mirror of
https://github.com/buserror/mii_emu.git
synced 2024-11-25 20:33:52 +00:00
3fd0540a83
Changes are just too long to list... Signed-off-by: Michel Pollet <buserror@gmail.com>
319 lines
5.5 KiB
C
319 lines
5.5 KiB
C
/*
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* mui_controls.c
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*
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* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <unistd.h>
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#include "mui.h"
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const mui_control_color_t mui_control_color[MUI_CONTROL_STATE_COUNT] = {
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[MUI_CONTROL_STATE_NORMAL] = {
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.fill = MUI_COLOR(0xeeeeeeff),
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.frame = MUI_COLOR(0x000000ff),
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.text = MUI_COLOR(0x000000ff),
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},
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[MUI_CONTROL_STATE_HOVER] = {
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.fill = MUI_COLOR(0xaaaaaaff),
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.frame = MUI_COLOR(0x000000ff),
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.text = MUI_COLOR(0x0000ffff),
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},
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[MUI_CONTROL_STATE_CLICKED] = {
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.fill = MUI_COLOR(0x777777ff),
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.frame = MUI_COLOR(0x000000ff),
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.text = MUI_COLOR(0xffffffff),
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},
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[MUI_CONTROL_STATE_DISABLED] = {
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.fill = MUI_COLOR(0xeeeeeeff),
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.frame = MUI_COLOR(0x666666ff),
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.text = MUI_COLOR(0xccccccff),
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},
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};
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void
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mui_control_draw(
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mui_window_t * win,
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mui_control_t * c,
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mui_drawable_t *dr )
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{
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if (!c)
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return;
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if (c->cdef)
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c->cdef(c, MUI_CDEF_DRAW, dr);
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}
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mui_control_t *
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mui_control_new(
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mui_window_t * win,
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uint8_t type,
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mui_cdef_p cdef,
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c2_rect_t frame,
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const char * title,
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uint32_t uid,
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uint32_t instance_size )
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{
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if (!win)
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return NULL;
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mui_control_t *c = calloc(1, instance_size >= sizeof(*c) ?
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instance_size : sizeof(*c));
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c->type = type;
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c->cdef = cdef;
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c->frame = frame;
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c->title = title ? strdup(title) : NULL;
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c->win = win;
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c->uid = uid;
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STAILQ_INIT(&c->actions);
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TAILQ_INSERT_TAIL(&win->controls, c, self);
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if (c->cdef)
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c->cdef(c, MUI_CDEF_INIT, NULL);
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return c;
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}
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void
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_mui_control_free(
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mui_control_t * c )
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{
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if (!c)
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return;
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if (c->title)
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free(c->title);
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c->title = NULL;
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if (c->cdef)
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c->cdef(c, MUI_CDEF_DISPOSE, NULL);
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free(c);
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}
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void
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mui_control_dispose(
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mui_control_t * c )
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{
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if (!c)
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return;
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if (c->flags.zombie) {
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printf("%s: DOUBLE delete %s\n", __func__, c->title);
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return;
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}
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TAILQ_REMOVE(&c->win->controls, c, self);
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if (c->win->flags.zombie || c->win->ui->action_active) {
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c->flags.zombie = true;
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TAILQ_INSERT_TAIL(&c->win->zombies, c, self);
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} else
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_mui_control_free(c);
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}
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uint32_t
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mui_control_get_type(
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mui_control_t * c )
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{
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if (!c)
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return 0;
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return c->type;
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}
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uint32_t
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mui_control_get_uid(
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mui_control_t * c )
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{
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if (!c)
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return 0;
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return c->uid;
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}
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mui_control_t *
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mui_control_locate(
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mui_window_t * win,
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c2_pt_t pt )
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{
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if (!win)
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return NULL;
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mui_control_t * c;
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TAILQ_FOREACH(c, &win->controls, self) {
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c2_rect_t f = c->frame;
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c2_rect_offset(&f, win->content.l, win->content.t);
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if (c2_rect_contains_pt(&f, &pt))
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return c;
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}
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return NULL;
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}
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static mui_time_t
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_mui_control_highlight_timer_cb(
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struct mui_t * mui,
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mui_time_t now,
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void * param)
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{
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mui_control_t * c = param;
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printf("%s: %s\n", __func__, c->title);
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mui_control_set_state(c, MUI_CONTROL_STATE_NORMAL);
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if (c->cdef)
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c->cdef(c, MUI_CDEF_SELECT, NULL);
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mui_control_action(c, MUI_CONTROL_ACTION_SELECT, NULL);
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return 0;
