mirror of
https://github.com/a2-4am/pitch-dark.git
synced 2025-02-05 13:30:57 +00:00
new UI
This commit is contained in:
parent
26d3d39ba2
commit
38f1cf449f
@ -19,7 +19,7 @@ for f in sys.argv[1:]:
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l = l + ' '*(linelength-len(l))
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buffer.write(l + "\n")
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if l.startswith("[info]"):
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linelength = 20
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linelength = 64
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elif l.startswith("[description]"):
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linelength = 77
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with open("build/text/_FileInformation.txt", "w") as infobuff:
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|
209
notes/ui.txt
209
notes/ui.txt
@ -1,3 +1,212 @@
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0 1 2 3 4 5 6 7
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01234567890123456789012345678901234567890123456789012345678901234567890123456789
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]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]][Pitch Dark]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] 0
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_________________ __________ _____________ 2
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|_<_Previous game_| |_Settings_| |_Next_game_>_|
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________________________________________________________________________________ 5
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_____________
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WISHBRINGER: THE MAGICK STONE OF DREAMS |__PLAY GAME__| 8 or |_RESUME GAME_|
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by Brian Moriarty _____________
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Copyright (c) 1985 Infocom, Inc. |_Box artwork_| 10 may disappear if no artwork (e.g. Mini-Zork)
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Genre: Fantasy _____________
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Difficulty: OOooo __________ |_InvisiClues_| 12 may disappear if no clues (e.g. Mini-Zork)
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Release 69 / Serial Number 850920 |_Versions_| may disappear if no versions (e.g. Cutthroats)
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[------------------------------------------------------------------------------] 15
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[------------------------------------------------------------------------------]
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| It's an ordinary day in your ordinary little town, and you've been ^
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| performing your ordinary mail clerk's duties in an altogether ordinary way. |
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| But there's something quite extraordinary in today's mail. It's a ransom |
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| note for a kidnapped cat, and it will lead you through unbelievably |
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| harrowing adventures to Wishbringer, a stone possessing undreamt-of powers. |
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| For though the note in question is addressed to someone in your ordinary |
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| little town, it's postmarked for Special Delivery to Parts Unknown. And its v
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|______________________________________________________________________________|
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Keys:
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P previous game
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S settings
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N next game
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||||
G PLAY GAME / RESUME GAME
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C InvisiClues
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B Box artwork
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V Versions
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|
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A MIND FOREVER VOYAGING
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by Steve Meretzky
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Copyright (c) 1985 Infocom, Inc.
|
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Genre: science fiction
|
||||
Difficulty: OOOOo
|
||||
Release 79 / Serial number 851122
|
||||
|
||||
BALLYHOO
|
||||
by Jeff O'Neill
|
||||
Copyright (c) 1986 Infocom, Inc.
|
||||
Genre: mystery
|
||||
Difficulty: OOOoo
|
||||
Release 97 / Serial number 851218
|
||||
|
||||
BEYOND ZORK: THE COCONUT OF QUENDOR
|
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by Brian Moriarty
|
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Copyright (c) 1987 Infocom, Inc.
|
||||
Genre: Fantasy
|
||||
Difficulty: OOOoo
|
||||
Release 57 / Serial Number 871221
|
||||
|
||||
BORDER ZONE: A GAME OF INTRIGUE
|
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by Marc Blank
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Copyright (c) 1987 Infocom, Inc.
|
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Genre: espionage
|
||||
Difficulty: OOOOo
|
||||
Release 9 / Serial number 871008
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||||
|
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BUREAUCRACY: A PARANOID FANTASY
|
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Copyright (c) 1987 Infocom, Inc.
|
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Release 116 / Licence Number 870602
|
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|
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CUTTHROATS
|
||||
Copyright (c) 1984 Infocom, Inc.
|
||||
Release 23 / Serial number 840809
|
||||
|
||||
DEADLINE: AN INTERLOGIC MYSTERY
|
||||
by Marc Blank
|
||||
Copyright (c) 1982 Infocom, Inc.
|
||||
Release 27 / Serial number 831005
|
||||
|
||||
ENCHANTER
|
||||
Copyright (c) 1983 Infocom, Inc.
|
||||
Release 29 / Serial number 860820
|
||||
|
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THE HITCHHIKER'S GUIDE TO THE GALAXY
|
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Copyright (c) 1984 Infocom, Inc.
|
||||
Release 59 / Serial number 851108
|
||||
|
||||
HOLLYWOOD HIJINX
|
||||
Copyright (c) 1986 Infocom, Inc.
|
||||
Release 37 / Serial Number 861215
|
||||
|
||||
INFIDEL
|
||||
Copyright (c) 1983 Infocom, Inc.
|
||||
Release 22 / Serial number 830916
|
||||
|
||||
LEATHER GODDESSES OF PHOBOS
|
||||
Copyright (c) 1986 Infocom, Inc.
|
||||
Release 59 / Serial number 860730
|
||||
|
||||
THE LURKING HORROR
|
||||
Copyright (c) 1987 Infocom, Inc.
|
||||
Release 221 / Serial number 870918
|
||||
|
||||
MINI-ZORK I: THE GREAT UNDERGROUND EMPIRE
|
||||
Copyright (c) 1988 Infocom, Inc.
