mii_emu/libmui/mui/c2_arrays.c
Michel Pollet 3fd0540a83 Version 1.5
Changes are just too long to list...

Signed-off-by: Michel Pollet <buserror@gmail.com>
2024-01-20 12:07:47 +00:00

47 lines
1.1 KiB
C

/*
* c2_arrays.c
*
* Created on: 4 Feb 2023
* Author: michel
*/
#include "c2_arrays.h"
/*! Simplify array 'a' into 'b', return 1 if it was.
* This takes a list of rectangles 'a', duplicates are skipped. If two rectangles
* overlap, see if the union is 'worth' it. Returns results in array 'b'
* Returns 1 if the b array has been simplified somehow, zero if not
*/
int
c2_rect_array_simplify(
c2_rect_array_p a,
c2_rect_array_p b)
{
c2_rect_array_clear(b);
for (unsigned int i = 0; i < a->count; i++) {
int addit = 1;
c2_rect_p ra = &a->e[i];
for (unsigned int j = 0; j < b->count && addit; j++) {
c2_rect_p rb = &b->e[j];
if (c2_rect_equal(rb, ra)) { // already a copy here
addit = 0;
} else if (c2_rect_contains_rect(rb, ra)) {
addit = 0;
} else if (c2_rect_intersect_rect(rb, ra)) {
c2_rect_t o = *ra;
c2_rect_union(&o, rb);
long sa = c2_rect_surface_squared(ra);
long sb = c2_rect_surface_squared(rb);
long so = c2_rect_surface_squared(&o);
if (so <= (sa + sb)) {
*rb = o;
addit = 0;
}
}
}
if (addit)
c2_rect_array_add(b, *ra);
}
return b->count < a->count;
}