mirror of
https://github.com/a2-4am/pitch-dark.git
synced 2024-06-04 20:29:29 +00:00
add several games, master text files are in text directory now, switch to Cadius for moving files into disk images
This commit is contained in:
parent
bbb4f18aff
commit
e70957ebd5
25
Makefile
25
Makefile
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@ -9,26 +9,31 @@
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# adapted by 4am on 2018-01-07
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#
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DISK=pitchdark.po
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# third-party tools required to build
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# https://sourceforge.net/projects/acme-crossass/
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ACME=acme
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# https://sourceforge.net/projects/applecommander/
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AC=bin/AppleCommander.jar
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DISK=pitchdark.po
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MASTERDISK=res/$(DISK)
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BUILDDISK=build/$(DISK)
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# https://www.brutaldeluxe.fr/products/crossdevtools/cadius/
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# https://github.com/mach-kernel/cadius
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CADIUS=cadius
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asm:
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mkdir -p build
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cd src && $(ACME) pitchdark.a
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cp $(MASTERDISK) $(BUILDDISK)
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java -jar $(AC) -p $(BUILDDISK) "PITCH.DARK" bin 0x6000 < "build/PITCH.DARK#066000"
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cp res/$(DISK) build/
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cp res/_FileInformation.txt build/
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$(CADIUS) ADDFILE build/$(DISK) "/PDBOOT/" "build/PITCH.DARK"
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txt:
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mkdir -p build/text
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$(PY3) bin/textnormalize.py text/*
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cd build && $(CADIUS) ADDFOLDER $(DISK) "/PDBOOT/TEXT" text
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clean:
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rm -rf build/
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mount:
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osascript bin/V2Make.scpt "`pwd`" $(BUILDDISK)
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osascript bin/V2Make.scpt "`pwd`" build/$(DISK)
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all: clean asm mount
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all: clean asm txt mount
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Binary file not shown.
26
bin/textnormalize.py
Executable file
26
bin/textnormalize.py
Executable file
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@ -0,0 +1,26 @@
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#!/usr/bin/env python3
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import sys
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fileinfo = []
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for f in sys.argv[1:]:
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linelength = 0
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with open(f) as buffer:
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lines = buffer.readlines()
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shortf = f.replace(".txt", "").replace("text/", "").upper()
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newf = "build/text/" + shortf
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fileinfo.append(shortf + "=Type(04),AuxType(0000),VersionCreate(70),MinVersion(BE),Access(C3)")
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with open(newf, 'w') as buffer:
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for l in lines:
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l = l[:-1]
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if not l:
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linelength = 0
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if l and linelength:
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l = l + ' '*(linelength-len(l))
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buffer.write(l + "\n")
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if l.startswith("[info]"):
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linelength = 20
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elif l.startswith("[description]"):
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linelength = 77
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with open("build/text/_FileInformation.txt", "w") as infobuff:
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infobuff.write("\r\n".join(fileinfo))
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File diff suppressed because it is too large
Load Diff
2
res/_FileInformation.txt
Normal file
2
res/_FileInformation.txt
Normal file
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@ -0,0 +1,2 @@
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PITCH.DARK=Type(06),AuxType(6000),VersionCreate(70),MinVersion(BE),Access(C3)
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BIN
res/pitchdark.po
BIN
res/pitchdark.po
Binary file not shown.
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@ -205,7 +205,7 @@ LoadGameInfo
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sta $03
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parseloop
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lda ($00)
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cmp #$0D ; CR -> 0x00 (WeeGUI wants null-terminated strings)
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cmp #$0A ; LF -> 0x00 (WeeGUI wants null-terminated strings)
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bne .notCR
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lda #$00
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sta ($00)
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@ -3,7 +3,7 @@
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!cpu 65c02
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!ct "lcase.ct"
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!to "../build/PITCH.DARK#066000",plain
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!to "../build/PITCH.DARK",plain
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*=$6000
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lda #0 ; set Z flag always
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@ -7,7 +7,7 @@
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; - LoadGlobalPreferences
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!zone {
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kDefaultGame = 22 ; Zork I -- TODO fix this after adding other games
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kDefaultGame = 0 ; Zork I -- TODO fix this after adding other games
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kPrefsRecord = $0800
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kPrefsLength = 1
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kPrefsCurrentGame = kPrefsRecord + 0
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36
text/amfv.txt
Normal file
36
text/amfv.txt
Normal file
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@ -0,0 +1,36 @@
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[info]
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A MIND FOREVER
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VOYAGING
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1985 Sci-Fi
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Difficulty: ^^^^^&
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[description]
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It's 2031. The world is on the brink of chaos. In the United States of
|
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North America, spiraling crime and unemployment rates, decayed school
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systems and massive government regulations have led to a lazy, contentious
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society.
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To reverse this critical situation, government and industry leaders have
|
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developed a Plan combining the economic freedom and strong moral values of
|
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the 1950's with the technological advancements of the 21st century. Will
|
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the Plan ensure peace and prosperity? Or will it set the earth on a suicide
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course to destruction?
