diff --git a/notes/game-descriptions.txt b/notes/game-descriptions.txt index 5b91bf1..811b33a 100644 --- a/notes/game-descriptions.txt +++ b/notes/game-descriptions.txt @@ -3,7 +3,7 @@ 1986 Mystery -Difficulty: ***.. +Difficulty: ^^^&& Spurred by your natural curiosity, you stick around after the show in the @@ -34,7 +34,7 @@ Every circus has its seedy underside. But few are as dangerous as this. 1984 Adventure -Difficulty: ***.. +Difficulty: ^^^&& In Cutthroats, you are a skilled diver living on Hardscrabble Island, a @@ -55,7 +55,7 @@ story, you may find yourself diving for a different treasure. 1982 Mystery -Difficulty: ***** +Difficulty: ^^^^^ A wealthy industrialist, Mr. Marshall Robner, locked himself in the upstairs @@ -83,7 +83,7 @@ facts better than any other, and you will know it when you reach it. 1983 Fantasy -Difficulty: ***.. +Difficulty: ^^^&& Welcome to the World of the Enchanter saga - a world where magic is @@ -115,7 +115,7 @@ observation and quick wits. 1984 Sci-Fi -Difficulty: ***.. +Difficulty: ^^^&& Don't Panic! @@ -145,7 +145,7 @@ befuddle yourself. 1987 Adventure -Difficulty: ***.. +Difficulty: ^^^&& As a child, you spent most of your summers with your Aunt Hildegard and @@ -171,7 +171,7 @@ house, not too far from Hollywood... 1983 Adventure -Difficulty: ****. +Difficulty: ^^^^& You like to think of yourself as a bold and adventurous soldier of fortune, @@ -197,7 +197,7 @@ reputation and self-esteem, are at stake. For you are branded INFIDEL. 1986 Comedy -Difficulty: ***.. +Difficulty: ^^^&& 1936. In the United States, a new miracle fabric called nylon is becoming @@ -234,7 +234,7 @@ of Phobos and save humanity! Are you "up" for the job? 1987 Horror -Difficulty: ***.. +Difficulty: ^^^&& In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a @@ -258,7 +258,7 @@ lead to sights so horrifying that they will feed your nightmares for weeks. 1986 Mystery -Difficulty: **... +Difficulty: ^^&&& In Moonmist, you are a famous young American detective. An old friend, @@ -283,7 +283,7 @@ These mysteries and others are waiting to test your wits in Moonmist. 1983 Sci-Fi -Difficulty: ***.. +Difficulty: ^^^&& After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year @@ -320,7 +320,7 @@ out for the Stellar Patrol... 1987 Romance -Difficulty: **... +Difficulty: ^^&&& Plundered Hearts is set in the late 1600s, where you are living the gentle @@ -340,7 +340,7 @@ encounter danger, adventure ... and more than a touch of romance. 1984 Adventure -Difficulty: *.... +Difficulty: ^&&&& Welcome to the world of Infocom's junior interactive fiction, a world where: @@ -365,7 +365,7 @@ monster that is attacking it! 1984 Fantasy -Difficulty: ****. +Difficulty: ^^^^& Welcome to the World of the Enchanter saga - a world where magic is @@ -404,7 +404,7 @@ And now, unbeknownst to you, Belboz has vanished. 1985 Fantasy -Difficulty: ***** +Difficulty: ^^^^^ Welcome to the World of the Enchanter saga - a world founded on magic, where @@ -431,7 +431,7 @@ conclave that the final conflict between good and evil begins to unfold. 1982 Sci-Fi -Difficulty: ***** +Difficulty: ^^^^^ The year is 2186. Humanity has established colonies on the moon, Mars, and @@ -468,7 +468,7 @@ from the outer fringes of the galaxy. 