updated DHGR artwork

This commit is contained in:
4am 2021-01-25 22:51:37 -05:00
parent 087ca8ea90
commit 54987f95b1
35 changed files with 14 additions and 3 deletions

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Pitch Dark is a frontend for exploring and playing Infocom text adventures. Copyright 2018-2021 4am https://github.com/a2-4am/pitch-dark ~ On Beyond Z-Machine! is a ProDOS port of Infocom's Z-Machine interpreters. Copyright 2018-2020 qkumba based on code from six different games copyright 1979-1988 Infocom, Inc. ~ WeeGUI is a compact, easy-to-use GUI library for 8-bit Apple II computers. Copyright 2014-2018 Quinn Dunki https://github.com/blondie7575/WeeGUI/ ~ Artwork was scanned from original retail boxes and converted to Apple II native formats with the help of Bmp2DHR copyright 2014 Bill Buckels A2FCBmp copyright 2012-5 Bill Buckels buckshot copyright 2017 Dagen Brock https://www.appleoldies.ca/bmp2dhr/ https://apple2.gs/buckshot/ ~ The PRIZM Project (Pretty Reliable Invisiclues for Z-Machine) are genuine Infocom Invisiclues, accessible in your favorite Z-Machine interpreter. Copyright 1999 Digby McWiggle and Steven Marsh Compiled, edited, and Z-coded by Digby McWiggle and Steven Marsh from material supplied by Henrik Dittmann, Paul David Doherty, Volker Blasius, and Mike Threepoint Thanks also to Brian Hall, L. Ross Raszewski, and Graham Nelson http://www.waitingforgo.com/ (offline) ~ Games, descriptions, and artwork are copyright 1979-1988 Infocom, Inc. Invisiclues are copyright 1993, 1999 Activision, Inc. Zork and all other game names are registered trademarks of Activision. [EOF]
Pitch Dark is a frontend for exploring and playing Infocom text adventures. Copyright 2018-2021 4am https://github.com/a2-4am/pitch-dark ~ On Beyond Z-Machine! is a ProDOS port of Infocom's Z-Machine interpreters. Copyright 2018-2020 qkumba based on code from six different games copyright 1979-1988 Infocom, Inc. ~ WeeGUI is a compact, easy-to-use GUI library for 8-bit Apple II computers. Copyright 2014-2018 Quinn Dunki https://github.com/blondie7575/WeeGUI/ ~ Artwork was scanned from original retail boxes and converted to Apple II native formats with the help of Bmp2DHR copyright 2014 Bill Buckels A2FCBmp copyright 2012-5 Bill Buckels buckshot copyright 2017 Dagen Brock ii-pix copyright 2021 Kris Kennaway https://www.appleoldies.ca/bmp2dhr/ https://apple2.gs/buckshot/ https://github.com/KrisKennaway/ii-pix ~ The PRIZM Project (Pretty Reliable Invisiclues for Z-Machine) are genuine Infocom Invisiclues, accessible in your favorite Z-Machine interpreter. Copyright 1999 Digby McWiggle and Steven Marsh Compiled, edited, and Z-coded by Digby McWiggle and Steven Marsh from material supplied by Henrik Dittmann, Paul David Doherty, Volker Blasius, and Mike Threepoint Thanks also to Brian Hall, L. Ross Raszewski, and Graham Nelson http://www.waitingforgo.com/ (offline) ~ Games, descriptions, and artwork are copyright 1979-1988 Infocom, Inc. Invisiclues are copyright 1993, 1999 Activision, Inc. Zork and all other game names are registered trademarks of Activision. [EOF]

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# Revision 4 / unreleased
- Added Zork I r119
- Added Zork II r63
- Added Suspect r14
- Added Planetfall r42 ("modern" version)
- Remade DHGR box art with new tool by Kris Kennaway
- Paged catalog now works properly with more than two pages
- Artwork on IIgs now falls back to DHGR if SHR file is not available
- Fixed some misspellings
# Revision 3 / serial number 20200427
- Added Mini-Zork II

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@ -228,7 +228,7 @@ creditsSectionPointers ; [array of word] address of start of each
kCreditsTop ; [array of byte] top row to draw border for each section of credits
!byte 7 ; note: stored here in reverse order compared to the credits file
!byte 2
!byte 6
!byte 5
!byte 8
!byte 8
!byte 8
@ -236,7 +236,7 @@ kCreditsTop ; [array of byte] top row to draw border fo
kCreditsHeight ; [array of byte] height of bounding box for each section of credits
!byte 10 ; note: stored here in reverse order compared to the credits file
!byte 20
!byte 12
!byte 14
!byte 8
!byte 9
!byte 8