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As the world's first conscious, intelligent computer, only you can visit
|
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places that have never been seen before. Only you can view the future. And
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only you know what must be done to save humanity.
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A major departure for Infocom, A Mind Forever Voyaging is reminiscent of
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such classic works of science fiction as Brave New World and 1984. You'll
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spend less time solving puzzles, as you explore realistic worlds of the
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future.
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[versions]
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R79.DEPROT.Z4=r79 / 851122 (deprotected)
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R77.DEPROT.Z4=r77 / 850814 (deprotected)
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R79.851122.Z4=r79 / 851122
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R77.850814.Z4=r77 / 850814
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|
28
text/ballyhoo.txt
Normal file
28
text/ballyhoo.txt
Normal file
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@ -0,0 +1,28 @@
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[info]
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BALLYHOO
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1986 Mystery
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Difficulty: ^^^&&
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[description]
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Spangleland! Sawdust and glitter, buffoons and cotton candy! It's a place
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where your wildest dreams come true! At least, that's what you think...
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until you get behind the scenes at the big top. Then you learn how easily
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sweet dreams can turn into nightmares.
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Beyond the spangles lies a seedy world of deception and crime. Exploring
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the tattered corners of the circus lot, you overhear a conversation about
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the owner's daughter. It seems she's been kidnapped, and the hired gumshoe
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couldn't find the nose on his face. Good samaritan that you are, you start
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poking around on your own.
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But watch your step. As the night progresses, you realize you're in as much
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danger as the little girl. For the kidnapper is lurking right there on the
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lot, trying to set you up for a permanent slot in the freak show.
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[versions]
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R97.851218.Z3=r97 / 851218
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|
49
text/beyond.zork.txt
Normal file
49
text/beyond.zork.txt
Normal file
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@ -0,0 +1,49 @@
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[info]
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BEYOND ZORK
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1987 Fantasy
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Difficulty: ^^^&&
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[description]
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Dread times have befallen the Kingdom of Quendor. The wizards have
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mysteriously disappeared. The Enchanter's Guild Hall lies in ruins.
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Villages are abandoned, drunken men mutter strange tales, and vicious
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monsters haunt the streets and wastelands. Now it falls to you, a lowly
|
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peasant, to unravel the meaning behind these ominous events. Will you
|
||||
accept the challenge?
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Of course you will. For you're a hardy adventurer, ready to confront the
|
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most fearsome foe. And in Beyond Zork, you have an arsenal of new weapons
|
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and abilities at your disposal.
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You start by designing your own character. Choose from such diverse
|
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attributes as strength, endurance, compassion, and luck, or let the
|
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computer select for you. As you venture onward, your character will evolve,
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reflecting your success in your quest.
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Beyond Zork's sophisticated new interface makes interaction more natural
|
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than ever. In the heat of battle, the special function keys let you strike
|
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the decisive blow with a single keystroke. There's even an on-screen map to
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chart your progress!
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As you grow in experience and abilities, you realize that you're being
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prepared for a great task, a task of which you know nothing... as yet. Your
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search for the answer will lead you deep underground, where unspeakable
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monsters guard the world's most fabulous treasure - the fabled Coconut of
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Quendor.
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Beyond Zork was written by Brian Moriarty, award-winning author of
|
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Wishbringer and Trinity. Fans of Infocom's fantasy series will recognise
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characters and locations from previous stories, while old and new players
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alike will enjoy exploring the Zorkian landscape as their challenge
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increases and their character grows in strength and power.
|
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|
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[versions]
|
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R57.871221.Z5=r57 / 871221
|
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R51.870923.Z5=r51 / 870923
|
||||
R49.870917.Z5=r49 / 870917
|
||||
R47.870915.Z5=r47 / 870915
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|
57
text/border.zone.txt
Normal file
57
text/border.zone.txt
Normal file
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[info]
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BORDER ZONE
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1987 Espionage
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Difficulty: ^^^^&
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|
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[description]
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||||
|
||||
Where the Iron Curtain divides East and West, the frontier is a no man's
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land between freedom and captivity, a place where moments lost or
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precautions not taken exact a toll in men's lives. In Border Zone, you
|
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cross this barrier not once, but three times, as three different characters
|
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in a fast-paced story of international intrigue
|
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|
||||
The pulse-pounding tension of espionage is heightened by the addition of
|
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real time, which ticks on regardless of your actions. As you race against
|
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the clock to complete your missions, you'll find yourself caught up in a
|
||||
spine-tingling adventure that's far more suspenseful than any spy thriller
|
||||
you've ever read.
|
||||
|
||||
The story begins on the train to Litzenburg, a peaceful country just
|
||||
outside the Iron Curtain. In the border town of Ostnitz, Constitution day
|
||||
festivities include a speech by the American ambassador. But plans are
|
||||
afoot to destabilize this key neutral territory by assassinating the
|
||||
diplomat. Speeding towards the border through the Eastern bloc country of
|
||||
Frobnia are an easy-going American businessman, an ambitious American spy
|
||||
and a ruthless KGB agent. All three are soon to become entangled in the
|
||||
assassination plot, their lives intertwining as each carries out his
|
||||
perilous assignment.