|
||||
Release 34 / Serial number 871124
|
||||
|
||||
MOONMIST
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||||
Copyright (c) 1986 Infocom, Inc.
|
||||
Release number 9 / Serial number 861022
|
||||
|
||||
NORD AND BERT COULDN'T MAKE HEAD OR TAIL OF IT
|
||||
Copyright (c) 1987 Infocom, Inc.
|
||||
Release 19 / Serial number 870722 / Interpreter 2 Version H
|
||||
|
||||
PLANETFALL
|
||||
by Steve Meretzky
|
||||
Copyright (c) 1983 Infocom, Inc.
|
||||
Genre: science fiction
|
||||
Difficulty: OOOoo
|
||||
Release 37 / Serial number 851003
|
||||
|
||||
PLUNDERED HEARTS
|
||||
Copyright (c) 1987 Infocom, Inc.
|
||||
Release 26 / Serial number 870730
|
||||
|
||||
SEASTALKER: <YOUR NAME> AND THE ULTRAMARINE BIOCEPTOR
|
||||
Copyright (c) 1984 Infocom, Inc.
|
||||
Release 16 / Serial number 850603
|
||||
|
||||
SHERLOCK: THE RIDDLE OF THE CROWN JEWELS
|
||||
Copyright (c) 1987 Infocom, Inc.
|
||||
Release 26 / Serial Number 880127
|
||||
|
||||
SORCERER
|
||||
Copyright (c) 1984 Infocom, Inc.
|
||||
Release 18 / Serial number 860904
|
||||
|
||||
SPELLBREAKER
|
||||
Copyright (c) 1985 Infocom, Inc.
|
||||
Release 87 / Serial number 860904
|
||||
|
||||
STARCROSS
|
||||
Copyright (c) 1982 Infocom, Inc.
|
||||
by Dave Lebling
|
||||
Release 17 / Serial number 821021
|
||||
|
||||
STATIONFALL
|
||||
Copyright (c) 1987 Infocom, Inc.
|
||||
Release 107 / Serial number 870430
|
||||
|
||||
SUSPECT
|
||||
Copyright (c) 1984 Infocom, Inc.
|
||||
Release 14 / Serial number 841005
|
||||
|
||||
SUSPENDED
|
||||
Copyright (c) 1983 Infocom, Inc.
|
||||
by Michael Berlyn
|
||||
Release 8 / Serial number 840521
|
||||
|
||||
TRINITY
|
||||
Copyright (c) 1986 Infocom, Inc.
|
||||
Release 12 / Serial Number 860926
|
||||
|
||||
WISHBRINGER: THE MAGICK STONE OF DREAMS
|
||||
Copyright (c) 1985 Infocom, Inc.
|
||||
Release 69 / Serial Number 850920
|
||||
|
||||
THE WITNESS
|
||||
by Stu Galley
|
||||
Copyright (c) 1983 Infocom, Inc.
|
||||
Genre: mystery
|
||||
Difficulty: OOOoo
|
||||
Release 22 / Serial number 840924
|
||||
|
||||
ZORK I: THE GREAT UNDERGROUND EMPIRE
|
||||
by Dave Lebling and Marc Blank
|
||||
Copyright (c) 1981 Infocom, Inc.
|
||||
Release 88 / Serial number 840726
|
||||
|
||||
ZORK II: THE WIZARD OF FROBOZZ
|
||||
by Dave Lebling and Marc Blank
|
||||
Copyright (c) 1981 Infocom, Inc.
|
||||
Release 48 / Serial number 840904
|
||||
|
||||
ZORK III: THE DUNGEON MASTER
|
||||
by Dave Lebling and Marc Blank
|
||||
Copyright (c) 1982 Infocom, Inc.
|
||||
Release 17 / Serial number 840727
|
||||
|
||||
ZORK: THE UNDISCOVERED UNDERGROUND
|
||||
by Marc Blank and Mike Berlyn
|
||||
Copyright (c) 1997 Activision Inc.
|
||||
Release 16 / Serial number 970828
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
0 1 2 3 4 5 6 7
|
||||
01234567890123456789012345678901234567890123456789012345678901234567890123456789
|
||||
[Pitch Dark]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]][ Exit ]
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||||
|
@ -1,10 +1,10 @@
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[info]
|
||||
A MIND FOREVER
|
||||
VOYAGING
|
||||
|
||||
1985 Sci-Fi
|
||||
|
||||
Difficulty: ^^^^^&
|
||||
A MIND FOREVER VOYAGING
|
||||
by Steve Meretzky
|
||||
Copyright 1985 Infocom, Inc.
|
||||
Genre: science fiction
|
||||
Difficulty: ^^^^^&
|
||||
Release 79 / Serial number 851122
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
BALLYHOO
|
||||
|
||||
|
||||
1986 Mystery
|
||||
|
||||
Difficulty: ^^^&&
|
||||
BALLYHOO
|
||||
by Jeff O'Neill
|
||||
Copyright 1986 Infocom, Inc.
