MII Apple //e Emulator for Linux
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Michel Pollet f7a56ebc01 Initial Commit
Cleaned up for release at last!

Signed-off-by: Michel Pollet <buserror@gmail.com>
2023-10-25 08:50:14 +01:00
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README.md

MII Apple //e Emulator

I know there are many out there, but none of them were ticking my fancy, so I decide to write my own. To start with it was "How hard can it be really?" then it snowballed as more and more things were fixed & added. It's been shelved for a while because well, it lacked documentation, headers, licence and stuff, so I spent some time cleaning it up for release.

One primary reason for this project was that linapple (or -pie) codebase is really horrible. It dates back from 2000's or before, with loads of Windows crud leftover, some SDL crud added, the audio just doesn't really work, and overall if you want to hack around the codebase, it's pretty dreadful.

Monochrome Double-Hi res Double hires in monochrome

I wanted something:

  • Modern, Clean code, modular -- in the spirit of simavr, usable as a library.
  • Made for linux. In C. With a Makefile. None of the trendy bloatware.
  • Small, Fast.
  • Minimal dependencies.
  • No gigantic config file.
  • I didn't need II+ or unenhanced IIe, just 65c02 //e.

Glorious NTSC colors Double hires in color

What can it do?

  • 65c02 //e with 128K of ram.
  • Support all known graphic modes:
    • Double-hires in mono and color, with automatic switch
    • All the other modes in color/mono
    • Color, Green, Amber rendering
    • Simulated 'scanlines' to make it look vintage
  • Speaker audio. ALSA For playback.
    • Adds a small 'attack' filter when playing back to soften the often annoying 'click' of typical audio effects from the apple II.
  • Mouse Card -- mouse isn't captured like in some other emulators.
  • No Slot Clock
  • Smartport DMA 'hard drive' card
  • "Titan Accelerator //e" simulation, to turn on/off fast mode.
  • Terence's J Boldt 1MB ROM card, also because I own a couple!
  • Floppy Drive [more on that later]
  • No dependencies (X11) OpenGL rendering, using Nuklear backend for UI

Phosphorescent Green Good old green monitor style. Theres Amber too.

How to I compile it and run it?

  • You need a C compiler, make, and a few libraries:

    • libasound2-dev [ optional, for audio ]
    • libgl-dev
    • libglu-dev
    • libx11-dev
  • Many of them will probably be installed already.

  • For more details on development, see Compiling

  • Then just type make and it should compile.

  • To run it, just type build-x86_64-linux-gnu/bin/bin/mii_emu and it should start.

  • mii_emu --help will display:

    Usage: ./build-x86_64-linux-gnu/bin/mii_emu [options]
    Options:
    -h, --help	This help
    -v, --verbose	Verbose output
    -m, --mute	Mute the speaker
    -vol, --volume <volume>	Set speaker volume (0.0 to 10.0)
    -speed, --speed <speed>	Set the CPU speed in MHz
    -s, --slot <slot>:<driver>	Specify a slot and driver
          Slot id is 1..7
    -d, --drive <slot>:<drive>:<filename>	Specify a drive
          Slot id is 1..7, drive is 1..2
          Alternate syntax: <slot>:<drive> <filename>
    -L, --list-drivers	List available drivers
    -def, --default	Set default drives:
          Slot 4: mouse
          Slot 6: disk2
          Slot 7: smartport
    -nsc[=0|1]	Enable/Disable No Slot Clock:
          0: disable
          1: enable [Enabled by default]
    -titan[=0|1]	Enable/Disable Titan Accelerator IIe:
          0: disable [default]
          1: enable [Start at 3.58MHz]
    

    And the available drivers:

    $ ./build-x86_64-linux-gnu/bin/mii_emu -L
    mii: available drivers:
        titan - Titan Accelerator IIe
    smartport - SmartPort card
          nsc - No Slot Clock
        mouse - Mouse card
       eecard - EEPROM 1MB card
        disk2 - Apple Disk ][
    

Key Bindings

There are just a few keys that are mapped for anything useful.