|
||||
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||||
You'll see the story from three viewpoints, as you step into the
|
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shoes of a different major character in each of the three chapters of
|
||||
Border Zone. Set in separate locations on or near the border, the
|
||||
chapters are complete stories in themselves, each with its own
|
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riveting conclusion.
|
||||
|
||||
The on-line hints in Border Zone will help you out when you need
|
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it. But hints take you only so far. Even when you know exactly what
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to do, discretion and timing are crucial as you outwit the KGB, evade
|
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a snarling pack of search dogs, make a desperate assault on the
|
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border, and count down the moments to the assassination.
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||||
|
||||
Border Zone was written by Marc Blank, a pioneer in interactive
|
||||
fiction and the author of such ground-breaking works as Zork and
|
||||
Deadline. In Border Zone, Marc takes the clever plotting and masterly
|
||||
prose of a top-notch thriller, brings it to life through interactive
|
||||
fiction, and intensifies the experience with the addition of real
|
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time.
|
||||
|
||||
So steel your nerves, and don't blow your cover, friend. You've a
|
||||
long way to go before you come in from the cold.
|
||||
|
||||
[versions]
|
||||
R9.871008.Z5=r9 / 871008
|
||||
|
45
text/bureaucracy.txt
Normal file
45
text/bureaucracy.txt
Normal file
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|||
[info]
|
||||
BUREAUCRACY
|
||||
|
||||
|
||||
1987 Comedy
|
||||
|
||||
Difficulty: ^^^^&
|
||||
|
||||
[description]
|
||||
|
||||
IMPORTANT! Our records show that you do not have a license to operate this
|
||||
software. Normally, you would be required to complete a License Application
|
||||
Form and mail it (with proof of purchase) to our Licensing Department, and
|
||||
then wait the customary four to six months for processing.
|
||||
|
||||
Luckily, for your convenience, we have, at the last minute and at great
|
||||
expense, installed a remarkable new on-line electronic application form on
|
||||
this very disk, which will be processed by our modern 24-hour computer
|
||||
service moments after you fill it in.
|
||||
|
||||
Bureaucracy! Everyone, at one time or another, feels bound up in an endless
|
||||
swathe of red tape. In Bureaucracy, best-selling humorist Douglas Adams
|
||||
draws on his own battles with beadledom to create a hilarious misadventure.
|
||||
You'll find yourself in the midst of a bureaucratic muddle so convoluted
|
||||
that you can't help but laugh.
|
||||
|
||||
You've just landed a great new job and moved to a spiffy house in a nice
|
||||
little town. You're even being sent to Paris this very afternoon for a
|
||||
combination training seminar and vacation. What could possibly go wrong?
|
||||
The answer, of course, is everything. When the bank refuses to acknowledge
|
||||
your change-of-address form, you'll find yourself entangled in a series of
|
||||
bureaucratic mishaps that take you from the feeding trough of a greedy
|
||||
llama to the lofty branches of a tree deep in the Zalagasan jungle.
|
||||
|
||||
The distinctive humor that made The Hitchhiker's Guide to the Galaxy a
|
||||
runaway success will keep you in stitches as you confront a series of
|
||||
bureaucratic puzzles and experience the thrill of outsmarting the powers
|
||||
that be.
|
||||
|
||||
[versions]
|
||||
R116.DEPROT.Z4=r116 / 870602 (deprotected)
|
||||
R86.DEPROT.Z4=r86 / 870212 (deprotected)
|
||||
R116.870602.Z4=r116 / 870602
|
||||
R86.870212.Z4=r86 / 870212
|
||||
|
27
text/cutthroats.txt
Normal file
27
text/cutthroats.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
[info]
|
||||
CUTTHROATS
|
||||
|
||||
|
||||
1984 Adventure
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
You're about to get yourself into very deep trouble.
|
||||
|
||||
You're a backwater island's top diver and foremost expert on local
|
||||
shipwrecks. Which makes you perfect for the job a band of the island's
|
||||
shadiest characters has in mind for you. It's a simple business
|
||||
proposition: all you have to do is locate and salvage a fortune in sunken
|
||||
treasure. You stand to gain millions. The only drawback is, it could cost
|
||||
you your neck. Because to successfully recover the treasure, you'll have to
|
||||
survive the perils of diving in unknown waters - and the even greater
|
||||
danger of an untrustworthy crew. But none of that will stop you from taking
|
||||
the plunge. You're the type who believes that when stakes are this high,
|
||||
even when your odds are this low, it's worth running the risks of dealing
|
||||
with Cutthroats.