|
||||
Genre: mystery
|
||||
Difficulty: ^^^&&
|
||||
Release 97 / Serial number 851218
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
BEYOND ZORK
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||||
|
||||
|
||||
1987 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
BEYOND ZORK: THE COCONUT OF QUENDOR
|
||||
by Brian Moriarty
|
||||
Copyright 1987 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^&&
|
||||
Release 57 / Serial Number 871221
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,25 +1,25 @@
|
||||
[info]
|
||||
BORDER ZONE
|
||||
|
||||
|
||||
1987 Espionage
|
||||
|
||||
Difficulty: ^^^^&
|
||||
BORDER ZONE: A GAME OF INTRIGUE
|
||||
by Marc Blank
|
||||
Copyright 1987 Infocom, Inc.
|
||||
Genre: espionage
|
||||
Difficulty: ^^^^&
|
||||
Release 9 / Serial number 871008 / Interpreter 2 Version F
|
||||
|
||||
[description]
|
||||
|
||||
Where the Iron Curtain divides East and West, the frontier is a no man's
|
||||
land between freedom and captivity, a place where moments lost or
|
||||
precautions not taken exact a toll in men's lives. In Border Zone, you
|
||||
|
||||
Where the Iron Curtain divides East and West, the frontier is a no man's
|
||||
land between freedom and captivity, a place where moments lost or
|
||||
precautions not taken exact a toll in men's lives. In Border Zone, you
|
||||
cross this barrier not once, but three times, as three different characters
|
||||
in a fast-paced story of international intrigue
|
||||
|
||||
The pulse-pounding tension of espionage is heightened by the addition of
|
||||
real time, which ticks on regardless of your actions. As you race against
|
||||
the clock to complete your missions, you'll find yourself caught up in a
|
||||
spine-tingling adventure that's far more suspenseful than any spy thriller
|
||||
you've ever read.
|
||||
|
||||
in a fast-paced story of international intrigue.
|
||||
|
||||
The pulse-pounding tension of espionage is heightened by the addition of
|
||||
real time, which ticks on regardless of your actions. As you race against
|
||||
the clock to complete your missions, you'll find yourself caught up in a
|
||||
spine-tingling adventure that's far more suspenseful than any spy thriller
|
||||
you've ever read.
|
||||
|
||||
The story begins on the train to Litzenburg, a peaceful country just
|
||||
outside the Iron Curtain. In the border town of Ostnitz, Constitution day
|
||||
festivities include a speech by the American ambassador. But plans are
|
||||
@ -30,27 +30,25 @@ Difficulty: ^^^^&
|
||||
assassination plot, their lives intertwining as each carries out his
|
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perilous assignment.
|
||||
|
||||
You'll see the story from three viewpoints, as you step into the
|
||||
shoes of a different major character in each of the three chapters of
|
||||
Border Zone. Set in separate locations on or near the border, the
|
||||
chapters are complete stories in themselves, each with its own
|
||||
riveting conclusion.
|
||||
You'll see the story from three viewpoints, as you step into the shoes of a
|
||||
different major character in each of the three chapters of Border Zone. Set
|
||||
in separate locations on or near the border, the chapters are complete
|
||||
stories in themselves, each with its own riveting conclusion.
|
||||
|
||||
The on-line hints in Border Zone will help you out when you need
|
||||
it. But hints take you only so far. Even when you know exactly what
|
||||
to do, discretion and timing are crucial as you outwit the KGB, evade
|
||||
a snarling pack of search dogs, make a desperate assault on the
|
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border, and count down the moments to the assassination.
|
||||
The on-line hints in Border Zone will help you out when you need it. But
|
||||
hints take you only so far. Even when you know exactly what to do, to do,
|
||||
discretion and timing are crucial as you outwit the KGB, evade a snarling
|
||||
pack of search dogs, make a desperate assault on the border, and count down
|
||||
the moments to the assassination.
|
||||
|
||||
Border Zone was written by Marc Blank, a pioneer in interactive
|
||||
fiction and the author of such ground-breaking works as Zork and
|
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Deadline. In Border Zone, Marc takes the clever plotting and masterly
|
||||
prose of a top-notch thriller, brings it to life through interactive
|
||||
fiction, and intensifies the experience with the addition of real
|
||||
time.
|
||||
Border Zone was written by Marc Blank, a pioneer in interactive fiction and
|
||||
the author of such ground-breaking works as Zork and Deadline. In Border
|
||||
Zone, Marc takes the clever plotting and masterly prose of a top-notch
|
||||
thriller, brings it to life through interactive fiction, and intensifies
|
||||
the experience with the addition of real time.
|
||||
|
||||
So steel your nerves, and don't blow your cover, friend. You've a
|
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long way to go before you come in from the cold.
|
||||
So steel your nerves, and don't blow your cover, friend. You've a long way
|
||||
to go before you come in from the cold.
|
||||
|
||||
[versions]
|
||||
R9.871008.Z5=r9 / 871008
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
BUREAUCRACY
|
||||
|
||||
|
||||
1987 Comedy
|
||||
|
||||
Difficulty: ^^^^&
|
||||
BUREAUCRACY: a paranoid fantasy
|
||||
by Michael Bywater, Douglas Adams, et. al.
