add some sample .sav files for development
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43fb914349
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3
Makefile
3
Makefile
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@ -44,6 +44,9 @@ dsk: md asm
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/LIB/" "build/ONBEYONDZ4"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/LIB/" "build/ONBEYONDZ5"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/LIB/" "build/ONBEYONDZ5U"
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# TODO remove these save game files, just here for development
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/Z/WISHBRINGER/" "res/R69.850920.SAV"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/Z/ZORK.I/" "res/R88.840726.SAV"
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txt: dsk
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mkdir -p build/text
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Binary file not shown.
Binary file not shown.
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@ -11,3 +11,6 @@ ONBEYONDZ5=Type(06),AuxType(3000),Access(C3)
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ONBEYONDZ5U=Type(06),AuxType(3000),Access(C3)
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WEEGUI=Type(06),AuxType(4000),Access(C3)
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DHRSLIDE.SYSTEM=Type(FF),AuxType(2000),Access(C3)
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# TODO remove these save game files, just here for development
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R69.850920.SAV=Type(06),AuxType(0032),Access(C3)
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R88.840726.SAV=Type(06),AuxType(0037),Access(C3)
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@ -25,8 +25,6 @@ ID_DESCRIPTION = 9
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gViewInUse
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!byte 0,1,1,1,1,0,0,0,1,1,0,0,0,0,0
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!zone {
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;------------------------------------------------------------------------------
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; CreateViews
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; call WeeGUI to create all application views
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@ -34,41 +32,42 @@ gViewInUse
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; in: WeeGUI loaded and initialized
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; out: all registers and flags clobbered
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;------------------------------------------------------------------------------
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!zone {
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CreateViews
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jsr CreateButton ; create various buttons
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!word .viewPrevious
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!word kViewPrevious
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jsr CreateButton
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!word .viewOptions
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!word kViewOptions
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jsr CreateButton
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!word .viewNext
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!word kViewNext
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lda gHasSavedGames
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beq .wantPlayButton
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jsr CreateButton
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!word .viewResume
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!word kViewResume
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bra .donePlayOrResume
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.wantPlayButton
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jsr CreateButton
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!word .viewPlay
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!word kViewPlay
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.donePlayOrResume
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jsr CreateConditionalButton
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!byte ID_BOXART
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!word .viewBoxArt
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!word kViewBoxArt
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!word kHasArtwork
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jsr CreateConditionalButton
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!byte ID_HINTS
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!word .viewHints
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!word kViewHints
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!word kHasHints
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jsr CreateConditionalButton
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!byte ID_VERSIONS
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!word .viewVersions
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!word kViewVersions
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!word kHasVersions
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ldx #WGCreateView ; create borderless frame for game title and info
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+LDADDR .viewInfo
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+LDADDR kViewInfo
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+STAY PARAM0
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jsr WeeGUI
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ldx #WGViewSetAction
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@ -77,13 +76,14 @@ CreateViews
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jsr WeeGUI
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ldx #WGCreateView ; create scrollable frame for game description text
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+LDADDR .viewDescription
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+LDADDR kViewDescription
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+STAY PARAM0
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jsr WeeGUI
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ldx #WGViewSetAction
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+LDADDR paintDescriptionView
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+STAY PARAM0
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jmp WeeGUI
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}
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;------------------------------------------------------------------------------
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; PaintAllViews
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@ -94,6 +94,7 @@ CreateViews
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; out: all registers and flags clobbered
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; $00/$01 clobbered
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;------------------------------------------------------------------------------
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!zone {
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PaintAllViews
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ldx #WGViewPaintAll ; repaint all views that can be painted automatically
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jsr WeeGUI
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@ -101,6 +102,7 @@ PaintAllViews
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jsr paintHR
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jsr paintInfoView
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jmp paintDescriptionView
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}
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;------------------------------------------------------------------------------
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; RepaintIfDirty
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@ -111,6 +113,7 @@ PaintAllViews
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; LoadGameInfo has been called to load new game description text
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; out: all registers and flags clobbered
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;------------------------------------------------------------------------------
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!zone {
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RepaintIfDirty
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lda gMainScreenPaintDirty
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beq +
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@ -124,10 +127,12 @@ RepaintIfDirty
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+ rts
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gMainScreenPaintDirty
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!byte 0
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}
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;------------------------------------------------------------------------------