|
||||
|
||||
[versions]
|
||||
R23.840809=r23 / 840809
|
||||
|
30
text/deadline.txt
Normal file
30
text/deadline.txt
Normal file
|
@ -0,0 +1,30 @@
|
|||
[info]
|
||||
DEADLINE
|
||||
|
||||
|
||||
1982 Mystery
|
||||
|
||||
Difficulty: ^^^^^
|
||||
|
||||
[description]
|
||||
|
||||
TWELVE HOURS TO SOLVE THE MYSTERY. ONE FALSE MOVE, AND THE KILLER STRIKES
|
||||
AGAIN.
|
||||
|
||||
It's Deadline, and it puts you, the keen-eyed sleuth, against a 12-hour
|
||||
time limit to solve a classic locked-door mystery. Armed only with the
|
||||
clues inside this package and your own wits, you must sift through myriads
|
||||
of evidence and motives to track down the killer. No easy feat, for all six
|
||||
of your suspects exercise free will - coming and going, scheming and
|
||||
maneuvering independently of your actions. And some of these personalities
|
||||
are so treacherous that, should you make the wrong move, one of them may do
|
||||
you in.
|
||||
|
||||
[versions]
|
||||
R27.831005.Z3=r27 / 831005
|
||||
R26.821108.Z3=r26 / 821108
|
||||
R22.820809.Z3=r22 / 820809
|
||||
R21.820512.Z3=r21 / 820512
|
||||
R19.820427.Z3=r19 / 820427
|
||||
R18.820311.Z3=r18 / 820311
|
||||
|
30
text/enchanter.txt
Normal file
30
text/enchanter.txt
Normal file
|
@ -0,0 +1,30 @@
|
|||
[info]
|
||||
ENCHANTER
|
||||
|
||||
|
||||
1983 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
In Enchanter, the first of a spellbinding series in the tradition of Zork,
|
||||
you are a novice magician whom Fate has chosen to do singlehanded combat
|
||||
with a dark and fierce power. But worldly weapons will avail you naught,
|
||||
for your foe is the Evil Warlock who holds sway over the land.
|
||||
|
||||
To defeat him, you will have to match your skills as a necromancer against
|
||||
his, casting spells you have learned from your masters in the Circle of
|
||||
Enchanters and other incantations you will acquire as you proceed on your
|
||||
quest.
|
||||
|
||||
If you succeed, you will be elevated to a seat in the illustrious Circle;
|
||||
if you fail, your land will be doomed to an eternity of darkness.
|
||||
|
||||
[versions]
|
||||
R29.860820.Z3=r29 / 860820
|
||||
R24.851118.Z3=r24 / 851118
|
||||
R16.831118.Z3=r16 / 831118
|
||||
R15.831107.Z3=r15 / 831107
|
||||
R10.830810.Z3=r10 / 830810
|
||||
|
36
text/hgttg.txt
Normal file
36
text/hgttg.txt
Normal file
|
@ -0,0 +1,36 @@
|
|||
[info]
|
||||
HITCHHIKER'S GUIDE
|
||||
TO THE GALAXY
|
||||
|
||||
1984 Sci-Fi
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
Don't Panic! Relax, because everything you need to know about playing The
|
||||
Hitchhiker's Guide to the Galaxy is contained in the pages of this manual.
|
||||
In this story, you will be Arthur Dent, a rather ordinary earth creature
|
||||
who gets swept up in a whirlwind of interstellar adventures almost beyond
|
||||
comprehension.
|
||||
|
||||
As the story begins, bulldozers are waiting to reduce your house to rubble
|
||||
to make way for a motorway bypass. While you attempt to deal with this
|
||||
problem, your rather strange friend Ford Prefect drops by to tell you that
|
||||
the Earth is about to be demolished to make way for an interstellar bypass!
|
||||
If you survive this double threat, you'll embark on a series of inter-
|
||||
galactic misadventures even funnier than your worst nightmares!
|
||||
|
||||
A special note for people who have read the book "The Hitchhiker's Guide to
|
||||
the Galaxy". Although the opening of the game is fairly similar to the
|
||||
book, the story quickly diverges, with lots of new material and different
|
||||
twists. Although familiarity with the story may make a few of the early
|
||||
puzzles easier, if you rely too heavily on this previous knowledge you will
|
||||
certainly end up getting misled.
|
||||
|
||||
[versions]
|
||||
R59.851108.Z3=r59 / 851108
|
||||
R58.851002.Z3=r58 / 851002
|
||||
R56.841221.Z3=r56 / 841221
|
||||
R47.840914.Z3=r47 / 840914
|
||||
|
47
text/hollywood.txt
Normal file
47
text/hollywood.txt
Normal file
|
@ -0,0 +1,47 @@
|
|||
[info]
|
||||
HOLLYWOOD HIJINX
|
||||
|
||||
|
||||
1987 Adventure
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
Vampire Penguins. A Corpse Line. Meltdown on Elm Street. Who could forget
|
||||
these classic Hollywood movies produced by your uncle, Buddy Burbank? But
|
||||
his greatest masterpiece has yet to be experienced... Hollywood Hijinx,
|
||||
starring you!
