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update credits and changelog for r5
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Pitch Dark is a frontend for exploring
and playing Infocom text adventures.
Copyright 2018-2021 4am
https://github.com/a2-4am/pitch-dark
~
On Beyond Z-Machine! is a ProDOS port
of Infocom's Z-Machine interpreters.
Copyright 2018-2020 qkumba
based on code from six different games
copyright 1979-1988 Infocom, Inc.
~
WeeGUI is a compact, easy-to-use GUI
library for 8-bit Apple II computers.
Copyright 2014-2018 Quinn Dunki
https://github.com/blondie7575/WeeGUI/
~
Artwork was scanned from original
retail boxes and converted to Apple II
native formats with the help of
Bmp2DHR copyright 2014 Bill Buckels
A2FCBmp copyright 2012-5 Bill Buckels
buckshot copyright 2017 Dagen Brock
ii-pix copyright 2021 Kris Kennaway
https://www.appleoldies.ca/bmp2dhr/
https://apple2.gs/buckshot/
https://github.com/KrisKennaway/ii-pix
~
The PRIZM Project (Pretty Reliable
Invisiclues for Z-Machine) are genuine
Infocom Invisiclues, accessible in
your favorite Z-Machine interpreter.
Copyright 1999 Digby McWiggle and
Steven Marsh
Compiled, edited, and Z-coded by Digby
McWiggle and Steven Marsh from material
supplied by Henrik Dittmann, Paul David
Doherty, Volker Blasius, and Mike
Threepoint
Thanks also to Brian Hall, L. Ross
Raszewski, and Graham Nelson
http://www.waitingforgo.com/ (offline)
~
Games, descriptions, and artwork are
copyright 1979-1988 Infocom, Inc.
Invisiclues are copyright 1993, 1999
Activision, Inc.
Zork and all other game names are
registered trademarks of Activision.
[EOF]
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Pitch Dark is a frontend for exploring
and playing Infocom text adventures.
Release 5 / Serial number 20230503
Copyright 2018-2023 4am
https://github.com/a2-4am/pitch-dark
~
On Beyond Z-Machine! is a ProDOS port
of Infocom's Z-Machine interpreters.
Copyright 2018-2023 qkumba
based on code from six different games
copyright 1979-1988 Infocom, Inc.
~
WeeGUI is a compact, easy-to-use GUI
library for 8-bit Apple II computers.
Copyright 2014-2018 Quinn Dunki
https://github.com/blondie7575/WeeGUI/
~
Artwork was scanned from original
retail boxes and converted to Apple II
native formats with the help of
Bmp2DHR copyright 2014 Bill Buckels
A2FCBmp copyright 2012-5 Bill Buckels
buckshot copyright 2017 Dagen Brock
ii-pix copyright 2021-3 Kris Kennaway
https://www.appleoldies.ca/bmp2dhr/
https://apple2.gs/buckshot/
https://github.com/KrisKennaway/ii-pix
~
The PRIZM Project (Pretty Reliable
Invisiclues for Z-Machine) are genuine
Infocom Invisiclues, accessible in
your favorite Z-Machine interpreter.
Copyright 1999 Digby McWiggle and
Steven Marsh
Compiled, edited, and Z-coded by Digby
McWiggle and Steven Marsh from material
supplied by Henrik Dittmann, Paul David
Doherty, Volker Blasius, and Mike
Threepoint
Thanks also to Brian Hall, L. Ross
Raszewski, and Graham Nelson
http://www.waitingforgo.com/ (offline)
~
Games, descriptions, and artwork are
copyright 1979-1988 Infocom, Inc.
Invisiclues are copyright 1993, 1999
Activision, Inc.
Zork and all other game names are
registered trademarks of Activision.
[EOF]
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# Revision 5 / serial number 20230503
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- Fixed spurious error when viewing Zork II hints
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- Added support for last Z4 revision [fixes Bureaucracy r160]
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# Revision 4 / serial number 20210331
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- Added Zork I r119
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@ -231,7 +231,7 @@ kCreditsTop ; [array of byte] top row to draw border fo
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!byte 5
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!byte 8
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!byte 8
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!byte 8
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!byte 7
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kCreditsHeight ; [array of byte] height of bounding box for each section of credits
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!byte 10 ; note: stored here in reverse order compared to the credits file
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@ -239,7 +239,7 @@ kCreditsHeight ; [array of byte] height of bounding box fo
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!byte 14
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!byte 8
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!byte 9
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!byte 8
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!byte 10
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kViewCredits
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!byte ID_CREDITS ; view ID
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