package a2geek.games.mousemaze2001.threads; import java.awt.*; import a2geek.games.mousemaze2001.MouseMaze2001; import a2geek.games.mousemaze2001.domain.MazeDomain; import a2geek.games.mousemaze2001.mazeobjects.*; /** * This thread runs until the explosion effect is done. * * Creation date: (10/23/01 10:08:07 PM) * @author: Rob Greene * @version: RJG 10/29/2001 22:40:54 */ public class ExplosionThread extends Thread { private int delay = 100; private int loops = 3; private Point pt = null; /** * ExplosionThread constructor comment. */ public ExplosionThread(Point pt) { super("ExplosionThread"); this.pt = pt; this.setPriority(2); } /** * Perform the threadded process. *

* Creation date: (10/23/01 10:08:07 PM) */ public void run() { try { MazeDomain domain = MazeDomain.getInstance(); domain.shoot(pt); for (int i=0; i