|
||||
|
||||
Your Uncle Buddy and Aunt Hildegarde have passed away, but their memory
|
||||
lives on in their Malibu mansion, filled with a lifetime of Hollywood
|
||||
memorabilia. And you've inherited it all, with one stipulation - you can
|
||||
only claim your booty if you find the treasures hidden throughout the
|
||||
sprawling beachfront estate. If you can't find the treasures in one night,
|
||||
you lose the whole caboodle.
|
||||
|
||||
It's just the sort of thing you'd expect from Aunt Hildegarde and Uncle
|
||||
Buddy. And their home is familiar territory: you spent your childhood
|
||||
summers there with your Cousin Herman. Although some say the house is
|
||||
haunted, you're not fooled. You know that Uncle Buddy, who wore a different
|
||||
polyester leisure suit each day of the week, was always rigging the place
|
||||
with goofy gags and booby traps.
|
||||
|
||||
Inside the house, everything is just as glitzy and full of fun as you
|
||||
remember it to be. There's the luxurious private screening room, the gold-
|
||||
plated bathroom faucets in the shape of Oscars, and the wacky props from
|
||||
old Buddy Burbank movies.
|
||||
|
||||
The Malibu estate seems like a funhouse at first. But the puzzles you must
|
||||
solve prove that Aunt Hildegarde and Uncle Buddy weren't just kidding
|
||||
around. Claiming the Burbank bundle turns out to be quite a challenge - and
|
||||
it's all in your honor.
|
||||
|
||||
Hollywood Hijinx is as zany as its author, "Hollywood" Dave Anderson. It's
|
||||
cram-packed with puzzles that will test the wits and tickle the ribs of
|
||||
both first time and experienced players.
|
||||
|
||||
[versions]
|
||||
R37.861215.Z3=r37 / 861215
|
||||
R235.861118.Z3=r235 / 861118
|
||||
|
24
text/infidel.txt
Normal file
24
text/infidel.txt
Normal file
|
@ -0,0 +1,24 @@
|
|||
[info]
|
||||
INFIDEL
|
||||
|
||||
|
||||
1983 Adventure
|
||||
|
||||
Difficulty: ^^^^&
|
||||
|
||||
[description]
|
||||
|
||||
Infidel finds you marooned by your followers in the heart of the deadly
|
||||
Egyptian Desert. A soldier of fortune by trade, you've come hither in
|
||||
search of a great lost pyramid and its untold riches. Now, alone, you must
|
||||
locate and gain entry to the tomb, decipher its hieroglyphics and unravel
|
||||
its mysteries one by one.
|
||||
|
||||
Through the Antechamber, the Barge Room, the Chamber of Ra, death will lick
|
||||
at your heels as you race to the shattering climax of this match of wits
|
||||
between you and the most ingenious architects, builders and murderers of
|
||||
all time - the ancient Egyptians.
|
||||
|
||||
[versions]
|
||||
R22.830916.Z3=r22 / 830916
|
||||
|
29
text/lgop.txt
Normal file
29
text/lgop.txt
Normal file
|
@ -0,0 +1,29 @@
|
|||
[info]
|
||||
LEATHER GOODESSES
|
||||
OF PHOBOS
|
||||
|
||||
1986 Comedy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
And now... the next exciting episode of humanoids in space!
|
||||
|
||||
How did you, a regular at Joe's Bar in Upper Sandusky, Ohio, end up on a
|
||||
Martian moon? Can you prevent the hideous space creature from abducting the
|
||||
naked heiress? Why does scratch 'n' sniff no. 2 smell so familiar? How many
|
||||
uses can you find for a rubber hose? Is it easy to remove a brass bikini?
|
||||
Is it hard to outsmart a robotoid sumo wrestler? Can you stop the Leather
|
||||
Goddesses' fiendish plan to turn all Earthlings into sex slaves?
|
||||
|
||||
Learn the answers to these burning questions in Leather Goddesses of
|
||||
Phobos, Infocom's racy spoof of 1930s pulp fiction. But first, a word from
|
||||
our sponsor: Why put up with only one playing mode, when you can have
|
||||
three? That's right, three! So whether your tastes run to Tame, Suggestive,
|
||||
or Lewd, Leather Goddesses of Phobos can satisfy you!
|
||||
|
||||
[versions]
|
||||
R59.860730.Z3=r59 / 860730
|
||||
R50.860711.Z3=r50 / 860711
|
||||
|
44
text/lurking.horror.txt
Normal file
44
text/lurking.horror.txt
Normal file
|
@ -0,0 +1,44 @@
|
|||
[info]
|
||||
THE LURKING HORROR
|
||||
|
||||
|
||||
1987 Horror
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
Ever since you arrived at G.U.E. Tech, you've heard stories about the
|
||||
creepy old campus basements and storage rooms, some so ancient that they
|
||||
contain only rotting piles of unidentifiable junk. Until now, you have
|
||||
never ventured lower than the ground floors of the monolithic classroom and
|
||||
dorm buildings, avoiding the warren of tunnels that connect them.