  • Control-F12 is Control-Reset on the IIe. (Shift-Control-F12 is Open Apple-Reset)
  • 'Super' left and 'Super' right are Open and Close Apple keys. These keys are mapped to the left and right 'Windows' keys on a PC keyboard, and they might want to open the start menu (I know it's the case with Cinnamon), so you might want to disable that.
  • F5 sets the CPU speed to 1MHz
  • F6 to 4MHz.
  • These keys control the built-in debugger:
    • Control-F11 Stops the emulator; see the command prompt/telnet for how to proceed, dump state, disassembly etc.
    • Control-F10 'steps' the emulator, ie one instruction at a time.
    • Control-F9 is 'continue' -- resumes the emulator.

Telnet into mii_emu The built-in shell, telnet into the emulator!

Anything else?

  • Well it has it's own command line shell, using my own libmish so there's loads you can do by... telnet into the emulator!
  • Yes, you can telnet into the running emulator!
    • The telnet port is displayed in the window title bar.
    • The port is 'semi random' -- it tries to find one that is derivative of the program name, but it will try several until it finds one that is free.
  • It has it's own debugger shell. You can:
    • Add break/watch points.
    • Step, Next (jump over JSR's), Continue, Halt
    • Has a 16 instruction trace history when hitting a breakpoint.
    • Dump memory map
    • Trigger soft switches
    • Disassemble
  • Also MII comes with it's own mini-assembler, used to compile some driver and the CPU unit tests (inspired by apple2ts, see bellow)
  • It embeds all the files it needs, ROMs, fonts etc so you don't need to install it, just run it, it'll work.
  • MII "Hard Disk" uses 'overlay' files:
    • This writes blocks on a /separate/ (sparse) file from the main file.
    • This "Overlay" is created automatically and allows you to keep your image files clean, unless you want to 'commit' your overlay back in.
    • This allows you to make sure your disk images aren't corrupted when 'hard rebooting' the emulator, if you are in the process of testing/developing a program for example.

What it cannot do

  • MouseCalc crashes (VBL IRQ, or a mouse mode I don't support yet)
  • A2Desktop PT3 player doesn't see keypresses.
  • Sometimes the emulator goes in 'slow mode', ie 0.2MHz. Likely the frame scheduler playing up.
  • Thats' about it really, all the other things I tried work

What it could do with

  • Not sure about keeping Nuklear, it does a lot bit it's hard work customizing anything
  • Add a memory extension 'card' -- not sure why, but hey, why not.
  • Joystick support. As soon as I find a USB joystick that vaguely looks retro, I'll get one.
  • The main window is 1280x720 on purpose, so it could do Full Screen.
  • Port it to Raspbery Pi. I don't expect compiling issues, just video issues with GLes
  • Make a tool to 'flatten' overlay files back into the primary image.
  • Some sort of UI to select/eject disks.

Total Replay Obligatory View of Total Replay, from legend 4am

Inspiration, Licence etc

  • MIT Licence, I think this is the most permissive, and this work is a derivative and has a lot of inpsiration from too many projects to claim anything more restrictive.
  • The CPU Emulation was inspired by a few other implementations:
    • Chips -- which I used for a little while, but it was a pain to add the 65c02 instructions, and it had stuff I didn't want/need like 6510 emulation.
    • Apple2ts -- In fact I converted a few bits from there; and I got the idea for the built-in assember from there, and some of the unit tests, AND the Smartport driver emulation idea!
  • Other bits were inspired by:
    • bobbin which is newish as well, and is great for text mode, but I didn't like the fact its' all globals etc. I still borrowed the Floppy emulation from there, until I get around to do one.
    • isapple2 for other bits and pieces.
  • And of course, countless books, articles and posts read over the last 40 years!