|
||||
Copyright 1987 Infocom, Inc.
|
||||
Genre: comedy
|
||||
Difficulty: ^^^^&
|
||||
Release 116 / Licence Number 870602 / Interpreter 2 Version H
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
CUTTHROATS
|
||||
|
||||
|
||||
1984 Adventure
|
||||
|
||||
Difficulty: ^^^&&
|
||||
CUTTHROATS
|
||||
by Michael Berlyn and Jerry Wolper
|
||||
Copyright 1984 Infocom, Inc.
|
||||
Genre: adventure
|
||||
Difficulty: ^^^&&
|
||||
Release 23 / Serial number 840809
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
DEADLINE
|
||||
|
||||
|
||||
1982 Mystery
|
||||
|
||||
Difficulty: ^^^^^
|
||||
DEADLINE: an Interlogic mystery
|
||||
by Marc Blank
|
||||
Copyright 1982 Infocom, Inc.
|
||||
Genre: mystery
|
||||
Difficulty: ^^^^^
|
||||
Release 27 / Serial number 831005
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
ENCHANTER
|
||||
|
||||
|
||||
1983 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
ENCHANTER
|
||||
by Marc Blank and Dave Lebling
|
||||
Copyright 1983 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^&&
|
||||
Release 29 / Serial number 860820
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
HITCHHIKER'S GUIDE
|
||||
TO THE GALAXY
|
||||
|
||||
1984 Sci-Fi
|
||||
|
||||
Difficulty: ^^^&&
|
||||
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||||
by Douglas Adams and Steve Meretzky
|
||||
Copyright 1984 Infocom, Inc.
|
||||
Genre: science fiction
|
||||
Difficulty: ^^^&&
|
||||
Release 59 / Serial number 851108
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
HOLLYWOOD HIJINX
|
||||
|
||||
|
||||
1987 Adventure
|
||||
|
||||
Difficulty: ^^^&&
|
||||
HOLLYWOOD HIJINX: a zany treasure hunt
|
||||
by "Hollywood" Dave Anderson and Liz Cyr-Jones
|
||||
Copyright 1986 Infocom, Inc.
|
||||
Genre: adventure
|
||||
Difficulty: ^^^&&
|
||||
Release 37 / Serial Number 861215
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
INFIDEL
|
||||
|
||||
|
||||
1983 Adventure
|
||||
|
||||
Difficulty: ^^^^&
|
||||
INFIDEL
|
||||
by Michael Berlyn
|
||||
Copyright 1983 Infocom, Inc.
|
||||
Genre: adventure
|
||||
Difficulty: ^^^^&
|
||||
Release 22 / Serial number 830916
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
LEATHER GOODESSES
|
||||
OF PHOBOS
|
||||
|
||||
1986 Comedy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
LEATHER GOODESSES OF PHOBOS: a racy space-age spoof
|
||||
by Steve Meretzky
|
||||
Copyright 1986 Infocom, Inc.
|
||||
Genre: Comedy
|
||||
Difficulty: ^^^&&
|
||||
Release 59 / Serial number 860730
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
THE LURKING HORROR
|
||||
|
||||
|
||||
1987 Horror
|
||||
|
||||
Difficulty: ^^^&&
|
||||
by Dave Lebling
|
||||
Copyright 1987 Infocom, Inc.
|
||||
Genre: horror
|
||||
Difficulty: ^^^&&
|
||||
Release 221 / Serial number 870918
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
MINI-ZORK
|
||||
|
||||
|
||||
1987 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
MINI-ZORK I: THE GREAT UNDERGROUND EMPIRE
|
||||
by Dave Lebling and Marc Blank
|
||||
Copyright 1988 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^&&
|
||||
Release 34 / Serial number 871124
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
MOONMIST
|
||||
|
||||
|
||||
1986 Mystery
|
||||
|
||||
Difficulty: ^^&&&
|
||||
MOONMIST
|
||||
by Stu Galley and Jim Lawrence
|
||||
Copyright 1986 Infocom, Inc.
|
||||
Genre: mystery
|
||||
Difficulty: ^^&&&
|
||||
Release number 9 / Serial number 861022
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
NORD AND BERT
|
||||
|
||||
|
||||
1987 Comedy
|
||||
|
||||
Difficulty: ^^^^^
|
||||
NORD AND BERT COULDN'T MAKE HEAD OR TAIL OF IT
|
||||
by Jeff O'Neill
|
||||
Copyright 1987 Infocom, Inc.
|
||||
Genre: comedy
|
||||
Difficulty: ^^^^^
|
||||
Release 19 / Serial number 870722 / Interpreter 2 Version H
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
PLANETFALL
|
||||
|
||||
|
||||
1983 Sci-Fi
|
||||
|
||||
Difficulty: ^^^&&
|
||||
PLANETFALL
|
||||
by Steve Meretzky
|
||||
Copyright 1983 Infocom, Inc.
|
||||
Genre: science fiction
|
||||
Difficulty: ^^^&&
|
||||
Release 37 / Serial number 851003
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
PLUNDERED HEARTS
|
||||
|
||||
|
||||
1987 Romance
|
||||
|
||||
Difficulty: ^^&&&
|
||||
PLUNDERED HEARTS
|
||||
by Amy Briggs
|
||||
Copyright 1987 Infocom, Inc.