|
||||
|
||||
But tonight, something draws you down into the mysterious depths of the
|
||||
institute. Perhaps it's the blizzard raging outside, making the outdoors as
|
||||
threatening as anything you could imagine within. Perhaps it's the
|
||||
nightmare you had, hinting at horrific mysteries below and leaving you with
|
||||
a strange object that seems to lead you inexorably downward. Or perhaps
|
||||
it's just another way for you to avoid writing that twenty page term paper
|
||||
you have due tomorrow.
|
||||
|
||||
In any event, you soon find yourself wandering away from your computer and
|
||||
into the dark nether regions of G.U.E. Tech. Suddenly, you're in a world
|
||||
that rivals your most hideous visions, a realm of horror lurking beneath
|
||||
the calm corridors and study halls.
|
||||
|
||||
Shapes emerge from dark corners. Eerie sounds draw closer. Slimy
|
||||
passageways lead to sights so horrifying that they will feed you nightmares
|
||||
for weeks.
|
||||
|
||||
THE LURKING HORROR recalls the ghastly visions of H.P. Lovecraft and
|
||||
Stephen King, as author Dave Lebling turns an everyday world into a
|
||||
frightening web of uncertainty. The numerous puzzles will challenge both
|
||||
first-time and experienced players, and Lebling's chilling descriptions
|
||||
will leave you with images you'll never forget.
|
||||
|
||||
[versions]
|
||||
R221.870918.Z3=r221 / 870918
|
||||
R219.870912.Z3=r219 / 870912
|
||||
R203.870506.Z3=r203 / 870506
|
||||
|
23
text/mini.zork.txt
Normal file
23
text/mini.zork.txt
Normal file
|
@ -0,0 +1,23 @@
|
|||
[info]
|
||||
MINI-ZORK
|
||||
|
||||
|
||||
1987 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
This is a condensed version of Zork I, reduced to make it viable for the
|
||||
cassette-based Commodore 64. The only Infocom story file ever intended to
|
||||
be run from cassette rather than disk, Mini-Zork has been compared to a
|
||||
Reader's Digest edition of a classic. It is one of several remakings of
|
||||
Zork from the final years of Infocom.
|
||||
|
||||
In November 1990, a year after Infocom had effectively become defunct,
|
||||
Mini-Zork was given away with the British Commodore magazine "Zzap! 64"
|
||||
no. 67, which is now a collector's item.
|
||||
|
||||
[versions]
|
||||
R34.871124.Z3=r34 / 871124
|
||||
|
32
text/moonmist.txt
Normal file
32
text/moonmist.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
[info]
|
||||
MOONMIST
|
||||
|
||||
|
||||
1986 Mystery
|
||||
|
||||
Difficulty: ^^&&&
|
||||
|
||||
[description]
|
||||
|
||||
More ghosts haunt the misty sea-coast and stone ramparts of Cornwall than
|
||||
anyplace else on earth. One such soul roams Tresyllian Castle: a pale
|
||||
phantom with flaxen hair and a luminous, flowing gown. It seems like a
|
||||
fanciful legend... until the spectral "White Lady" threatens the life of
|
||||
your friend Tamara!
|
||||
|
||||
Arriving at the fog-shrouded castle, you meet a cast of eccentric
|
||||
characters ranging from a blue-blood debutante to an overly helpful butler.
|
||||
Has one of them donned the ghostly guise of the White Lady? Or has the
|
||||
drowned lover of Lord Jack, Tamara's fiance, returned to haunt her
|
||||
successor? Perhaps the spectre is seeking the valuable treasure hidden
|
||||
somewhere in the lavish rooms and secret passageways of the castle. The
|
||||
solution to the mystery, as well as the location of the treasure, changes
|
||||
in each of the four variations of Moonmist.
|
||||
|
||||
Get ready to spend the night in a haunted castle. But don't sleep too
|
||||
soundly. The next victim might be you.
|
||||
|
||||
[versions]
|
||||
R9.861022.Z3=r9 / 861022
|
||||
R4.860918.Z3=r4 / 860918
|
||||
|
48
text/nord.and.bert.txt
Normal file
48
text/nord.and.bert.txt
Normal file
|
@ -0,0 +1,48 @@
|
|||
[info]
|
||||
NORD AND BERT
|
||||
|
||||
|
||||
1987 Comedy
|
||||
|
||||
Difficulty: ^^^^^
|
||||
|
||||
[description]
|
||||
|
||||
You are standing at the edge of a barren field. A steady wind, having
|
||||
secreted away the topsoil, is now drifting sandy dirt across the plain. A
|
||||
scant sign of life here is a freshly-burrowed molehill on the ground.
|
||||
|
||||
> MAKE A MOUNTAIN OUT OF THE MOLEHILL
|
||||
|
||||
There is a tremendous rumbling in the distance, getting louder and louder,
|
||||
until it is deafening. The dirt around the molehill crumbles away as
|
||||
mighty, jagged granite peaks emerge from deep underground. The surrounding
|
||||
landscape transforms into a fertile valley before your very eyes.
