mirror of
https://github.com/buserror/mii_emu.git
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2e12a37bce
Split the UI into separate bits. + Bits that are X11/GLX only + Bits that are 'pure' opengl + Bits that are UI related but not renderer related Hopefully with help porting to other platformsI Signed-off-by: Michel Pollet <buserror@gmail.com>
56 lines
898 B
C
56 lines
898 B
C
/*
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* mii_loadbin.c
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*
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* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <unistd.h>
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#include <sys/inotify.h>
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#include <pthread.h>
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#include "mii.h"
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#include "mii_bank.h"
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#include "mii_mui_settings.h"
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typedef struct mii_loadbin_t {
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mii_t * mii;
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pthread_t thread;
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mii_loadbin_conf_t conf;
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} mii_loadbin_t;
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static mii_loadbin_t * _mii_loadbin = NULL;
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static void *
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mii_thread_loadbin(
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void *arg)
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{
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return NULL;
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}
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mii_loadbin_t *
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mii_loadbin_start(
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struct mii_t *mii,
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struct mii_loadbin_conf_t *conf)
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{
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mii_loadbin_t * res = NULL;
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if (_mii_loadbin) {
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return _mii_loadbin;
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}
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_mii_loadbin = res = calloc(1, sizeof(*res));
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res->mii = mii;
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res->conf = *conf;
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pthread_create(&res->thread, NULL, mii_thread_loadbin, res);
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return res;
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}
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