|
||||
Genre: romance
|
||||
Difficulty: ^^&&&
|
||||
Release 26 / Serial number 870730
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
SEASTALKER
|
||||
|
||||
|
||||
1984 Adventure
|
||||
|
||||
Difficulty: ^&&&&
|
||||
SEASTALKER: <YOUR NAME> AND THE ULTRAMARINE BIOCEPTOR
|
||||
by Stu Galley and Jim Lawrence
|
||||
Copyright 1984 Infocom, Inc.
|
||||
Genre: adventure
|
||||
Difficulty: ^&&&&
|
||||
Release 16 / Serial number 850603
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
SHERLOCK: RIDDLE OF
|
||||
THE CROWN JEWELS
|
||||
|
||||
1988 Mystery
|
||||
|
||||
Difficulty: ^^^&&
|
||||
SHERLOCK: THE RIDDLE OF THE CROWN JEWELS
|
||||
by Bob Bates
|
||||
Copyright 1987 Infocom, Inc.
|
||||
Genre: mystery
|
||||
Difficulty: ^^^&&
|
||||
Release 26 / Serial Number 880127 / Interpreter 2 Version F
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
SORCERER
|
||||
|
||||
|
||||
1984 Fantasy
|
||||
|
||||
Difficulty: ^^^^&
|
||||
SORCERER
|
||||
by Steve Meretzky
|
||||
Copyright 1984 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^^&
|
||||
Release 18 / Serial number 860904
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
SPELLBREAKER
|
||||
|
||||
|
||||
1985 Fantasy
|
||||
|
||||
Difficulty: ^^^^^
|
||||
SPELLBREAKER
|
||||
by Dave Lebling
|
||||
Copyright 1985 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^^^
|
||||
Release 87 / Serial number 860904
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
STARCROSS
|
||||
|
||||
|
||||
1982 Sci-Fi
|
||||
|
||||
Difficulty: ^^^^^
|
||||
STARCROSS
|
||||
by Dave Lebling
|
||||
Copyright 1982 Infocom, Inc.
|
||||
Genre: science fiction
|
||||
Difficulty: ^^^^^
|
||||
Release 17 / Serial number 821021
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
STATIONFALL
|
||||
|
||||
|
||||
1987 Sci-Fi
|
||||
|
||||
Difficulty: ^^^^&
|
||||
STATIONFALL
|
||||
by Steve Meretzky
|
||||
Copyright 1987 Infocom, Inc.
|
||||
Genre: science fiction
|
||||
Difficulty: ^^^^&
|
||||
Release 107 / Serial number 870430
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
SUSPECT
|
||||
|
||||
|
||||
1984 Mystery
|
||||
|
||||
Difficulty: ^^^^&
|
||||
SUSPECT
|
||||
by Dave Lebling
|
||||
Copyright 1984 Infocom, Inc.
|
||||
Genre: mystery
|
||||
Difficulty: ^^^^&
|
||||
Release 14 / Serial number 841005
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
SUSPENDED
|
||||
|
||||
|
||||
1983 Sci-Fi
|
||||
|
||||
Difficulty: ^^^^^
|
||||
SUSPENDED
|
||||
by Michael Berlyn
|
||||
Copyright 1983 Infocom, Inc.
|
||||
Genre: science fiction
|
||||
Difficulty: ^^^^^
|
||||
Release 8 / Serial number 840521
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
TRINITY
|
||||
|
||||
|
||||
1986 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
TRINITY
|
||||
by Brian Moriarty
|
||||
Copyright 1986 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^&&
|
||||
Release 12 / Serial Number 860926 / Interpreter 2 Version H
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,17 +1,17 @@
|
||||
[info]
|
||||
WISHBRINGER
|
||||
|
||||
|
||||
1985 Fantasy
|
||||
|
||||
Difficulty: ^^&&&
|
||||
WISHBRINGER: THE MAGICK STONE OF DREAMS
|
||||
by Brian Moriarty
|
||||
Copyright 1985 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^&&&
|
||||
Release 69 / Serial Number 850920
|
||||
|
||||
[description]
|
||||
|
||||
It's an ordinary day in your ordinary little town, and you've been
|
||||
performing your ordinary mail clerk's duties in an altogether ordinary
|
||||
way. But there's something quite extraordinary in today's mail. It's a
|
||||
ransom note for a kidnapped cat, and it will lead you through unbelievably
|
||||
performing your ordinary mail clerk's duties in an altogether ordinary way.
|
||||
But there's something quite extraordinary in today's mail. It's a ransom
|
||||
note for a kidnapped cat, and it will lead you through unbelievably
|
||||
harrowing adventures to Wishbringer, a stone possessing undreamt-of powers.
|
||||
For though the note in question is addressed to someone in your ordinary
|
||||
little town, it's postmarked for Special Delivery to Parts Unknown. And its
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
THE WITNESS
|
||||
|
||||
|
||||
1984 Mystery
|
||||
|
||||
Difficulty: ^^^&&
|
||||
THE WITNESS: an Interlogic mystery
|
||||
by Stu Galley
|
||||
Copyright 1983 Infocom, Inc.
