mirror of
https://github.com/buserror/mii_emu.git
synced 2024-11-25 05:32:20 +00:00
e231ecb762
Tons of changes, see changelog Signed-off-by: Michel Pollet <buserror@gmail.com>
274 lines
6.3 KiB
C
274 lines
6.3 KiB
C
/*
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* mii_thread.c
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*
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* Copyright (C) 2023 Michel Pollet <buserror@gmail.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <pthread.h>
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#include <unistd.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <sys/timerfd.h>
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#include <math.h>
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// probably should wrap these into a HAVE_JOYSTICK define for non-linux
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#ifndef HAVE_JOYSTICK
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#define HAVE_JOYSTICK 1
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#endif
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#include "mii.h"
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#include "mii_thread.h"
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#include "miigl_counter.h"
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static float default_fps = 60;
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mii_th_fifo_t signal_fifo;
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int
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mii_thread_set_fps(
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int timerfd,
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float fps)
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{
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default_fps = fps;
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long target_fps_us = 1000000 / default_fps;
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struct itimerspec its = {
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.it_interval = { .tv_sec = 0, .tv_nsec = target_fps_us * 1000 },
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.it_value = { .tv_sec = 0, .tv_nsec = target_fps_us * 1000 },
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};
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if (timerfd_settime(timerfd, 0, &its, NULL) < 0) {
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perror(__func__);
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return -1;
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}
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return 0;
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}
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static void *
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mii_thread_cpu_regulator(
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void *arg)
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{
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mii_t *mii = (mii_t *) arg;
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uint32_t running = 1;
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// use a timerfd as regulation
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int timerfd = timerfd_create(CLOCK_MONOTONIC, 0);
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if (timerfd < 0) {
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perror(__func__);
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return NULL;
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}
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mii_thread_set_fps(timerfd, default_fps);
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mii->state = MII_RUNNING;
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uint32_t last_frame = mii->video.frame_count;
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// miigl_counter_t frame_counter = {};
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while (running) {
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mii_th_signal_t sig;
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while (!mii_th_fifo_isempty(&signal_fifo)) {
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sig = mii_th_fifo_read(&signal_fifo);
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switch (sig.cmd) {
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case SIGNAL_RESET:
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mii_reset(mii, sig.data);
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break;
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case SIGNAL_STOP:
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mii_dump_run_trace(mii);
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mii_dump_trace_state(mii);
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mii->state = MII_STOPPED;
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break;
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case SIGNAL_STEP:
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mii->state = MII_STEP;
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running = 1;
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break;
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case SIGNAL_RUN:
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mii->state = MII_RUNNING;
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running = 1;
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break;
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}
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}
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if (mii->state != MII_STOPPED)
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mii_run(mii);
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bool sleep = false;
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switch (mii->state) {
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case MII_STOPPED:
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sleep = true;
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break;
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case MII_STEP:
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sleep = true;
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if (running) {
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running--;
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mii_dump_trace_state(mii);
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running = 1;
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if (mii->trace.step_inst)
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mii->trace.step_inst--;
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if (mii->trace.step_inst == 0)
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mii->state = MII_STOPPED;
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}
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break;
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case MII_RUNNING: {
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uint32_t fi = mii->video.frame_count;
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sleep = fi != last_frame;
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if (sleep) {
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last_frame = fi;
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}
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} break;
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case MII_TERMINATE:
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running = 0;
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break;
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}
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if (sleep) {
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uint64_t timer_v;
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read(timerfd, &timer_v, sizeof(timer_v));
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/*
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long current_fps = miigl_counter_tick(&frame_counter,
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miigl_get_time());
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if (!(last_frame % 60)) {
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printf("FPS: %4ld\n", current_fps);
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}
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*/
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}
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}
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mii_dispose(mii); // this sets mii->state to MII_INIT
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return NULL;
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}
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#if HAVE_JOYSTICK
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#include <linux/joystick.h>
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static void *
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mii_thread_joystick(
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void *arg)
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{
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int fd = open("/dev/input/js0", O_RDONLY);
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if (fd < 0) {
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printf("No joystick found\n");
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return NULL;