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}
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int32_t
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mui_control_get_value(
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mui_control_t * c)
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{
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if (!c)
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return 0;
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return c->value;
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}
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int32_t
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mui_control_set_value(
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mui_control_t * c,
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int32_t value)
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{
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if (!c)
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return 0;
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if (c->cdef && c->cdef(c, MUI_CDEF_SET_VALUE, &value))
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return c->value;
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if (value != (int)c->value)
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mui_control_inval(c);
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c->value = value;
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return c->value;
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}
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bool
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mui_control_event(
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mui_control_t * c,
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mui_event_t * ev )
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{
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if (!c)
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return false;
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bool res = false;
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res = c->cdef && c->cdef(c, MUI_CDEF_EVENT, ev);
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if (res || !c->key_equ.key)
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return res;
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switch (ev->type) {
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case MUI_EVENT_KEYDOWN:
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if (c->state != MUI_CONTROL_STATE_DISABLED &&
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mui_event_match_key(ev, c->key_equ)) {
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mui_control_set_state(c, MUI_CONTROL_STATE_CLICKED);
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mui_timer_register(
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c->win->ui, _mui_control_highlight_timer_cb,
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c, MUI_TIME_SECOND / 10);
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res = true;
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}
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break;
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}
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return res;
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}
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void
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mui_control_inval(
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mui_control_t * c )
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{
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if (!c)
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return;
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mui_window_inval(c->win, &c->frame);
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}
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void
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mui_control_set_state(
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mui_control_t * c,
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uint32_t state )
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{
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if (!c)
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return;
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if (c->cdef && c->cdef(c, MUI_CDEF_SET_STATE, &state))
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return;
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if (c->state == state)
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return;
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c->state = state;
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mui_control_inval(c);
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}
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uint32_t
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mui_control_get_state(
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mui_control_t * c )
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{
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if (!c)
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return 0;
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return c->state;
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}
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const char *
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mui_control_get_title(
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mui_control_t * c )
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{
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if (!c)
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return NULL;
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return c->title;
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}
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void
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mui_control_set_title(
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mui_control_t * c,
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const char * text )
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{
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if (!c)
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return;
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if (c->cdef && c->cdef(c, MUI_CDEF_SET_TITLE, (void*)text))
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return;
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if (text && c->title && !strcmp(text, c->title))
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return;
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if (c->title)
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free(c->title);
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c->title = text ? strdup(text) : NULL;
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mui_control_inval(c);
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}
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void
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mui_control_action(
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mui_control_t * c,
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uint32_t what,
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void * param )
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{
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if (!c)
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return;
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c->win->ui->action_active++;
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mui_action_t *a;
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STAILQ_FOREACH(a, &c->actions, self) {
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if (!a->control_cb)
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continue;
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a->control_cb(c, a->cb_param, what, param);
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}
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c->win->ui->action_active--;
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}
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void
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mui_control_set_action(
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mui_control_t * c,
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mui_control_action_p cb,
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void * param )
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{
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if (!c)
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return;
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mui_action_t *a = calloc(1, sizeof(*a));
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a->control_cb = cb;
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a->cb_param = param;
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STAILQ_INSERT_TAIL(&c->actions, a, self);
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}
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mui_control_t *
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mui_control_get_by_id(
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mui_window_t * win,
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uint32_t uid )
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{
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if (!win)
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return NULL;
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mui_control_t *c;
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TAILQ_FOREACH(c, &win->controls, self) {
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if (c->uid == uid)
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return c;
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}
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return NULL;
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}
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