/* * mui.c * * Copyright (C) 2023 Michel Pollet * * SPDX-License-Identifier: MIT */ #include #include #include #include #include #include "mui_priv.h" void mui_init( mui_t *ui) { // do NOT clear we rely on screen_size being set, this is temporary we'll // eventually use an 'option' struct to pass that sort of data (and the // colors) //memset(ui, 0, sizeof(*ui)); ui->color.clear = MUI_COLOR(0xccccccff); ui->color.highlight = MUI_COLOR(0xd6fcc0ff); TAILQ_INIT(&ui->windows); TAILQ_INIT(&ui->zombies); TAILQ_INIT(&ui->fonts); mui_font_init(ui); pixman_region32_init(&ui->redraw); c2_rect_t whole = C2_RECT(0, 0, ui->screen_size.x, ui->screen_size.y); pixman_region32_reset(&ui->inval, (pixman_box32_t*)&whole); } void mui_dispose( mui_t *ui) { pixman_region32_fini(&ui->inval); pixman_region32_fini(&ui->redraw); mui_font_dispose(ui); mui_window_t *w; while ((w = TAILQ_FIRST(&ui->windows))) { mui_window_dispose(w); } } void mui_draw( mui_t *ui, mui_drawable_t *dr, uint16_t all) { if (!(all || pixman_region32_not_empty(&ui->inval))) return; if (all) { // printf("%s: all\n", __func__); c2_rect_t whole = C2_RECT(0, 0, dr->pix.size.x, dr->pix.size.y); pixman_region32_reset(&ui->inval, (pixman_box32_t*)&whole); } mui_drawable_set_clip(dr, NULL); /* * Windows are drawn top to bottom, their area/rectangle is added to the * done region, the done region (any windows that are overlaping others) * is substracted to any other windows update region before drawing... * once all windows are done, the 'done' region (sum of all the windows), * is substracted from the 'desk' area and erased. */ pixman_region32_t done = {}; mui_window_t * win; TAILQ_FOREACH_REVERSE(win, &ui->windows, windows, self) { pixman_region32_intersect_rect(&win->inval, &win->inval, win->frame.l, win->frame.t, c2_rect_width(&win->frame), c2_rect_height(&win->frame)); mui_drawable_set_clip(dr, NULL); if (!all) mui_drawable_clip_push_region(dr, &win->inval); else mui_drawable_clip_push(dr, &win->frame); pixman_region32_clear(&win->inval); mui_drawable_clip_substract_region(dr, &done); mui_window_draw(win, dr); // printf(" %s : %s\n", win->title, c2_rect_as_str(&win->frame)); pixman_region32_union_rect(&done, &done, win->frame.l, win->frame.t, c2_rect_width(&win->frame), c2_rect_height(&win->frame)); } mui_drawable_set_clip(dr, NULL); pixman_region32_t sect = {}; c2_rect_t desk = C2_RECT(0, 0, dr->pix.size.x, dr->pix.size.y); pixman_region32_inverse(§, &done, (pixman_box32_t*)&desk); mui_drawable_clip_push_region(dr, §); pixman_image_fill_boxes( ui->color.clear.value ? PIXMAN_OP_SRC : PIXMAN_OP_CLEAR, mui_drawable_get_pixman(dr), &PIXMAN_COLOR(ui->color.clear), 1, (pixman_box32_t*)&desk); pixman_region32_fini(§); pixman_region32_fini(&done); pixman_region32_union(&ui->redraw, &ui->redraw, &ui->inval); pixman_region32_clear(&ui->inval); if (ui->draw_debug) { // save a png of the current screen ui->draw_debug = 0; printf("%s: saving debug.png\n", __func__); // mui_drawable_save_to_png(dr, "debug.png"); } } bool mui_handle_event( mui_t *ui, mui_event_t *ev) { bool res = false; if (!ev->when) ev->when = mui_get_time(); ui->action_active++; switch (ev->type) { case MUI_EVENT_KEYUP: case MUI_EVENT_KEYDOWN: { if (ev->modifiers & MUI_MODIFIER_EVENT_TRACE) printf("%s modifiers %04x key %x\n", __func__, ev->modifiers, ev->key.key); mui_window_t *w, *safe; TAILQ_FOREACH_REVERSE_SAFE(w, &ui->windows, windows, self, safe) { if ((res = mui_window_handle_keyboard(w, ev))) { if (ev->modifiers & MUI_MODIFIER_EVENT_TRACE) printf(" window:%s