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}
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uint8_t axes, buttons;
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if (ioctl(fd, JSIOCGAXES, &axes) == -1 ||
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ioctl(fd, JSIOCGBUTTONS, &buttons) == -1) {
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perror(__func__);
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return NULL;
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}
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char name[128];
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if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) == -1) {
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perror(__func__);
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return NULL;
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}
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printf("Joystick found: '%s'\n", name);
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#if 0
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printf(" %d axes, %d buttons\n", axes, buttons);
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// get and print mappings
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struct js_corr corr[axes] = {};
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if (ioctl(fd, JSIOCGCORR, corr) == -1) {
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perror(__func__);
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// return NULL;
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}
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printf(" %d axes, %d buttons\n", axes, buttons);
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for (int i = 0; i < axes; i++) {
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printf("coor %d: type %d, prec %d: %d %d %d %d\n", i,
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corr[i].type, corr[i].prec,
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corr[i].coef[0], corr[i].coef[1],
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corr[i].coef[2], corr[i].coef[3]);
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}
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printf("Joystick thread started: %d axis, %d buttons\n", axes, buttons);
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#endif
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struct js_event event;
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mii_t *mii = (mii_t *)arg;
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mii->analog.v[0].value = 127;
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mii->analog.v[1].value = 127;
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short axis[2] = { 0, 0 };
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float reprojected[2] = { 0, 0 };
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do {
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ssize_t rd = read(fd, &event, sizeof(event));
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if (rd != sizeof(event)) {
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perror(__func__);
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break;
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}
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switch (event.type) {
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case JS_EVENT_BUTTON:
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// printf("button %u %s\n", event.number, event.value ? "pressed" : "released");
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switch (event.number) {
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case 2 ... 3:
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mii_bank_poke(&mii->bank[MII_BANK_SW],
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0xc061 + (event.number - 2),
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event.value ? 0x80 : 0);
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break;
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case 4 ... 5:
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mii_bank_poke(&mii->bank[MII_BANK_SW],
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0xc061 + (event.number - 4),
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event.value ? 0x80 : 0);
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break;
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}
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break;
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case JS_EVENT_AXIS:
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// TODO: Use some sort of settings on which axis to use
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switch (event.number) {
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case 0 ... 1: {// X
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axis[event.number] = event.value;
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} break;
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}
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for (int i = 0; i < 2; i++)
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reprojected[i] = axis[i] / 256;
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/*
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* This remaps the circular coordinates of the joystick to
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* a square, the 'modern' joystick I use has a top left corner of
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* -94,-94, bottom 130,130, so we need to remap the values to
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* -127,127 - 127,127 to be able to use them as a joystick
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* otherwise some games aren't happy (Wings of Fury for example)
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*
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* The formula is something I thrown together, I'm sure there's
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* a better way to do this, but there isn't many of these events
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* so it's not a big deal.
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*/
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if (1) {
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float x = (float)reprojected[0] / 256.0f;
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float y = (float)reprojected[1] / 256.0f;
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reprojected[0] = reprojected[0] + (fabs(reprojected[1]) * x);
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reprojected[1] = reprojected[1] + (fabs(reprojected[0]) * y);
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}
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for (int i = 0; i < 2; i++) {
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int32_t v = reprojected[i] + 127;
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if (v > 255)
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v = 255;
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else if (v < 0)
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v = 0;
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mii->analog.v[i].value = v;
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}
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break;
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default:
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/* Ignore init events. */
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break;
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}
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} while (1);
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close(fd);
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printf("Joystick thread terminated\n");
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return NULL;
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}
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#endif
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pthread_t
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mii_threads_start(
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mii_t *mii)
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{
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const mii_th_fifo_t zero = {};
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signal_fifo = zero;
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pthread_t cpu, joystick;
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pthread_create(&cpu, NULL, mii_thread_cpu_regulator, mii);
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#if HAVE_JOYSTICK
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pthread_create(&joystick, NULL, mii_thread_joystick, mii);
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#endif
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return cpu;
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}
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struct mii_th_fifo_t*
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mii_thread_get_fifo(
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struct mii_t *mii)
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{
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return &signal_fifo;
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}
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