|
||||
|
||||
Infocom's first collection of short stories takes you to a place where
|
||||
nothing is quite as it seems. It's a place where you really can make a
|
||||
mountain out of a molehill, where "the fur is flying" is taken literally,
|
||||
and where a bow can be turned into a beau.
|
||||
|
||||
Each of the eight stories in Nord and Bert Couldn't Make Head or Tail of It
|
||||
involves a different type of wordplay. You'll find yourself challenging
|
||||
your wits and your memory to come up with the cliches, spoonerisms, and
|
||||
other verbal trickeries needed to complete the puzzles. But don't view this
|
||||
as a hard row to hoe. Nord and Bert contains built-in hints, which you can
|
||||
call upon when the going gets rough.
|
||||
|
||||
All eight stories take place in the mixed-up town of Punster. However, no
|
||||
two contain the same people, locations, or objects. Each is played
|
||||
independently of the others, although you'll use passwords obtained in
|
||||
seven of the stories to get into the eighth. As for mapping, it's out of
|
||||
the window. You simply type where you want to go.
|
||||
|
||||
The tall tales in Nord and Bert are every bit as fun and clever as
|
||||
Infocom's other interactive fiction stories. They can each be completed in
|
||||
one sitting, making them a highly entertaining way to spend an evening,
|
||||
alone or with friends. Nord and Bert was authored by Jeff O'Neill, whose
|
||||
mind is constantly working on artful new turns of phrase.
|
||||
|
||||
[versions]
|
||||
R19.870722.Z4=r19 / 870722
|
||||
|
30
text/planetfall.txt
Normal file
30
text/planetfall.txt
Normal file
|
@ -0,0 +1,30 @@
|
|||
[info]
|
||||
PLANETFALL
|
||||
|
||||
|
||||
1983 Sci-Fi
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
"Join the Patrol, and see the Galaxy!" You took the poster's advice, bait
|
||||
and all, and marched right over to the recruitment station near your home
|
||||
on the backwater planet of Gallium. Images of exotic worlds, strange and
|
||||
colorful aliens, and Deep Space heroism had danced in your head as you
|
||||
signed the dotted line. And since that day the closest you've come to Deep
|
||||
Space heroism was scrubbing down the radioactive leper colony on Ishmael-3.
|
||||
|
||||
But suppose that jumbo fortune cookie you got at Qwang's Take-Out Asteroid
|
||||
last shore leave was right. Maybe you will indeed narrowly escape disaster.
|
||||
It's even possible that you'll actually travel to an unknown corner of the
|
||||
Universe, where you'll save a doomed planet - or die in the attempt. In
|
||||
fact, we'll guarantee it - every crumb of it - because that's just the way
|
||||
the cosmic cookie crumbles.
|
||||
|
||||
[versions]
|
||||
R37.851003.Z3=r37 / 851003
|
||||
R29.840118.Z3=r29 / 840118
|
||||
R26.831014.Z3=r26 / 831014
|
||||
R20.830708.Z3=r20 / 830708
|
||||
|
39
text/plundered.txt
Normal file
39
text/plundered.txt
Normal file
|
@ -0,0 +1,39 @@
|
|||
[info]
|
||||
PLUNDERED HEARTS
|
||||
|
||||
|
||||
1987 Romance
|
||||
|
||||
Difficulty: ^^&&&
|
||||
|
||||
[description]
|
||||
|
||||
In the 17th century, the seas are as wild as the untamed heart of a young
|
||||
woman. But when you set out on the schooner Lafond Deux, bound for the West
|
||||
Indies, your thoughts are only of your ailing father who awaits your care.
|
||||
Little do you know that your innocent journey will soon turn to dangerous
|
||||
adventure. You barely survive an encounter with pirates, whose plans for
|
||||
you include a fate worse than death. The explosives, the rocky reefs, the
|
||||
vicious crocodile - all these are obstacles which you must overcome with
|
||||
cunning and agility. True, it's not easy; but at least you can control your
|
||||
fate. What you cannot control is much more dangerous: your passion for
|
||||
Nicholas Jamison, the handsome pirate captain.
|
||||
|
||||
Tall and lean, with azure eyes that penetrate deep into your soul, he makes
|
||||
your blood quicken despite his unsavory past. When you're in his arms,
|
||||
swirling around the dance floor or secluded in the flowered depths of the
|
||||
gazebo, you are apt to forget your mission.
|
||||
|
||||
But don't dally too long with Nick. For your father is waiting, and on his
|
||||
rescue lies the fate of more than one man. Prepare for adventure on the
|
||||
high seas, lass. You'll need every bit of pluck you can muster.
|
||||
|
||||
In Plundered Hearts, Infocom brings your wildest fantasies to life. You'll
|
||||
throll to spine-tingling peril, heart-pounding romance, and challenging
|
||||
predicaments. To create this exotic adventure, author Amy Briggs read
|
||||
hundreds of romance novels, researched 17th century costumes and ships, and
|
||||
was wooed by a dashing pirate.
