collapseHeight now a byte-skip

This commit is contained in:
StewBC 2021-04-30 14:15:28 -07:00
parent de25a4cfb2
commit 91d2db486b

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@ -278,8 +278,9 @@ levelMasks:
.byte $01, $02, $00, $02, $01, $02, $04, $00 ; Level 19
.byte $02, $02, $04, $01, $00, $02, $04, $00 ; Level 20
; The number of bytes to skip when calling a tileDrawP*R* routine for a collapsing platform
collapseHeight:
.byte 8, 7, 6, 5, 4, 3, 2, 1
.byte 12*0, 12*1, 12*2, 12*3, 12*4, 12*5, 12*6, 12*7
conveyorDirections:
.byte 2, 1, 2, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 2