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Update README.md
Table Update
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README.md
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README.md
@ -108,8 +108,8 @@ toggling the speaker.
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Cycle counts are not constant across all frames so all timings below are
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approximate.
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Hex | Dec | Frame % | Item
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--- | --- | --- | ---
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Hex | Dec | Frame % | Item
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--- | --- | --- | ---
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1267f | 75391 | 100% | Total Frame
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18 | 24 | 0% | inputGet
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E8 | 232 | 0% | willyMove
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@ -118,14 +118,15 @@ E8 | 232 | 0% | willyMove
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123 | 291 | 0% | tilesAnimateKeys
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47 | 71 | 0% | tilesAnimateConveyor
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6EB | 1771 | 2% | screenDrawSprites
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a07 | 2567 | 3% | screenDrawWilly (For collisions)
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a07 | 2567 | 3% | screenDrawWilly
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71d7 | 29143 | 39% | screenDrawLevel
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8d1 | 2257 | 3% | screenDrawWilly (For display, over level)
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8d1 | 2257 | 3% | screenDrawWilly
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3A | 58 | 0% | uiUpdate
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3a | 58 | 0% | screenDrawSprite (door)
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28 | 40 | 0% | screenSwap
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1d1f | 7455 | 10% | audioPlayNote
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1f76 | 8054 | 11% | gameDelay (sparse vs abundant level draw equalizer)
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1f76 | 8054 | 11% | gameDelay
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As can be seen, clearing the area where the world will be drawn takes almost
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32% of the frame and drawing the level tiles takes about 39%, plus 3% to
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