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; internal functions
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!zone {
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paintHR
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lda #4
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sta PARAM1
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@ -230,100 +235,100 @@ resetDescriptionViewScrolling
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lda #0
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jmp WeeGUI
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.viewPrevious
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kViewPrevious
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!byte ID_PREVIOUS ; view ID
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!byte 1 ; left
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!byte 2 ; top
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!byte 13 ; width
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!word callback_previous ; callback
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!word .stringPrevious ; caption
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.stringPrevious
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!word kStringPrevious ; caption
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kStringPrevious
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!text "< "
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!byte $10 ; 'P' inverse
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!text "revious",0
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.viewNext
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kViewNext
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!byte ID_NEXT ; view ID
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!byte 66 ; left
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!byte 2 ; top
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!byte 13 ; width
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!word callback_next ; callback
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!word .stringNext ; caption
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.stringNext
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!word kStringNext ; caption
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kStringNext
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!byte $0E ; 'N' inverse
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!text "ext game >",0
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.viewOptions
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kViewOptions
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!byte ID_OPTIONS ; view ID
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!byte 34 ; left
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!byte 2 ; top
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!byte 12 ; width
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!word callback_options ; callback
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!word .stringOptions
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.stringOptions
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!word kStringOptions
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kStringOptions
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!byte $13 ; 'S' inverse
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!text "ettings",0
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.viewPlay
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kViewPlay
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!byte ID_PLAY ; view ID
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!byte 66 ; left
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!byte 6 ; top
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!byte 13 ; width
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!word callback_play ; callback
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!word .stringPlay ; caption
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.stringPlay
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!word kStringPlay ; caption
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kStringPlay
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!byte 144
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!text "lay "
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!byte $67 ; 'g' inverse
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!text "ame",0
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.viewResume
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kViewResume
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!byte ID_PLAY ; view ID
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!byte 66 ; left
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!byte 6 ; top
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!byte 13 ; width
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!word callback_resume ; callback
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!word .stringResume ; caption
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.stringResume
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!word kStringResume ; caption
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kStringResume
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!byte 146
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!text "esume "
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!byte $67 ; 'g' inverse
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!text "ame",0
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.viewBoxArt
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kViewBoxArt
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!byte ID_BOXART ; view ID
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!byte 66 ; left
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!byte 8 ; top
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!byte 13 ; width
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!word callback_boxart ; callback
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!word .stringBoxArt ; caption
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.stringBoxArt
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!word kStringBoxArt ; caption
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kStringBoxArt
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!byte $01 ; 'A' inverse
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!text "rtwork",0
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.viewHints
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kViewHints
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!byte ID_HINTS ; view ID
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!byte 66 ; left
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!byte 10 ; top
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!byte 13 ; width
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!word callback_clues ; callback
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!word .stringHints ; caption
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.stringHints
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!word kStringHints ; caption
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kStringHints
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!byte $08 ; 'H' inverse
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!text "ints",0
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.viewVersions
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kViewVersions
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!byte ID_VERSIONS ; view ID
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!byte 66 ; left
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!byte 12 ; top
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!byte 13 ; width
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!word callback_versions ; callback
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!word .stringVersions ; caption
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.stringVersions
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!word kStringVersions ; caption
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kStringVersions
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!byte $12 ; 'R' inverse
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!text "evisions",0
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.viewInfo
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kViewInfo
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!byte ID_INFO ; view ID
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!byte 0 ; style
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!byte 0 ; left
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!byte 65 ; width
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!byte 6 ; height
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.viewDescription
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kViewDescription
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!byte ID_DESCRIPTION ; view ID
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!byte 2 ; style
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!byte 1 ; left
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