update credits and changelog for r5

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4am 2023-05-03 00:14:38 -04:00
parent e581100b15
commit 317c06c244
3 changed files with 8 additions and 3 deletions

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Pitch Dark is a frontend for exploring and playing Infocom text adventures. Copyright 2018-2021 4am https://github.com/a2-4am/pitch-dark ~ On Beyond Z-Machine! is a ProDOS port of Infocom's Z-Machine interpreters. Copyright 2018-2020 qkumba based on code from six different games copyright 1979-1988 Infocom, Inc. ~ WeeGUI is a compact, easy-to-use GUI library for 8-bit Apple II computers. Copyright 2014-2018 Quinn Dunki https://github.com/blondie7575/WeeGUI/ ~ Artwork was scanned from original retail boxes and converted to Apple II native formats with the help of Bmp2DHR copyright 2014 Bill Buckels A2FCBmp copyright 2012-5 Bill Buckels buckshot copyright 2017 Dagen Brock ii-pix copyright 2021 Kris Kennaway https://www.appleoldies.ca/bmp2dhr/ https://apple2.gs/buckshot/ https://github.com/KrisKennaway/ii-pix ~ The PRIZM Project (Pretty Reliable Invisiclues for Z-Machine) are genuine Infocom Invisiclues, accessible in your favorite Z-Machine interpreter. Copyright 1999 Digby McWiggle and Steven Marsh Compiled, edited, and Z-coded by Digby McWiggle and Steven Marsh from material supplied by Henrik Dittmann, Paul David Doherty, Volker Blasius, and Mike Threepoint Thanks also to Brian Hall, L. Ross Raszewski, and Graham Nelson http://www.waitingforgo.com/ (offline) ~ Games, descriptions, and artwork are copyright 1979-1988 Infocom, Inc. Invisiclues are copyright 1993, 1999 Activision, Inc. Zork and all other game names are registered trademarks of Activision. [EOF]
Pitch Dark is a frontend for exploring and playing Infocom text adventures. Release 5 / Serial number 20230503 Copyright 2018-2023 4am https://github.com/a2-4am/pitch-dark ~ On Beyond Z-Machine! is a ProDOS port of Infocom's Z-Machine interpreters. Copyright 2018-2023 qkumba based on code from six different games copyright 1979-1988 Infocom, Inc. ~ WeeGUI is a compact, easy-to-use GUI library for 8-bit Apple II computers. Copyright 2014-2018 Quinn Dunki https://github.com/blondie7575/WeeGUI/ ~ Artwork was scanned from original retail boxes and converted to Apple II native formats with the help of Bmp2DHR copyright 2014 Bill Buckels A2FCBmp copyright 2012-5 Bill Buckels buckshot copyright 2017 Dagen Brock ii-pix copyright 2021-3 Kris Kennaway https://www.appleoldies.ca/bmp2dhr/ https://apple2.gs/buckshot/ https://github.com/KrisKennaway/ii-pix ~ The PRIZM Project (Pretty Reliable Invisiclues for Z-Machine) are genuine Infocom Invisiclues, accessible in your favorite Z-Machine interpreter. Copyright 1999 Digby McWiggle and Steven Marsh Compiled, edited, and Z-coded by Digby McWiggle and Steven Marsh from material supplied by Henrik Dittmann, Paul David Doherty, Volker Blasius, and Mike Threepoint Thanks also to Brian Hall, L. Ross Raszewski, and Graham Nelson http://www.waitingforgo.com/ (offline) ~ Games, descriptions, and artwork are copyright 1979-1988 Infocom, Inc. Invisiclues are copyright 1993, 1999 Activision, Inc. Zork and all other game names are registered trademarks of Activision. [EOF]

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# Revision 5 / serial number 20230503
- Fixed spurious error when viewing Zork II hints
- Added support for last Z4 revision [fixes Bureaucracy r160]
# Revision 4 / serial number 20210331
- Added Zork I r119

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@ -231,7 +231,7 @@ kCreditsTop ; [array of byte] top row to draw border fo
!byte 5
!byte 8
!byte 8
!byte 8
!byte 7
kCreditsHeight ; [array of byte] height of bounding box for each section of credits
!byte 10 ; note: stored here in reverse order compared to the credits file
@ -239,7 +239,7 @@ kCreditsHeight ; [array of byte] height of bounding box fo
!byte 14
!byte 8
!byte 9
!byte 8
!byte 10
kViewCredits
!byte ID_CREDITS ; view ID