1987 Sci-Fi -Difficulty: ****. +Difficulty: ^^^^& After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year @@ -517,7 +517,7 @@ for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms... 1984 Mystery -Difficulty: ****. +Difficulty: ^^^^& Halloween night. @@ -544,7 +544,7 @@ The murderer is in your midst, laughing behind your back. 1983 Sci-Fi -Difficulty: ***** +Difficulty: ^^^^^ You are the Central Mentality on an advanced semi-automated planet. You were @@ -570,7 +570,7 @@ robots, you must save the planet from destruction. 1985 Fantasy -Difficulty: **... +Difficulty: ^^&&& In Wishbringer, you're a postal clerk in a small seaside village called @@ -591,7 +591,7 @@ your town safe again. And you only have a few hours! 1984 Mystery -Difficulty: ***.. +Difficulty: ^^^&& In The Witness, you are a police detective working near Los Angeles. The @@ -626,7 +626,7 @@ it. 1980 Fantasy -Difficulty: ***.. +Difficulty: ^^^&& Welcome to ZORK! You are about to experience a classic interactive fantasy, @@ -652,7 +652,7 @@ ZORK II: THE WIZARD 1981 Fantasy -Difficulty: ****. +Difficulty: ^^^^& Welcome to ZORK! You are about to experience a classic interactive fantasy, @@ -676,7 +676,7 @@ realm, is to avoid his capricious tricks and learn to control his magic. 1982 Fantasy -Difficulty: ****. +Difficulty: ^^^^& Welcome to ZORK! You are about to experience a classic interactive fantasy, diff --git a/res/work.po b/res/work.po index 88cbd62..4131b1c 100644 Binary files a/res/work.po and b/res/work.po differ diff --git a/src/config.a b/src/config.a index 153e128..5736c87 100644 --- a/src/config.a +++ b/src/config.a @@ -113,6 +113,7 @@ subdirectories ; length of this array must = kNumberOfGame !byte 8 !raw "ZORK.III" +!zone { LoadGameInfo stz .path lda # closed-apple mousetext + bne + + lda #$40 + sta ($00) ++ cmp #$26 ; '&' -> open-apple mousetext + bne + + lda #$41 + sta ($00) ++ cmp #$5B ; '[' is section name start delimiter + beq .startsectionname + cmp #$5D ; ']' is section name end delimiter + beq .endsectionname + bit bInSectionName + bmi .parsesectionname + bvs .next + bit bFoundCR + bpl .next + stz bFoundCR + lda iSection + beq .next +; We found the start of the first line after the end of the section name. +; Save this address in the sectionPointers array. + asl + tax + lda $00 + sta sectionPointers-2,x + lda $01 + sta sectionPointers-1,x + stz iSection + bra .next +.startsectionname + lda #%11000000 + sta bInSectionName + bra .next +.endsectionname + stz bInSectionName + bra .next +.parsesectionname + pha + lda #%01000000 + sta bInSectionName + pla + cmp #$69 ; 'i'nfo + beq .info + cmp #$64 ; 'd'escription + beq .description + cmp #$76 ; 'v'ersions + beq .versions + bne .next +.info + lda #1 + !byte $2C ; hide next LDA +.description + lda #2 + !byte $2C ; hide next LDA +.versions + lda #3 + sta iSection + inc iSectionsFound +.next + inc $00 + bne + + inc $01 ++ dec $02 + bne + + dec $03 + bmi .done ++ jmp parseloop +.done + lda iSectionsFound + cmp #$03 + bne + + clc + rts ++ sec + rts +.BEGIN_PARSER_DATA +bInSectionName + !byte 0 +bFoundCR + !byte 0 +iSection + !byte 0 +iSectionsFound + !byte 0 + +sectionPointers ; array of pointers to start of each section (order matches constants used by parser) +addrInfo + !word 0 +addrDescription + !word 0 +addrVersions + !word 0 +.END_PARSER_DATA addToPath sta $00 @@ -157,3 +275,4 @@ addToPath !byte $FD ; set at runtime .pathbuffer !fill 64 ; enough zeroes for any ProDOS pathname +}