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Formatting & Video
Fixed some formatting and added a video link
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README.md
64
README.md
@ -17,6 +17,8 @@ The game is complete.
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There's a pre-built Apple II disk of the project, mminer.dsk under the
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There's a pre-built Apple II disk of the project, mminer.dsk under the
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releases tab. This can be played directly in emulators.
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releases tab. This can be played directly in emulators.
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There's also a video of the game here: https://youtu.be/OGxj_g1ImhM
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3. DIFFERENCES FROM THE ORIGINAL
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3. DIFFERENCES FROM THE ORIGINAL
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There are several differences that all have to do with Apple II hardware
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There are several differences that all have to do with Apple II hardware
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@ -98,20 +100,20 @@ music turned off, since there's no artificial delay.
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Hex | Dec | Frame % | Item
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Hex | Dec | Frame % | Item
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--- | --- | --- | ---
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--- | --- | --- | ---
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18A72 | 100978 | 100% | Total Frame
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19C3E | 105534 | 100% | Total Frame
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18 | 24 | 0% | inputGet
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18 | 24 | 0% | inputGet
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E8 | 232 | 0% | willyMove
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E8 | 232 | 0% | willyMove
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80 | 128 | 0% | gameAI
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80 | 128 | 0% | gameAI
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5EF3 | 24307 | 24% | screenClear
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5EF3 | 24307 | 23% | screenClear
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123 | 291 | 0% | tilesAnimateKeys
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123 | 291 | 0% | tilesAnimateKeys
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47 | 71 | 0% | tilesAnimateConveyor
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47 | 71 | 0% | tilesAnimateConveyor
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6EB | 1771 | 2% | screenDrawSprites
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6EB | 1771 | 2% | screenDrawSprites
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C55 | 3157 | 3% | screenDrawWilly
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C55 | 3157 | 3% | screenDrawWilly
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C6FD | 50941 | 50% | screenDrawLevel
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C6FD | 50941 | 48% | screenDrawLevel
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DDA | 3546 | 4% | uiUpdate
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DDA | 3546 | 3% | uiUpdate
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3A | 58 | 0% | screenDrawSprite (door)
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3A | 58 | 0% | screenDrawSprite (door)
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26 | 38 | 0% | screenSwap
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26 | 38 | 0% | screenSwap
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51BD | 20925 | 21% | audioPlayNote
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51BD | 20925 | 20% | audioPlayNote
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As can be seen, clearing the area where the world will be drawn takes almost 24%
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As can be seen, clearing the area where the world will be drawn takes almost 24%
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of the frame and drawing the level tiles takes about 50% of the frame!
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of the frame and drawing the level tiles takes about 50% of the frame!
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@ -174,35 +176,39 @@ I tried to thoroughly comment all the code.
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There are actually 2 programs in this. The 1st is the game, and it's in
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There are actually 2 programs in this. The 1st is the game, and it's in
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src/apple2.
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src/apple2.
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* audio.inc - Routines to make the speaker beep
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File | Desc
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* defs.inc - Constants and definitions used throughout
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--- | ---
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* game.inc - The in-game logic, AI etc. The bulk of the "game"
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audio.inc | Routines to make the speaker beep
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* input.inc - User controls for game and editor
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defs.inc | Constants and definitions used throughout
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* level.inc - Decompress a level and place the keys
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game.inc | The in-game logic, AI etc. The bulk of the "game"
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* logo.hgr - 8Kb splash screen in HGR format
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input.inc | User controls for game and editor
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* logo.inc - File that simply does an incbin on logo.hgr
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level.inc | Decompress a level and place the keys
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* mminer.asm - Where the game starts, initial setup, etc.
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logo.hgr | 8Kb splash screen in HGR format
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* mminer.cfg - ca65 configuration file
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logo.inc | File that simply does an incbin on logo.hgr
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* roaudio.inc - Frequency and timing data for music and SFX
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mminer.asm | Where the game starts, initial setup, etc.
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* rofont.inc - A ZX Spectrum font
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mminer.cfg | ca65 configuration file
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* rolevels.inc - Level layout, tile usage, sprite positions, etc.
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roaudio.inc | Frequency and timing data for music and SFX
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* rosprites.inc - Sprite definitions
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rofont.inc | A ZX Spectrum font
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* rosystem.inc - Helper tables (multiplication, color masks, etc.)
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rolevels.inc | Level layout, tile usage, sprite positions, etc.
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* rotext.inc - All text used in the game
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rosprites.inc | Sprite definitions
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* rotiles.inc - Background tile definitions
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rosystem.inc | Helper tables (multiplication, color masks, etc.)
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* screen.inc - Code related to drawing tiles, sprites, etc.
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rotext.inc | All text used in the game
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* sprite.inc - Code for making instances of sprites, coloring them, etc.
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rotiles.inc | Background tile definitions
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* text.inc - In game text and print functions
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screen.inc | Code related to drawing tiles, sprites, etc.
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* ui.inc - User facing screens (title, scroller)
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sprite.inc | Code for making instances of sprites, coloring them, etc.
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* variables.inc - All variables (scores, instance buffers, positions, etc.)
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text.inc | In game text and print functions
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* Willy.inc - All logic relating to the movement of the main character, Willy
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ui.inc | User facing screens (title, scroller)
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variables.inc | All variables (scores, instance buffers, positions, etc.)
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Willy.inc | All logic relating to the movement of the main character, Willy
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The second is the ProDos loader that will auto-load the game. It's in the
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The second is the ProDos loader that will auto-load the game. It's in the
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src/apple2.loader folder. It has these files (all provided to me by Oliver
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src/apple2.loader folder. It has these files (all provided to me by Oliver
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Schmidt)
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Schmidt)
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* loader.cfg - ca65 configuration file
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File | Desc
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* loader.s - file to load and start the game
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--- | ---
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loader.cfg | ca65 configuration file
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loader.s | file to load and start the game
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7. BUILDING THE GAME
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7. BUILDING THE GAME
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