;----------------------------------------------------------------------------- ; roaudio.inc ; Part of manic miner, the zx spectrum game, made for Apple II ; ; Stefan Wessels, 2020 ; This is free and unencumbered software released into the public domain. ;----------------------------------------------------------------------------- .segment "RODATA" ;----------------------------------------------------------------------------- titleMusic: .byte $50, $80, $81, $50, $66, $67, $50, $56 .byte $57, $32, $56, $57, $32, $AB, $CB, $32 .byte $2B, $33, $32, $2B, $33, $32, $AB, $CB .byte $32, $33, $40, $32, $33, $40, $32, $AB .byte $CB, $32, $80, $81, $32, $80, $81, $32 .byte $66, $67, $32, $56, $57, $32, $60, $56 .byte $32, $AB, $C0, $32, $2B, $30, $32, $2B .byte $30, $32, $AB, $C0, $32, $30, $44, $32 .byte $30, $44, $32, $AB, $C0, $32, $88, $89 .byte $32, $88, $89, $32, $72, $73, $32, $4C .byte $4D, $32, $4C, $4D, $32, $AB, $C0, $32 .byte $26, $30, $32, $26, $30, $32, $AB, $C0 .byte $32, $30, $44, $32, $30, $44, $32, $AB .byte $C0, $32, $88, $89, $32, $88, $89, $32 .byte $72, $73, $32, $4C, $4D, $32, $4C, $4D .byte $32, $AB, $CB, $32, $26, $33, $32, $26 .byte $33, $32, $AB, $CB, $32, $33, $40, $32 .byte $33, $40, $32, $AB, $CB, $32, $80, $81 .byte $32, $80, $81, $32, $66, $67, $32, $56 .byte $57, $32, $40, $41, $32, $80, $AB, $32 .byte $20, $2B, $32, $20, $2B, $32, $80, $AB .byte $32, $2B, $33, $32, $2B, $33, $32, $80 .byte $AB, $32, $80, $81, $32, $80, $81, $32 .byte $66, $67, $32, $56, $57, $32, $40, $41 .byte $32, $80, $98, $32, $20, $26, $32, $20 .byte $26, $32, $80, $98, $32, $26, $30, $32 .byte $26, $30, $32, $00, $00, $32, $72, $73 .byte $32, $72, $73, $32, $60, $61, $32, $4C .byte $4D, $32, $4C, $99, $32, $4C, $4D, $32 .byte $4C, $4D, $32, $4C, $99, $32, $5B, $5C .byte $32, $56, $57, $32, $33, $CD, $32, $33 .byte $34, $32, $33, $34, $32, $33, $CD, $32 .byte $40, $41, $32, $66, $67, $64, $66, $67 .byte $32, $72, $73, $64, $4C, $4D, $32, $56 .byte $57, $32, $80, $CB, $19, $80, $00, $19 .byte $80, $81, $32, $80, $CB, $00 inGameMusic: .byte $E6, $CD, $B7, $AC, $9A, $B7, $9A, $9A .byte $91, $AC, $91, $91, $9A, $B7, $9A, $9A .byte $E6, $CD, $B7, $AC, $9A, $B7, $9A, $9A .byte $91, $AC, $91, $91, $9A, $9A, $9A, $9A .byte $E6, $CD, $B7, $AC, $9A, $B7, $9A, $9A .byte $91, $AC, $91, $91, $9A, $B7, $9A, $9A .byte $E6, $CD, $B7, $AC, $9A, $B7, $9A, $73 .byte $9A, $B7, $E6, $B7, $9A, $9A, $9A, $9A .byte $00 jumpFreq: .byte $40, $40, $38, $38, $30, $30, $28, $28 .byte $20, $20, $28, $28, $30, $30, $38, $38 .byte $40, $40 fallFreq: .byte $F4, $FF, $4C, $58, $64, $70, $7C, $88 .byte $94, $A0, $AC, $B8, $C4, $D0, $DC, $E8