mktrashdove/main.s

151 lines
4.6 KiB
ArmAsm

; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;
; Template Apple II 6502 Code?
;
; Could be..Awesome Apple II low-resolution horizontal starfield thingy
; ..Or..Trash Dove printer.. Who knows yet?
;
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
; Use ezgif.com to convert animated gifs to frames
; To convert to a2, use b2d file.bmp DL D
mx %11 ; assemble in 8-bit mode
typ $06 ; type binary (for merlin32)
org $2000 ; system programs execute at $2000
dsk main ; this is the main .system blob
; we probably want to relocate to higher ground, to free hgr1
put main_h ; use our shared header
;put gfx40_h ; and the 40 col graphics routines
;put tables_h ; use tables_h
; ====================================================================================================
; start of code
start
lda #$A0 ; why do I do this?
jsr $C300 ; init 80 column card
jsr DL_SetDLRMixMode ; turn on double lo-res
; init drawing loop first
main_init
ldx #4 ; do 4 downto 1
stz mdlgr_src ; reset smc
lda #$50
sta mdlgr_src+1
main_loop
phx ; save counter
jsr MoveDLGRBinary ; call function
lda #$10 ; delay a bit
jsr $fca8
lda #$FF
jsr $fca8
plx ; restore loop counter
dex ; decrement
bne main_loop ; not done yet - branch and continue
jmp main_init ; jump back and loop forever
; ====================================================================================================
; move a Double Lo-Res Binary blob from BMP2DHR to video memory
; this does not stomp on screen holes
; format is BSAVE, with 0 in slot holes. preserved during copy.
; input: reset mdlgr_src to your source binary
; output: binary copied to screen, mdlgr_dst in prime position to continue animation
MoveDLGRBinary
; start with auxiliary page
sta PAGE2ON ; start with aux page
; reset destination (start at $0400)
mdlgr_resetdst
stz mdlgr_dst ; reset destination self-modifying code
lda #$04
sta mdlgr_dst+1
; start of $04xx-$07xx memory copy (for both aux/main mem) - copy in $0n00-$0n77 chunks
mdlgr_startcopy
ldy #$77 ; init loop counter
; heart of code - copyloop - copy source to destination - self-modifying!
mdlgr_copyloop
mdlgr_src = *+1
lda $5000,y ; load from storage
mdlgr_dst = *+1
sta $0400,y ; save to screen
dey
bpl mdlgr_copyloop ; continue while positive (do $77 downto $00)
; add to source offset
clc
lda mdlgr_src
adc #$80 ; step by $80 (screen pos)
sta mdlgr_src
bcc :cont1
inc mdlgr_src+1 ; remember to do a 16-bit add
:cont1
; add to destination (screen) offset and check if done
clc
lda mdlgr_dst
adc #$80 ; step by $80
sta mdlgr_dst
bcc :cont2
inc mdlgr_dst+1 ; remember to do a 16-bit add
:cont2
lda mdlgr_dst+1 ; a is now the hi byte - remember, our copy only valid from $04-$07
cmp #$08 ; does a=$08 then ? TODO this should be maybe a >= 8
bne mdlgr_startcopy ; not done yet. everything all incremented - branch and continue copy
; the copy of either aux/main mem complete - check which one
bit PAGE2 ; which page we on?
bpl mdlgr_done ; we're on main page - means we're done
; not done - flip from aux to main page and do this over again
sta PAGE2OFF ; turn on mainpage
bra mdlgr_resetdst ; play it again sam
; totally done! well...baaaiiiii!
mdlgr_done
rts
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
; Lo-Res Screen - 40 by 48. 48 = 24 * 2 colors per byte separated by nybble (TTTT BBBB) - one horiz line represented below
; __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
; top col, low nyb |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
; bot col, hi nyb |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
; offset dec 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
; offset hex 0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
; Support Libraries
; temp insert directly here
; put gfx40 ; graphics library
; put tables ; the tables
; from Flapple Bird
DL_SetDLRMixMode
;lda LORES
lda $C050
;lda SETAN3
lda $C05E
;sta SET80VID
sta $C00D
;sta C80STOREON
sta $C001
;sta MIXSET
sta $C052
;sta $C053
rts