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updated DHGR artwork
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@ -1 +1 @@
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Pitch Dark is a frontend for exploring
and playing Infocom text adventures.
Copyright 2018-2021 4am
https://github.com/a2-4am/pitch-dark
~
On Beyond Z-Machine! is a ProDOS port
of Infocom's Z-Machine interpreters.
Copyright 2018-2020 qkumba
based on code from six different games
copyright 1979-1988 Infocom, Inc.
~
WeeGUI is a compact, easy-to-use GUI
library for 8-bit Apple II computers.
Copyright 2014-2018 Quinn Dunki
https://github.com/blondie7575/WeeGUI/
~
Artwork was scanned from original
retail boxes and converted to Apple II
native formats with the help of
Bmp2DHR copyright 2014 Bill Buckels
A2FCBmp copyright 2012-5 Bill Buckels
buckshot copyright 2017 Dagen Brock
https://www.appleoldies.ca/bmp2dhr/
https://apple2.gs/buckshot/
~
The PRIZM Project (Pretty Reliable
Invisiclues for Z-Machine) are genuine
Infocom Invisiclues, accessible in
your favorite Z-Machine interpreter.
Copyright 1999 Digby McWiggle and
Steven Marsh
Compiled, edited, and Z-coded by Digby
McWiggle and Steven Marsh from material
supplied by Henrik Dittmann, Paul David
Doherty, Volker Blasius, and Mike
Threepoint
Thanks also to Brian Hall, L. Ross
Raszewski, and Graham Nelson
http://www.waitingforgo.com/ (offline)
~
Games, descriptions, and artwork are
copyright 1979-1988 Infocom, Inc.
Invisiclues are copyright 1993, 1999
Activision, Inc.
Zork and all other game names are
registered trademarks of Activision.
[EOF]
|
Pitch Dark is a frontend for exploring
and playing Infocom text adventures.
Copyright 2018-2021 4am
https://github.com/a2-4am/pitch-dark
~
On Beyond Z-Machine! is a ProDOS port
of Infocom's Z-Machine interpreters.
Copyright 2018-2020 qkumba
based on code from six different games
copyright 1979-1988 Infocom, Inc.
~
WeeGUI is a compact, easy-to-use GUI
library for 8-bit Apple II computers.
Copyright 2014-2018 Quinn Dunki
https://github.com/blondie7575/WeeGUI/
~
Artwork was scanned from original
retail boxes and converted to Apple II
native formats with the help of
Bmp2DHR copyright 2014 Bill Buckels
A2FCBmp copyright 2012-5 Bill Buckels
buckshot copyright 2017 Dagen Brock
ii-pix copyright 2021 Kris Kennaway
https://www.appleoldies.ca/bmp2dhr/
https://apple2.gs/buckshot/
https://github.com/KrisKennaway/ii-pix
~
The PRIZM Project (Pretty Reliable
Invisiclues for Z-Machine) are genuine
Infocom Invisiclues, accessible in
your favorite Z-Machine interpreter.
Copyright 1999 Digby McWiggle and
Steven Marsh
Compiled, edited, and Z-coded by Digby
McWiggle and Steven Marsh from material
supplied by Henrik Dittmann, Paul David
Doherty, Volker Blasius, and Mike
Threepoint
Thanks also to Brian Hall, L. Ross
Raszewski, and Graham Nelson
http://www.waitingforgo.com/ (offline)
~
Games, descriptions, and artwork are
copyright 1979-1988 Infocom, Inc.
Invisiclues are copyright 1993, 1999
Activision, Inc.
Zork and all other game names are
registered trademarks of Activision.
[EOF]
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@ -1,3 +1,14 @@
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# Revision 4 / unreleased
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- Added Zork I r119
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- Added Zork II r63
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- Added Suspect r14
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- Added Planetfall r42 ("modern" version)
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- Remade DHGR box art with new tool by Kris Kennaway
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- Paged catalog now works properly with more than two pages
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- Artwork on IIgs now falls back to DHGR if SHR file is not available
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- Fixed some misspellings
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# Revision 3 / serial number 20200427
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# Revision 3 / serial number 20200427
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- Added Mini-Zork II
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- Added Mini-Zork II
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@ -228,7 +228,7 @@ creditsSectionPointers ; [array of word] address of start of each
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kCreditsTop ; [array of byte] top row to draw border for each section of credits
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kCreditsTop ; [array of byte] top row to draw border for each section of credits
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!byte 7 ; note: stored here in reverse order compared to the credits file
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!byte 7 ; note: stored here in reverse order compared to the credits file
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!byte 2
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!byte 2
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!byte 6
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!byte 5
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!byte 8
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!byte 8
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!byte 8
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!byte 8
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!byte 8
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!byte 8
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@ -236,7 +236,7 @@ kCreditsTop ; [array of byte] top row to draw border fo
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kCreditsHeight ; [array of byte] height of bounding box for each section of credits
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kCreditsHeight ; [array of byte] height of bounding box for each section of credits
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!byte 10 ; note: stored here in reverse order compared to the credits file
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!byte 10 ; note: stored here in reverse order compared to the credits file
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!byte 20
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!byte 20
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!byte 12
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!byte 14
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!byte 8
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!byte 8
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!byte 9
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!byte 9
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!byte 8
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!byte 8
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