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Text to Uppercase
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@ -9,26 +9,26 @@
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.segment "RODATA"
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roTextLevel:
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.byte " Central Cavern "
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.byte " The Cold Room "
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.byte " The Menagerie "
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.byte " Abandoned Uranium Workings "
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.byte " Eugene's Lair "
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.byte " Processing Plant "
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.byte " The Vat "
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.byte "Miner Willy meets the Kong Beast"
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.byte " Wacky Amoebatrons "
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.byte " The Endorian Forest "
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.byte "Attack of the Mutant Telephones "
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.byte " Return of the Alien Kong Beast "
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.byte " Ore Refinery "
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.byte " Skylab Landing Bay "
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.byte " The Bank "
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.byte " The Sixteenth Cavern "
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.byte " The Warehouse "
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.byte " Amoebatrons' Revenge "
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.byte " Solar Power Generator "
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.byte " The Final Barrier "
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.BYTE " CENTRAL CAVERN "
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.BYTE " THE COLD ROOM "
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.BYTE " THE MENAGERIE "
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.BYTE " ABANDONED URANIUM WORKINGS "
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.BYTE " EUGENE+S LAIR "
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.BYTE " PROCESSING PLANT "
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.BYTE " THE VAT "
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.BYTE "MINER WILLY MEETS THE KONG BEAST"
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.BYTE " WACKY AMOEBATRONS "
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.BYTE " THE ENDORIAN FOREST "
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.BYTE "ATTACK OF THE MUTANT TELEPHONES "
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.BYTE " RETURN OF THE ALIEN KONG BEAST "
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.BYTE " ORE REFINERY "
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.BYTE " SKYLAB LANDING BAY "
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.BYTE " THE BANK "
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.BYTE " THE SIXTEENTH CAVERN "
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.BYTE " THE WAREHOUSE "
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.BYTE " AMOEBATRONS+ REVENGE "
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.BYTE " SOLAR POWER GENERATOR "
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.BYTE " THE FINAL BARRIER "
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roTextAir:
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.byte "AIR "
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roTextScore:
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@ -43,15 +43,15 @@ roTextPressEnter:
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.byte "PRESS ENTER TO START"
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roTextEnter := (roTextPressEnter + 6)
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roTextAppleIIVersion:
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.byte "Apple II version by"
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.BYTE "APPLE II VERSION BY"
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roTextStefan:
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.byte "Stefan Wessels, 2020"
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.BYTE "STEFAN WESSELS, 2020"
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roTextIntro:
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.byte ". . . . . . . MANIC MINER . . ", $7f, " BUG-BYTE ltd. 1983 . . By "
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.byte "Matthew Smith . . . Q, O & W, P = Left & Right . . Space = Jump . . M = Music "
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.byte "On/Off . . S = In Game Sound On/Off . . B = Monochrome/Color . . "
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.byte "C = Level scroll mode . . ESC = Quit . . . Guide Miner Willy through 20 lethal "
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.byte "caverns . . . . . . ", 0
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.BYTE ". . . . . . . MANIC MINER . . [ BUG-BYTE LTD. 1983 . . BY "
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.BYTE "MATTHEW SMITH . . . Q, O * W, P = LEFT * RIGHT . . SPACE = JUMP . . M = MUSIC "
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.BYTE "ON/OFF . . S = IN GAME SOUND ON/OFF . . B = MONOCHROME/COLOR . . "
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.BYTE "C = LEVEL SCROLL MODE . . ESC = QUIT . . . GUIDE MINER WILLY THROUGH 20 LETHAL "
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.BYTE "CAVERNS . . . . . . ", 0
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roTextMono:
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.byte " MONO"
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roTextColor:
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