|
||||
Genre: mystery
|
||||
Difficulty: ^^^&&
|
||||
Release 22 / Serial number 840924
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
ZORK I: THE GREAT
|
||||
UNDERGROUND EMPIRE
|
||||
|
||||
1980 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
ZORK I: THE GREAT UNDERGROUND EMPIRE
|
||||
by Dave Lebling and Marc Blank
|
||||
Copyright 1981 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^&&
|
||||
Release 88 / Serial number 840726
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
ZORK II: THE WIZARD
|
||||
OF FROBOZZ
|
||||
|
||||
1981 Fantasy
|
||||
|
||||
Difficulty: ^^^^&
|
||||
ZORK II: THE WIZARD OF FROBOZZ
|
||||
by Dave Lebling and Marc Blank
|
||||
Copyright 1981 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^^&
|
||||
Release 48 / Serial number 840904
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
ZORK III: THE
|
||||
DUNGEON MASTER
|
||||
|
||||
1982 Fantasy
|
||||
|
||||
Difficulty: ^^^^&
|
||||
ZORK III: THE DUNGEON MASTER
|
||||
by Dave Lebling and Marc Blank
|
||||
Copyright 1982 Infocom, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^^&
|
||||
Release 17 / Serial number 840727
|
||||
|
||||
[description]
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[info]
|
||||
ZORK: UNDISCOVERED
|
||||
UNDERGROUND
|
||||
|
||||
1997 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
ZORK: THE UNDISCOVERED UNDERGROUND
|
||||
by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson
|
||||
Copyright 1997 Activision, Inc.
|
||||
Genre: fantasy
|
||||
Difficulty: ^^^&&
|
||||
Release 16 / Serial number 970828 / Inform v6.13 Library 6/2
|
||||
|
||||
[description]
|
||||
|
||||
|
33
src/action.a
33
src/action.a
@ -20,17 +20,17 @@ kArtworkRootDirectory ; length-prefixed pathname of DHGR box art
|
||||
|
||||
; action keys for main screen (should correspond to button titles in paint.a)
|
||||
.keys
|
||||
!byte $D0,ID_PLAY ; P
|
||||
!byte $F0,ID_PLAY ; p
|
||||
!byte $C7,ID_PLAY ; G
|
||||
!byte $E7,ID_PLAY ; g
|
||||
!byte $8D,ID_PLAY ; Return
|
||||
!byte $C3,ID_CLUES ; C
|
||||
!byte $E3,ID_CLUES ; c
|
||||
!byte $C2,ID_BOXART ; B
|
||||
!byte $E2,ID_BOXART ; b
|
||||
!byte $CF,ID_OPTIONS ; O
|
||||
!byte $EF,ID_OPTIONS ; o
|
||||
!byte $D6,ID_PREVIOUS ; V
|
||||
!byte $F6,ID_PREVIOUS ; v
|
||||
!byte $C8,ID_CLUES ; H
|
||||
!byte $E8,ID_CLUES ; h
|
||||
!byte $C1,ID_BOXART ; A
|
||||
!byte $E1,ID_BOXART ; a
|
||||
!byte $D3,ID_OPTIONS ; S
|
||||
!byte $E3,ID_OPTIONS ; s
|
||||
!byte $D0,ID_PREVIOUS ; P
|
||||
!byte $F0,ID_PREVIOUS ; p
|
||||
!byte $88,ID_PREVIOUS ; left arrow
|
||||
!byte $CE,ID_NEXT ; N
|
||||
!byte $EE,ID_NEXT ; n
|
||||
@ -115,6 +115,8 @@ callback_next
|
||||
jmp RepaintSomeViews
|
||||
}
|
||||
|
||||
callback_versions
|
||||
rts
|
||||
callback_clues
|
||||
rts
|
||||
callback_options
|
||||
@ -133,7 +135,16 @@ callback_boxart
|
||||
ldy GAMES+1, x
|
||||
jsr AddToPath
|
||||
|
||||
jsr LoadDHRFile ; load artwork from file
|
||||
lda #0 ; set Z flag always
|
||||
!cpu 65816
|
||||
rep #2 ; clear Z flag on 65816 only
|
||||
!cpu 65c02
|
||||
beq + ; skip GS-specific code on non-GS machines (required, will crash on //c, grr)
|
||||
lda $C029
|
||||
and #$1F
|
||||
sta $C029 ; set GS NEWVIDEO mode to turn off linearize
|
||||
|
||||
+ jsr LoadDHRFile ; load artwork from file
|
||||
!word gPathname
|
||||
!word kProDOSFileBuffer
|
||||
bcs .nope
|
||||
|
160
src/paint.a
160
src/paint.a
