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https://github.com/StewBC/mminer-apple2.git
synced 2026-10-24 12:03:54 +00:00
This new version is a second game selectable from the loader. The art quality is much lower but it plays way more like the ZX Spectrum version and is in many ways superior. I haven't been able to make one jump to the second switch in Level 8 - Miner Willy meets the Kong Beast, so there is a chance it's not quite right. I suspect it's just me, though.
31 lines
965 B
Makefile
31 lines
965 B
Makefile
###############################################################################
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### The ProDOS 8 loader that goes on the disk as MMINER.SYSTEM ###
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###############################################################################
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# src/apple2.loader is another target variant, built the same way the game is -
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# see Makefile-noscroll.mk for how that works. It has no program name of its own
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# because the disk images want it named after the game: ProDOS runs it as
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# MMINER.SYSTEM and it derives the name of the game binary from its own pathname.
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LOADER_TARGET := apple2.loader
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LOADER := $(NAME).$(LOADER_TARGET)
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LOADER_MAKE = $(MAKE) TARGETS=$(LOADER_TARGET)
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ifneq ($(TARGETS),$(LOADER_TARGET))
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.PHONY: loader loader-clean
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loader:
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$(LOADER_MAKE) all
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loader-clean:
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$(LOADER_MAKE) clean
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# Top level only - see the comment on the same hooks in Makefile-noscroll.mk.
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ifeq ($(MAKELEVEL),0)
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all: loader
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clean zap: loader-clean
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endif
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endif
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