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1.0 release
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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;------------------------------------------------------------------------------
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;license:MIT
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;(c) 2020-2 by 4am
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;
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; convenience functions for playing sounds through different libraries
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;
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;
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; Forked from NORMFAST Release 6 (see changelog below)
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;
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; For Total Replay, we split the machine identification code from
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; the (de)acceleration code, because we can do the ID part once
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; at program startup (when ROM is easily available), then
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; (de)accelerate repeatedly from the language card (when ROM
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; is switched out).
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;
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; --------------------------------------------------------------
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;
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; Original changelog and documentation:
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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; /!\ Both sound libraries (electric.duet.a and mockingduet.a) are licensed under the
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; GPL (2+ and 3+, respectively), so the program as a whole is licensed GPL 3+ by
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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; disk functions to load puzzles, and load & save puzzle completion status
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;
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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; self-running demo
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;
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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; display help screen
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;
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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; main menu
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;
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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; main event loop for playing puzzles
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;
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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; select world screen
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;
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;license:MIT
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;(c) 2020 by 4am
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;(c) 2020-2 by 4am
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;
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sTitleLine1
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@ -13,7 +13,7 @@ sTitleLine3
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!raw "LETTERS"
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sVersion
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!byte 4
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!raw "V0.6"
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!raw "V1.0"
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sOneSpace
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!byte 1
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!raw " "
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@ -152,7 +152,7 @@ sHelpSound
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!raw "CTRL-S......................TOGGLE SOUND"
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sHelpQuit
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!byte 40
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!raw "ESC............................MAIN MENU"
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!raw "ESC.................BACK TO SELECT LEVEL"
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sProgress10
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!byte 25
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!raw "10% COMPLETE! KEEP IT UP!"
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17
src/unused.a
17
src/unused.a
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;------------------------------------------------------------------------------
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; HasPuzzleBeenCompleted
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;
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; in: X = puzzle ID
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; out: C clear if puzzle had previously been marked as completed
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; C set if puzzle has never been marked as completed
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; X/Y preserved
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; A clobbered
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; other flags clobbered
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;------------------------------------------------------------------------------
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HasPuzzleBeenCompleted
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lda PROGRESS, x
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beq +
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clc
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rts
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+ sec
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rts
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