@ -16,14 +16,16 @@ MAGICRTS = $FF58 ; used to set overflow bit
|
||||
|
||||
; View IDs (application-specific, acceptable range 0..15, no duplicates)
|
||||
ID_TITLE = 0
|
||||
ID_PLAY = 1
|
||||
ID_CLUES = 2
|
||||
ID_BOXART = 3
|
||||
ID_OPTIONS = 4
|
||||
ID_INFO = 12
|
||||
ID_PREVIOUS = 1
|
||||
ID_OPTIONS = 2
|
||||
ID_NEXT = 3
|
||||
ID_HR = 4
|
||||
ID_PLAY = 5
|
||||
ID_VERSIONS = 6
|
||||
ID_BOXART = 7
|
||||
ID_CLUES = 8
|
||||
ID_INFO = 9
|
||||
ID_DESCRIPTION = 13
|
||||
ID_PREVIOUS = 14
|
||||
ID_NEXT = 15
|
||||
|
||||
!zone {
|
||||
|
||||
@ -49,6 +51,19 @@ CreateViews
|
||||
sta PARAM1
|
||||
jsr WeeGUI
|
||||
|
||||
ldx #WGCreateView ; create horizontal rule
|
||||
lda #<.viewHR
|
||||
sta PARAM0
|
||||
lda #>.viewHR
|
||||
sta PARAM1
|
||||
jsr WeeGUI
|
||||
ldx #WGViewSetAction
|
||||
lda #<.paintHRView
|
||||
sta PARAM0
|
||||
lda #>.paintHRView
|
||||
sta PARAM1
|
||||
jsr WeeGUI
|
||||
|
||||
jsr .createButton ; create various buttons
|
||||
!word .viewPrevious
|
||||
jsr .createButton
|
||||
@ -56,10 +71,12 @@ CreateViews
|
||||
jsr .createButton
|
||||
!word .viewPlay
|
||||
jsr .createButton
|
||||
!word .viewClues
|
||||
!word .viewVersions
|
||||
jsr .createButton
|
||||
!word .viewBoxArt
|
||||
jsr .createButton
|
||||
!word .viewClues
|
||||
jsr .createButton
|
||||
!word .viewOptions
|
||||
|
||||
ldx #WGCreateView ; create borderless frame for game title and info
|
||||
@ -102,6 +119,7 @@ PaintAllViews
|
||||
ldx #WGViewPaintAll ; repaint all views that can be painted automatically
|
||||
jsr WeeGUI
|
||||
jsr .paintTitleView
|
||||
jsr .paintHRView
|
||||
jsr .paintInfoView
|
||||
jmp .paintDescriptionView
|
||||
|
||||
@ -134,8 +152,19 @@ RepaintSomeViews
|
||||
lda #>.stringTitle
|
||||
sta PARAM1
|
||||
jsr WeeGUI
|
||||
jsr NORMAL
|
||||
rts
|
||||
jmp NORMAL
|
||||
|
||||
.paintHRView
|
||||
ldx #WGSelectView
|
||||
lda #ID_HR
|
||||
jsr WeeGUI
|
||||
ldx #WGPrint
|
||||
lda #<.stringHR
|
||||
sta PARAM0
|
||||
lda #>.stringHR
|
||||
sta PARAM1
|
||||
bit MAGICRTS ; set overflow bit
|
||||
jmp WeeGUI
|
||||
|
||||
.paintDescriptionView
|
||||
ldx #WGSelectView
|
||||
@ -158,7 +187,8 @@ RepaintSomeViews
|
||||
jsr WeeGUI
|
||||
lda addrInfo
|
||||
ldy addrInfo+1
|
||||
ldx #21
|
||||
ldx #65
|
||||
; note: execution falls through here
|
||||
|
||||
.multiPrint
|
||||
sta $00
|
||||
@ -241,23 +271,23 @@ RepaintSomeViews
|
||||
!byte 80 ; width
|
||||
!byte 1 ; height
|
||||
.stringTitle
|
||||
!raw "Pitch Dark ",0
|
||||
!raw " Pitch Dark ",0
|
||||
|
||||
.viewPrevious
|
||||
!byte ID_PREVIOUS ; view ID
|
||||
!byte 1 ; left
|
||||
!byte 2 ; top
|
||||
!byte 12 ; width
|
||||
!byte 17 ; width
|
||||
!word callback_previous ; callback
|
||||
!word .stringPrevious ; caption
|
||||
.stringPrevious
|
||||
!text "< Pre"
|
||||
!byte $76 ; 'v' inverse
|
||||
!text "ious",0
|
||||
!text "< "
|
||||
!byte $10 ; 'P' inverse
|
||||
!text "revious game",0
|
||||
|
||||
.viewNext
|
||||
!byte ID_NEXT ; view ID
|
||||
!byte 65 ; left
|
||||
!byte 66 ; left
|
||||
!byte 2 ; top
|
||||
!byte 13 ; width
|
||||
!word callback_next ; callback
|
||||
@ -266,69 +296,93 @@ RepaintSomeViews
|
||||
!byte $0E ; 'N' inverse
|
||||
!text "ext game >",0
|
||||
|
||||
.viewOptions
|
||||
!byte ID_OPTIONS ; view ID
|
||||
!byte 34 ; left
|
||||
!byte 2 ; top
|
||||
!byte 12 ; width
|
||||
!word callback_options ; callback
|
||||
!word .stringOptions
|
||||
.stringOptions
|
||||
!byte $13 ; 'S' inverse
