Update README.md

Table Update
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StewBC 2021-04-30 18:33:52 -07:00
parent 2cf027fc1c
commit ffe3d2d1ad

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@ -108,8 +108,8 @@ toggling the speaker.
Cycle counts are not constant across all frames so all timings below are Cycle counts are not constant across all frames so all timings below are
approximate. approximate.
Hex | Dec | Frame % | Item Hex | Dec | Frame % | Item
--- | --- | --- | --- --- | --- | --- | ---
1267f | 75391 | 100% | Total Frame 1267f | 75391 | 100% | Total Frame
18 | 24 | 0% | inputGet 18 | 24 | 0% | inputGet
E8 | 232 | 0% | willyMove E8 | 232 | 0% | willyMove
@ -118,14 +118,15 @@ E8 | 232 | 0% | willyMove
123 | 291 | 0% | tilesAnimateKeys 123 | 291 | 0% | tilesAnimateKeys
47 | 71 | 0% | tilesAnimateConveyor 47 | 71 | 0% | tilesAnimateConveyor
6EB | 1771 | 2% | screenDrawSprites 6EB | 1771 | 2% | screenDrawSprites
a07 | 2567 | 3% | screenDrawWilly (For collisions) a07 | 2567 | 3% | screenDrawWilly
71d7 | 29143 | 39% | screenDrawLevel 71d7 | 29143 | 39% | screenDrawLevel
8d1 | 2257 | 3% | screenDrawWilly (For display, over level) 8d1 | 2257 | 3% | screenDrawWilly
3A | 58 | 0% | uiUpdate 3A | 58 | 0% | uiUpdate
3a | 58 | 0% | screenDrawSprite (door) 3a | 58 | 0% | screenDrawSprite (door)
28 | 40 | 0% | screenSwap 28 | 40 | 0% | screenSwap
1d1f | 7455 | 10% | audioPlayNote 1d1f | 7455 | 10% | audioPlayNote
1f76 | 8054 | 11% | gameDelay (sparse vs abundant level draw equalizer) 1f76 | 8054 | 11% | gameDelay
As can be seen, clearing the area where the world will be drawn takes almost As can be seen, clearing the area where the world will be drawn takes almost
32% of the frame and drawing the level tiles takes about 39%, plus 3% to 32% of the frame and drawing the level tiles takes about 39%, plus 3% to