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check initial radio button in resume dialog based on last save slot
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@ -9,6 +9,7 @@
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;
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; Public variables
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; - gHasSavedGames 0=false, 1=true (set in CheckForSavedGames)
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; - gLastSavedGameSlot 0-7 (only valid if gHasSavedGames=1)
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;
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; Public constants (keys in gOptionsStore)
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; - kHasArtwork
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@ -25,6 +26,8 @@ gOptionsStore
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!word $FDFD ; set in LoadGameInfo
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gHasSavedGames
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!byte 0
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gLastSavedGameSlot
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!byte 0
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kHasArtwork
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!byte 7
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!raw "ARTWORK"
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@ -191,7 +194,16 @@ CheckForSavedGames
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lda blocks
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cmp #$06 ; file exists but is small -> no saved games (.Z4/.Z5 files have a 5 block 'empty' .sav file)
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bcc .no
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.yes lda #1
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.yes lda auxtype ; if low byte of auxtype is $3x, x is the last save slot
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and #$F0
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cmp #$30
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bne +
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lda auxtype
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and #$0F
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!byte $2C
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+ lda #$FF ; no save slot
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sta gLastSavedGameSlot
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lda #1
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!byte $2C
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.no lda #0
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sta gHasSavedGames
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@ -107,8 +107,11 @@ ResumeDialog
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jsr CreateRadio
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!word kViewResumeNewGame
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; TODO set proper radio button based on ZINFO
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lda #ID_RESUME_NEWGAME
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lda gLastSavedGameSlot ; initial checked radio button = last save slot + 1
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bmi +
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inc
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!byte $2C
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+ lda #ID_RESUME_NEWGAME ; if last save slot is invalid, just check 'new game'
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ldx #WGSelectView
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jsr WeeGUI
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lda #1
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