/* first convert the .png to binary files in contrib using imagemagik: $ convert your_image.png -depth 8 rgba:your_image.bin run this with $ tcc -run icon-convert-tcc.c */ #include #include #include #include #include #include #include /* this loads each contrib/mii-icon-*.bin file which is raw RGBA and add the header width/height, and convert the pixels to ARGB */ int main() { glob_t g = {}; glob("contrib/mii-icon-*.bin", 0, NULL, &g); for (int i = 0; i < g.gl_pathc; i++) { char * path = strdup(g.gl_pathv[i]); char * name = basename(path); char * dot = strrchr(name, '.'); if (dot) *dot = 0; char * dup = strdup(name); char * size = strrchr(dup, '-'); if (size) size++; int w = 0, h = 0; if (size) w = h = atoi(size); char *orig = g.gl_pathv[i]; if (!w || !h) { printf("bad size %s\n", orig); continue; } FILE * f = fopen(orig, "rb"); if (!f) { perror(orig); printf("bad file %s\n", orig); continue; } fseek(f, 0, SEEK_END); int size_ = ftell(f); fseek(f, 0, SEEK_SET); unsigned char * pixels = malloc(size_); fread(pixels, 1, size_, f); fclose(f); char out[1024]; snprintf(out, sizeof(out), "contrib/%s.h", name); f = fopen(out, "wb"); if (!f) { printf("bad file %s\n", out); continue; } fprintf(f, "/* this file is auto-generated by icon-convert-tcc.c */\n"); // fprintf(f, "#include \n"); fprintf(f, "static const unsigned long mii_icon%d[] = {\n", w); fprintf(f, "\t%d,%d,\n", w, h); for (int y = 0; y < h; y++) { fprintf(f, "\t"); for (int x = 0; x < w; x++) { int i = (y * w + x) * 4; int r = pixels[i + 0]; int g = pixels[i + 1]; int b = pixels[i + 2]; int a = pixels[i + 3]; fprintf(f, "0x%02x%02x%02x%02x, ", a, r, g, b); if (x % 8 == 7) fprintf(f, "\n\t"); } fprintf(f, "\n"); } fprintf(f, "};\n"); fclose(f); free(pixels); } }