n", __func__, (event->response_type & ~0x80) == XCB_BUTTON_PRESS ? "down" : "up", event->response_type, m->detail, m->event_x, m->event_y); #endif switch (m->detail) { case XCB_BUTTON_INDEX_1: { case XCB_BUTTON_INDEX_3: buttondown = (event->response_type & ~0x80) == XCB_BUTTON_PRESS; mui_event_t ev = { .type = buttondown ? MUI_EVENT_BUTTONDOWN : MUI_EVENT_BUTTONUP, .mouse.button = m->detail, .mouse.where.x = (float)m->event_x / ui->ui_scale_x, .mouse.where.y = (float)m->event_y / ui->ui_scale_y, .modifiers = mui->modifier_keys, }; if (ui->plug && ui->plug->event) ui->plug->event(mui, ui->plug_data, &ev); } break; case XCB_BUTTON_INDEX_4: case XCB_BUTTON_INDEX_5: { mui_event_t ev = { .type = MUI_EVENT_WHEEL, .wheel.delta = m->detail == XCB_BUTTON_INDEX_4 ? -1 : 1, .wheel.where.x = (float)m->event_x / ui->ui_scale_x, .wheel.where.y = (float)m->event_y / ui->ui_scale_y, .modifiers = mui->modifier_keys, }; if (ui->plug && ui->plug->event) ui->plug->event(mui, ui->plug_data, &ev); } break; } } break; case XCB_MOTION_NOTIFY: { xcb_motion_notify_event_t *m = (xcb_motion_notify_event_t*)event; // if (buttondown) { // printf("x=%d y=%d\n", event.motion.x, event.motion.y); mui_event_t ev = { .type = MUI_EVENT_DRAG, .mouse.button = buttondown ? 1 : 0, .mouse.where.x = (float)m->event_x / ui->ui_scale_x, .mouse.where.y = (float)m->event_y / ui->ui_scale_y, .modifiers = mui->modifier_keys, }; if (ui->plug && ui->plug->event) ui->plug->event(mui, ui->plug_data, &ev); // } } break; case XCB_ENTER_NOTIFY: case XCB_LEAVE_NOTIFY: break; case XCB_EXPOSE: { // xcb_expose_event_t *expose_event = (xcb_expose_event_t*) event; ui->redraw++; } break; default: // Handle other events break; } free(event); } if (redrawn || ui->redraw || pixman_region32_not_empty(&mui->redraw)) { // Handle window refresh event int rc = 0; c2_rect_t whole = C2_RECT(0, 0, ui->size.x, ui->size.y); c2_rect_t *ra = (c2_rect_t*)pixman_region32_rectangles(&mui->redraw, &rc); if (ui->redraw) { ui->redraw = 0; rc = 1; ra = &whole; } if (rc) { // printf("XCB: %d rects to redraw\n", rc); for (int i = 0; i < rc; i++) { c2_rect_t r = ra[i]; // printf("XCB: %d,%d %dx%d\n", r.l, r.t, c2_rect_width(&r), c2_rect_height(&r)); xcb_copy_area( ui->xcb, ui->xcb_pix, ui->window, ui->xcb_context, r.l, r.t, r.l, r.t, c2_rect_width(&r), c2_rect_height(&r)); } } pixman_region32_clear(&mui->redraw); } xcb_flush(ui->xcb); return gameover; } void mui_xcb_terminate( struct mui_t * mui) { mui_xcb_t * ui = (mui_xcb_t *)mui; xcb_shm_detach(ui->xcb, ui->shm.shmseg); shmdt(ui->shm.shmaddr); xcb_free_pixmap(ui->xcb, ui->xcb_pix); xcb_destroy_window(ui->xcb, ui->window); xcb_disconnect(ui->xcb); } #endif #include #include #include #include #include #include int main() { mui_xcb_t xcb_ui = {}; mui_drawable_t dr = {}; // note: the mui_t is *not* initialized yet, it will be done // in the _init() of the plugin. This is just to get the // init/dispose done in the plugin to check for leaks etc mui_t *mui = mui_xcb_init((struct mui_t *)&xcb_ui, &dr.pix); mui_xcb_t * ui = &xcb_ui; void * dynload = NULL; char * filename = "build-x86_64-linux-gnu/lib/ui_tests.so"; struct stat st_current = {}, st = {}; mui_time_t stamp = 0; do { if (stat(filename, &st) == 0 && st.st_mtime != st_current.st_mtime) { st_current = st; if (dynload) { if (ui->plug_data && ui->plug && ui->plug->dispose) { ui->plug->dispose(ui->plug_data); ui->plug = NULL; ui->plug_data = NULL; } printf("Closed %s\n", filename); dlclose(dynload); dynload = NULL; } } if (!dynload) { dynload = dlopen(filename, RTLD_NOW); printf("Loading %s\n", filename); if (!dynload) { printf("Failed to load %s : %s\n", filename, dlerror()); perror(filename); sleep(2); continue; } ui->plug = dlsym(dynload, "mui_plug"); if (!ui->plug) { printf("Failed to find mui_plug in %s\n", filename); dlclose(dynload); dynload = NULL; sleep(10); continue; } if (ui->plug->init) { ui->plug_data = ui->plug->init(mui, ui->plug, &dr); if (!ui->plug_data) { printf("Failed to init plugin %s\n", filename); dlclose(dynload); dynload = NULL; sleep(10); continue; } } stamp = mui_get_time(); } bool draw = false; mui_run(mui); if (ui->plug && ui->plug->draw) draw = ui->plug->draw(mui, ui->plug_data, &dr, false); if (mui_xcb_poll(mui, draw)) break; mui_time_t now = mui_get_time(); while (stamp < now) stamp += (MUI_TIME_SECOND / 60); usleep(stamp-now); } while (1); if (dynload) { if (ui->plug_data && ui->plug && ui->plug->dispose) { ui->plug->dispose(ui->plug_data); ui->plug = NULL; ui->plug_data = NULL; } printf("Closed %s\n", filename); dlclose(dynload); } mui_drawable_dispose(&dr); mui_xcb_terminate(mui); return 0; }