handled it\n", w->title); break; } } if (ev->modifiers & MUI_MODIFIER_EVENT_TRACE) if (!res) printf(" no window handled it\n"); } break; case MUI_EVENT_BUTTONUP: case MUI_EVENT_BUTTONDOWN: case MUI_EVENT_WHEEL: case MUI_EVENT_DRAG: { if (ev->type == MUI_EVENT_BUTTONDOWN && ev->mouse.button > 1) { printf("%s: button %d not handled\n", __func__, ev->mouse.button); ui->draw_debug++; c2_rect_t whole = C2_RECT(0, 0, ui->screen_size.x, ui->screen_size.y); pixman_region32_reset(&ui->inval, (pixman_box32_t*)&whole); } if (ev->modifiers & MUI_MODIFIER_EVENT_TRACE) printf("%s %d mouse %d %3dx%3d capture:%s\n", __func__, ev->type, ev->mouse.button, ev->mouse.where.x, ev->mouse.where.y, ui->event_capture ? ui->event_capture->title : "(none)"); if (ui->event_capture) { res = mui_window_handle_mouse(ui->event_capture, ev); break; } else { mui_window_t *w, *safe; TAILQ_FOREACH_REVERSE_SAFE(w, &ui->windows, windows, self, safe) { if ((res = mui_window_handle_mouse(w, ev))) { if (ev->modifiers & MUI_MODIFIER_EVENT_TRACE) printf(" window:%s handled it\n", w->title); break; } } } if (ev->modifiers & MUI_MODIFIER_EVENT_TRACE) if (!res) printf(" no window handled it\n"); } break; } ui->action_active--; return res; } static uint16_t _mui_simplify_mods( uint16_t mods) { uint16_t res = 0; if (mods & MUI_MODIFIER_SHIFT) res |= MUI_MODIFIER_RSHIFT; if (mods & MUI_MODIFIER_CTRL) res |= MUI_MODIFIER_RCTRL; if (mods & MUI_MODIFIER_ALT) res |= MUI_MODIFIER_RALT; if (mods & MUI_MODIFIER_SUPER) res |= MUI_MODIFIER_RSUPER; return res; } bool mui_event_match_key( mui_event_t *ev, mui_key_equ_t key_equ) { if (ev->type != MUI_EVENT_KEYUP && ev->type != MUI_EVENT_KEYDOWN) return false; if (toupper(ev->key.key) != toupper(key_equ.key)) return false; if (_mui_simplify_mods(ev->modifiers) != _mui_simplify_mods(key_equ.mod)) return false; return true; } uint8_t mui_timer_register( mui_t *ui, mui_timer_p cb, void *param, uint32_t delay) { if (ui->timer.map == (uint64_t)-1) { fprintf(stderr, "%s ran out of timers\n", __func__); return -1; } int ti = ffsl(~ui->timer.map) - 1; ui->timer.map |= 1 << ti; ui->timer.timers[ti].cb = cb; ui->timer.timers[ti].param = param; ui->timer.timers[ti].when = mui_get_time() + delay; return 0; } mui_time_t mui_timer_reset( struct mui_t * ui, uint8_t id, mui_timer_p cb, mui_time_t delay) { if (id >= MUI_TIMER_COUNT) return 0; if (!(ui->timer.map & (1 << id)) || ui->timer.timers[id].cb != cb) return 0; mui_time_t res = 0; uint64_t now = mui_get_time(); if (ui->timer.timers[id].when > now) res = ui->timer.timers[id].when - now; ui->timer.timers[id].when = now + delay; if (delay == 0) ui->timer.map &= ~(1 << id); return res; } void mui_timers_run( mui_t *ui ) { uint64_t now = mui_get_time(); uint64_t map = ui->timer.map; while (map) { int ti = ffsl(map) - 1; map &= ~(1 << ti); if (ui->timer.timers[ti].when > now) continue; mui_time_t r = ui->timer.timers[ti].cb( ui, now, ui->timer.timers[ti].param); if (r == 0) ui->timer.map &= ~(1 << ti); else ui->timer.timers[ti].when += r; } } void _mui_window_free( mui_window_t *win); void mui_garbage_collect( mui_t * ui) { mui_window_t *win, *safe; TAILQ_FOREACH_SAFE(win, &ui->zombies, self, safe) { TAILQ_REMOVE(&ui->zombies, win, self); _mui_window_free(win); } } void mui_run( mui_t *ui) { mui_timers_run(ui); mui_garbage_collect(ui); } bool mui_has_active_windows( mui_t *ui) { mui_window_t *win; TAILQ_FOREACH(win, &ui->windows, self) { if (mui_menubar_window(win) || win->flags.hidden) continue; return true; } return false; }