/* * mui_cdef_buttons.c * * Copyright (C) 2023 Michel Pollet * * SPDX-License-Identifier: MIT */ #include #include #include #include #include #include "mui.h" #include "cg.h" extern const mui_control_color_t mui_control_color[MUI_CONTROL_STATE_COUNT]; #define BUTTON_INSET 4 void mui_button_draw( mui_window_t * win, mui_control_t * c, mui_drawable_t *dr ) { c2_rect_t f = c->frame; c2_rect_offset(&f, win->content.l, win->content.t); struct cg_ctx_t * cg = mui_drawable_get_cg(dr); cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame)); if (c->style == MUI_BUTTON_STYLE_DEFAULT) { cg_set_line_width(cg, 3); cg_round_rectangle(cg, f.l, f.t, c2_rect_width(&f), c2_rect_height(&f), 10, 10); cg_stroke(cg); c2_rect_inset(&f, BUTTON_INSET, BUTTON_INSET); } mui_font_t * main = TAILQ_FIRST(&win->ui->fonts); stb_ttc_measure m = {}; mui_font_text_measure(main, c->title, &m); int title_width = m.x1 - m.x0; c2_rect_t title = f; title.r = title.l + title_width + 1; title.b = title.t + m.ascent - m.descent; c2_rect_offset(&title, -m.x0 + (int)((c2_rect_width(&f) / 2) - (c2_rect_width(&title)) / 2), (c2_rect_height(&f) / 2) - (c2_rect_height(&title) / 2)); mui_drawable_clip_push(dr, &f); cg = mui_drawable_get_cg(dr); c2_rect_t inner = f; c2_rect_inset(&inner, 1, 1); cg_set_line_width(cg, 2); cg_round_rectangle(cg, inner.l, inner.t, c2_rect_width(&inner), c2_rect_height(&inner), 6, 6); cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill)); cg_fill_preserve(cg); // cg_rectangle(cg, title.l, title.t, // c2_rect_width(&title), c2_rect_height(&title)); cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame)); cg_stroke(cg); mui_font_text_draw(main, dr, C2_PT(title.l, title.t), c->title, strlen(c->title), mui_control_color[c->state].text); mui_drawable_clip_pop(dr); } void mui_check_rad_draw( mui_window_t * win, mui_control_t * c, mui_drawable_t *dr ) { mui_font_t * main = mui_font_find(win->ui, "main"); c2_rect_t f = c->frame; c2_rect_offset(&f, win->content.l, win->content.t); c2_rect_t box = f; box.r = box.l + (main->size * 0.95); box.b = box.t + (main->size * 0.95); c2_rect_offset(&box, 0, (c2_rect_height(&f) / 2) - (c2_rect_height(&box) / 2)); c2_rect_t title = f; title.l = box.r + 8; struct cg_ctx_t * cg = mui_drawable_get_cg(dr); mui_drawable_clip_push(dr, &f); // draw the box/circle if (c->style == MUI_BUTTON_STYLE_RADIO) { cg_circle(cg, box.l + (c2_rect_width(&box) / 2), box.t + (c2_rect_height(&box) / 2), c2_rect_width(&box) / 2); cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill)); cg_fill_preserve(cg); cg_set_line_width(cg, 2); cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame)); cg_stroke(cg); if (c->value) { // fill the inside circle c2_rect_inset(&box, 5, 5); cg_circle(cg, box.l + (c2_rect_width(&box) / 2), box.t + (c2_rect_height(&box) / 2), c2_rect_width(&box) / 2); cg_fill(cg); } } else { cg_rectangle(cg, box.l, box.t, c2_rect_width(&box), c2_rect_height(&box)); cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].fill)); cg_fill_preserve(cg); cg_set_line_width(cg, 2); cg_set_source_color(cg, &CG_COLOR(mui_control_color[c->state].frame)); cg_stroke(cg); // now the cross if (c->value) { cg_set_line_width(cg, 2); cg_move_to(cg, box.l, box.t); cg_line_to(cg, box.r, box.b); cg_move_to(cg, box.r, box.t); cg_line_to(cg, box.l, box.b); cg_stroke(cg); } } mui_font_textbox(main, dr, title, c->title, 0, mui_control_color[0].text, MUI_TEXT_ALIGN_MIDDLE); mui_drawable_clip_pop(dr); } static bool mui_button_mouse( struct mui_control_t * c, mui_event_t * ev) { if (c->state == MUI_CONTROL_STATE_DISABLED) return false; c2_rect_t f = c->frame; c2_rect_offset(&f, c->win->content.l, c->win->content.t); switch (ev->type) { case MUI_EVENT_BUTTONDOWN: { if (c2_rect_contains_pt(&f, &ev->mouse.where)) mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED); } break; case MUI_EVENT_BUTTONUP: { if (c->state != MUI_CONTROL_STATE_CLICKED) break; mui_control_set_state(c, MUI_CONTROL_STATE_NORMAL); switch (c->style) { case MUI_BUTTON_STYLE_NORMAL: case MUI_BUTTON_STYLE_DEFAULT: break; /* Look for all other matching radio buttons, turn * their values off, before setting this one to on */ case MUI_BUTTON_STYLE_RADIO: { if (c->uid_mask) { mui_control_t * c2 = NULL; TAILQ_FOREACH(c2, &c->win->controls, self) { if (c2->type == MUI_CONTROL_BUTTON && c2->style == MUI_BUTTON_STYLE_RADIO && (c2->uid & c->uid_mask) == (c->uid & c->uid_mask) && c2 != c) { // printf("OFF %4.4s\n", (char*)&c2->uid); mui_control_set_value(c2, false); } } } // printf("ON %4.4s\n", (char*)&c->uid); mui_control_set_value(c, true); } break; case MUI_BUTTON_STYLE_CHECKBOX: mui_control_set_value(c, !mui_control_get_value(c)); break; } mui_control_action(c, MUI_CONTROL_ACTION_SELECT, NULL); } break; case MUI_EVENT_DRAG: { if (c2_rect_contains_pt(&f, &ev->mouse.where)) mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED); else mui_control_set_state(c, MUI_CONTROL_STATE_NORMAL); } break; } return true; } static bool mui_cdef_button( struct mui_control_t * c, uint8_t what, void * param) { switch (what) { case MUI_CDEF_INIT: break; case MUI_CDEF_DISPOSE: break; case MUI_CDEF_DRAW: { mui_drawable_t * dr = param; switch (c->style) { case MUI_BUTTON_STYLE_NORMAL: case MUI_BUTTON_STYLE_DEFAULT: mui_button_draw(c->win, c, dr); break; case MUI_BUTTON_STYLE_CHECKBOX: case MUI_BUTTON_STYLE_RADIO: mui_check_rad_draw(c->win, c, dr); break; default: return false; } } break; case MUI_CDEF_EVENT: { mui_event_t *ev = param; // printf("%s event %d where %dx%d\n", __func__, ev->type, // ev->mouse.where.x, // ev->mouse.where.y); switch (ev->type) { case MUI_EVENT_BUTTONUP: case MUI_EVENT_DRAG: case MUI_EVENT_BUTTONDOWN: { return mui_button_mouse(c, ev); } break; } } break; case MUI_CDEF_SELECT: { if (c->style == MUI_BUTTON_STYLE_CHECKBOX) { mui_control_set_value(c, !c->value); } } break; } return false; } mui_control_t * mui_button_new( mui_window_t * win, c2_rect_t frame, uint8_t style, const char * title, uint32_t uid ) { switch (style) { case MUI_BUTTON_STYLE_NORMAL: break; case MUI_BUTTON_STYLE_DEFAULT: c2_rect_inset(&frame, -BUTTON_INSET, -BUTTON_INSET); break; case MUI_BUTTON_STYLE_CHECKBOX: break; case MUI_BUTTON_STYLE_RADIO: break; } mui_control_t * c = mui_control_new( win, MUI_CONTROL_BUTTON, mui_cdef_button, frame, title, uid, 0); c->style = style; return c; }