mii_emu/libmui/mui/mui_controls.c
Michel Pollet ab8a746bc8
Mostly libmui general cleanup
Moved the new drwable control in it's own file. Removed unused headers
etc etc.

Signed-off-by: Michel Pollet <buserror@gmail.com>
2024-02-15 10:45:46 +00:00

316 lines
5.4 KiB
C

/*
* mui_controls.c
*
* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
*
* SPDX-License-Identifier: MIT
*/
#include <stdio.h>
#include <stdlib.h>
#include "mui.h"
const mui_control_color_t mui_control_color[MUI_CONTROL_STATE_COUNT] = {
[MUI_CONTROL_STATE_NORMAL] = {
.fill = MUI_COLOR(0xeeeeeeff),
.frame = MUI_COLOR(0x000000ff),
.text = MUI_COLOR(0x000000ff),
},
[MUI_CONTROL_STATE_HOVER] = {
.fill = MUI_COLOR(0xaaaaaaff),
.frame = MUI_COLOR(0x000000ff),
.text = MUI_COLOR(0x0000ffff),
},
[MUI_CONTROL_STATE_CLICKED] = {
.fill = MUI_COLOR(0x777777ff),
.frame = MUI_COLOR(0x000000ff),
.text = MUI_COLOR(0xffffffff),
},
[MUI_CONTROL_STATE_DISABLED] = {
.fill = MUI_COLOR(0xeeeeeeff),
.frame = MUI_COLOR(0x666666ff),
.text = MUI_COLOR(0xccccccff),
},
};
void
mui_control_draw(
mui_window_t * win,
mui_control_t * c,
mui_drawable_t *dr )
{
if (!c)
return;
if (c->cdef)
c->cdef(c, MUI_CDEF_DRAW, dr);
}
mui_control_t *
mui_control_new(
mui_window_t * win,
uint32_t type,
mui_cdef_p cdef,
c2_rect_t frame,
const char * title,
uint32_t uid,
uint32_t instance_size )
{
if (!win)
return NULL;
mui_control_t *c = calloc(1, instance_size >= sizeof(*c) ?
instance_size : sizeof(*c));
c->type = type;
c->cdef = cdef;
c->frame = frame;
c->title = title ? strdup(title) : NULL;
c->win = win;
c->uid = uid;
STAILQ_INIT(&c->actions);
TAILQ_INSERT_TAIL(&win->controls, c, self);
if (c->cdef)
c->cdef(c, MUI_CDEF_INIT, NULL);
return c;
}
void
_mui_control_free(
mui_control_t * c )
{
if (!c)
return;
if (c->title)
free(c->title);
c->title = NULL;
if (c->cdef)
c->cdef(c, MUI_CDEF_DISPOSE, NULL);
free(c);
}
void
mui_control_dispose(
mui_control_t * c )
{
if (!c)
return;
if (c->flags.zombie) {
printf("%s: DOUBLE delete %s\n", __func__, c->title);
return;
}
TAILQ_REMOVE(&c->win->controls, c, self);
if (c->win->flags.zombie || c->win->ui->action_active) {
c->flags.zombie = true;
TAILQ_INSERT_TAIL(&c->win->zombies, c, self);
} else
_mui_control_free(c);
}
uint32_t
mui_control_get_type(
mui_control_t * c )
{
if (!c)
return 0;
return c->type;
}
uint32_t
mui_control_get_uid(
mui_control_t * c )
{
if (!c)
return 0;
return c->uid;
}
mui_control_t *
mui_control_locate(
mui_window_t * win,
c2_pt_t pt )
{
if (!win)
return NULL;
mui_control_t * c;
TAILQ_FOREACH(c, &win->controls, self) {
c2_rect_t f = c->frame;
c2_rect_offset(&f, win->content.l, win->content.t);
if (c2_rect_contains_pt(&f, &pt))
return c;
}
return NULL;
}
static mui_time_t
_mui_control_highlight_timer_cb(
struct mui_t * mui,
mui_time_t now,
void * param)
{
mui_control_t * c = param;
printf("%s: %s\n", __func__, c->title);
mui_control_set_state(c, MUI_CONTROL_STATE_NORMAL);
if (c->cdef)
c->cdef(c, MUI_CDEF_SELECT, NULL);
mui_control_action(c, MUI_CONTROL_ACTION_SELECT, NULL);
return 0;
}
int32_t
mui_control_get_value(
mui_control_t * c)
{
if (!c)
return 0;
return c->value;
}
int32_t
mui_control_set_value(
mui_control_t * c,
int32_t value)
{
if (!c)
return 0;
if (c->cdef && c->cdef(c, MUI_CDEF_SET_VALUE, &value))
return c->value;
if (value != (int)c->value)
mui_control_inval(c);
c->value = value;
return c->value;
}
bool
mui_control_event(
mui_control_t * c,
mui_event_t * ev )
{
if (!c)
return false;
bool res = false;
res = c->cdef && c->cdef(c, MUI_CDEF_EVENT, ev);
if (res || !c->key_equ.key)
return res;
switch (ev->type) {
case MUI_EVENT_KEYDOWN:
if (c->state != MUI_CONTROL_STATE_DISABLED &&
mui_event_match_key(ev, c->key_equ)) {
mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
mui_timer_register(
c->win->ui, _mui_control_highlight_timer_cb,
c, MUI_TIME_SECOND / 10);
res = true;
}
break;
}
return res;
}
void
mui_control_inval(
mui_control_t * c )
{
if (!c)
return;
mui_window_inval(c->win, &c->frame);
}
void
mui_control_set_state(
mui_control_t * c,
uint32_t state )
{
if (!c)
return;
if (c->cdef && c->cdef(c, MUI_CDEF_SET_STATE, &state))
return;
if (c->state == state)
return;
c->state = state;
mui_control_inval(c);
}
uint32_t
mui_control_get_state(
mui_control_t * c )
{
if (!c)
return 0;
return c->state;
}
const char *
mui_control_get_title(
mui_control_t * c )
{
if (!c)
return NULL;
return c->title;
}
void
mui_control_set_title(
mui_control_t * c,
const char * text )
{
if (!c)
return;
if (c->cdef && c->cdef(c, MUI_CDEF_SET_TITLE, (void*)text))
return;
if (text && c->title && !strcmp(text, c->title))
return;
if (c->title)
free(c->title);
c->title = text ? strdup(text) : NULL;
mui_control_inval(c);
}
void
mui_control_action(
mui_control_t * c,
uint32_t what,
void * param )
{
if (!c)
return;
c->win->ui->action_active++;
mui_action_t *a;
STAILQ_FOREACH(a, &c->actions, self) {
if (!a->control_cb)
continue;
a->control_cb(c, a->cb_param, what, param);
}
c->win->ui->action_active--;
}
void
mui_control_set_action(
mui_control_t * c,
mui_control_action_p cb,
void * param )
{
if (!c)
return;
mui_action_t *a = calloc(1, sizeof(*a));
a->control_cb = cb;
a->cb_param = param;
STAILQ_INSERT_TAIL(&c->actions, a, self);
}
mui_control_t *
mui_control_get_by_id(
mui_window_t * win,
uint32_t uid )
{
if (!win)
return NULL;
mui_control_t *c;
TAILQ_FOREACH(c, &win->controls, self) {
if (c->uid == uid)
return c;
}
return NULL;
}