|
||||
!text "ettings",0
|
||||
|
||||
.viewHR
|
||||
!byte ID_HR ; view ID
|
||||
!byte 0 ; style
|
||||
!byte 1 ; left
|
||||
!byte 4 ; top
|
||||
!byte 78 ; visible width
|
||||
!byte 1 ; visible height
|
||||
!byte 78 ; width
|
||||
!byte 1 ; height
|
||||
.stringHR
|
||||
!fill 78,83
|
||||
!byte 0
|
||||
|
||||
.viewPlay
|
||||
!byte ID_PLAY ; view ID
|
||||
!byte 34 ; left
|
||||
!byte 10 ; top
|
||||
!byte 66 ; left
|
||||
!byte 6 ; top
|
||||
!byte 13 ; width
|
||||
!word callback_play ; callback
|
||||
!word .stringPlay ; caption
|
||||
.stringPlay
|
||||
!byte $10 ; 'P' inverse
|
||||
!text "lay game",0
|
||||
|
||||
.viewClues
|
||||
!byte ID_CLUES ; view ID
|
||||
!byte 66 ; left
|
||||
!byte 7 ; top
|
||||
!byte 11 ; width
|
||||
!word callback_clues ; callback
|
||||
!word .stringClues ; caption
|
||||
.stringClues
|
||||
!byte $03 ; 'C' inverse
|
||||
!text "lues",0
|
||||
!byte 144
|
||||
!text "lay "
|
||||
!byte $67 ; 'g' inverse
|
||||
!text "ame",0
|
||||
|
||||
.viewBoxArt
|
||||
!byte ID_BOXART ; view ID
|
||||
!byte 66 ; left
|
||||
!byte 9 ; top
|
||||
!byte 11 ; width
|
||||
!byte 8 ; top
|
||||
!byte 13 ; width
|
||||
!word callback_boxart ; callback
|
||||
!word .stringBoxArt ; caption
|
||||
.stringBoxArt
|
||||
!byte $02 ; 'B' inverse
|
||||
!text "ox art",0
|
||||
!byte $01 ; 'A' inverse
|
||||
!text "rtwork",0
|
||||
|
||||
.viewOptions
|
||||
!byte ID_OPTIONS ; view ID
|
||||
.viewClues
|
||||
!byte ID_CLUES ; view ID
|
||||
!byte 66 ; left
|
||||
!byte 11 ; top
|
||||
!byte 11 ; width
|
||||
!word callback_options ; callback
|
||||
!word .stringOptions ; caption
|
||||
.stringOptions
|
||||
!byte $0F ; 'O' inverse
|
||||
!text "ptions",0
|
||||
!byte 10 ; top
|
||||
!byte 13 ; width
|
||||
!word callback_clues ; callback
|
||||
!word .stringClues ; caption
|
||||
.stringClues
|
||||
!byte $08 ; 'H' inverse
|
||||
!text "ints",0
|
||||
|
||||
.viewVersions
|
||||
!byte ID_VERSIONS ; view ID
|
||||
!byte 66 ; left
|
||||
!byte 12 ; top
|
||||
!byte 13 ; width
|
||||
!word callback_versions ; callback
|
||||
!word .stringVersions ; caption
|
||||
.stringVersions
|
||||
!byte $12 ; 'R' inverse
|
||||
!text "evisions",0
|
||||
|
||||
.viewInfo
|
||||
!byte ID_INFO ; view ID
|
||||
!byte 0 ; style
|
||||
!byte 30 ; left
|
||||
!byte 2 ; top
|
||||
!byte 20 ; visible width
|
||||
!byte 7 ; visible height
|
||||
!byte 20 ; width
|
||||
!byte 7 ; height
|
||||
!byte 0 ; left
|
||||
!byte 6 ; top
|
||||
!byte 65 ; visible width
|
||||
!byte 6 ; visible height
|
||||
!byte 65 ; width
|
||||
!byte 6 ; height
|
||||
|
||||
.viewDescription
|
||||
!byte ID_DESCRIPTION ; view ID
|
||||
!byte 2 ; style
|
||||
!byte 1 ; left
|
||||
.viewDescriptionMinHeight
|
||||
!byte 15 ; top
|
||||
!byte 77 ; visible width
|
||||
!byte 8 ; visible height
|
||||
!byte 77 ; width
|
||||
.viewDescriptionHeight
|
||||
!byte 39 ; height
|
||||
}
|
||||
|
@ -6,15 +6,7 @@
|
||||
!to "build/PITCH.DARK",plain
|
||||
*=$6000
|
||||
|
||||
lda #0 ; set Z flag always
|
||||
!cpu 65816
|
||||
rep #2 ; clear Z flag on 65816 only
|
||||
!cpu 65c02
|
||||
beq + ; skip GS-specific code on non-GS machines (required, will crash on //c, grr)
|
||||
lda $C029
|
||||
and #$1F
|
||||
sta $C029 ; set GS NEWVIDEO mode to turn off linearize
|
||||
+ jmp Start
|
||||
jmp Start
|
||||
.weeguiFilename
|
||||
!byte 10
|
||||
!raw "LIB/WEEGUI"
|
||||
|
Loading…
x
Reference in New Issue
Block a user