|
||||
|
||||
[versions]
|
||||
R26.870730.Z3=r26 / 870730
|
||||
|
31
text/seastalker.txt
Normal file
31
text/seastalker.txt
Normal file
|
@ -0,0 +1,31 @@
|
|||
[info]
|
||||
SEASTALKER
|
||||
|
||||
|
||||
1984 Adventure
|
||||
|
||||
Difficulty: ^&&&&
|
||||
|
||||
[description]
|
||||
|
||||
There's something down there in the ocean, something terrifying. And you
|
||||
have to face it - because only you can save the Aquadome, the world's first
|
||||
undersea research station.
|
||||
|
||||
The alarm sounds and your submarine, the Scimitar, is docked nearby. But
|
||||
not so fast - you haven't even tested the Scimitar in deep water, and the
|
||||
crew at the Aquadome may have a traitor in its ranks. So be careful! You
|
||||
have many possibilities to consider, mysteries to unravel, and life-and-
|
||||
death decisions to make!
|
||||
|
||||
Success won't come easily. It may not come at all - because, if you
|
||||
challenge the deep without using all your wits, you just might wind up as
|
||||
shark bait!
|
||||
|
||||
[versions]
|
||||
R16B.850603.Z3=r16 / 850603
|
||||
R16A.850515.Z3=r16 / 850515
|
||||
R15B.840522.Z3=r15 / 840522
|
||||
R15A.840501.Z3=r15 / 840501
|
||||
R86.840320.Z3=r86 / 840320
|
||||
|
32
text/sorcerer.txt
Normal file
32
text/sorcerer.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
[info]
|
||||
SORCERER
|
||||
|
||||
|
||||
1984 Fantasy
|
||||
|
||||
Difficulty: ^^^^&
|
||||
|
||||
[description]
|
||||
|
||||
Sorcerer, the second of a spellbinding fantasy series in the tradition of
|
||||
Zork, takes you on a magical tour through the darker side of Zorkian
|
||||
enchantment. Your journey begins with a cryptic diary - the last trace of
|
||||
the now-vanished Belboz the Necromancer, grand and powerful leader of the
|
||||
Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery.
|
||||
If so, the very existence of the Circle of Enchanters could be forfeit.
|
||||
|
||||
To rescue the kingdom and locate your mentor in the treacherous mists of
|
||||
time, you must gain the power and cunning of a true Sorcerer.
|
||||
|
||||
[versions]
|
||||
R18.DEPROT.Z3=r18 / 860904 (deprotected)
|
||||
R15.DEPROT.Z3=r15 / 851108 (deprotected)
|
||||
R13.DEPROT.Z3=r13 / 851021 (deprotected)
|
||||
R6.DEPROT.Z3=r6 / 840508 (deprotected)
|
||||
R4.DEPROT.Z3=r4 / 840131 (deprotected)
|
||||
R18.860904.Z3=r18 / 860904
|
||||
R15.851108.Z3=r15 / 851108
|
||||
R13.851021.Z3=r13 / 851021
|
||||
R6.840508.Z3=r6 / 840508
|
||||
R4.840131.Z3=r4 / 840131
|
||||
|
30
text/spellbreaker.txt
Normal file
30
text/spellbreaker.txt
Normal file
|
@ -0,0 +1,30 @@
|
|||
[info]
|
||||
SPELLBREAKER
|
||||
|
||||
|
||||
1985 Fantasy
|
||||
|
||||
Difficulty: ^^^^^
|
||||
|
||||
[description]
|
||||
|
||||
Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores
|
||||
the mysterious underpinnings of the Zorkian universe. A world founded on
|
||||
sorcery suddenly finds its magic failing, and only you, leader of the
|
||||
Circle of Enchanters, can uncover and destroy the cause of this paralyzing
|
||||
chaos.
|
||||
|
||||
The very core of your civilization is under siege, and only a perilous
|
||||
journey through the black foundation of magic itself will yield a chance
|
||||
for survival.
|
||||
|
||||
And although your triumph over this unknown Evil is uncertain, you must
|
||||
embark without hesitation and prove yourself the worthiest mage in the
|
||||
land.
|
||||
|
||||
[versions]
|
||||
R87.DEPROT.Z3=r87 / 860904 (deprotected)
|
||||
R63.DEPROT.Z3=r63 / 850916 (deprotected)
|
||||
R87.860904.Z3=r87 / 860904
|
||||
R63.850916.Z3=r63 / 850916
|
||||
|
22
text/starcross.txt
Normal file
22
text/starcross.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
[info]
|
||||
STARCROSS
|
||||
|
||||
|
||||
1982 Sci-Fi
|
||||
|
||||
Difficulty: ^^^^^
|
||||
|
||||
[description]
|
||||
|
||||
Starcross, Infocom's science fiction mind-bender, launches you headlong
|
||||
into the year 2186 and the depths of space. And not without good reason,
|
||||
for you are destined to rendezvous with a gargantuan starship from the
|
||||
outer fringes of the galaxy, peopled with both harmful and helpful
|
||||
beings. But the great starship serves a far larger purpose than mere
|
||||
cultural exchange. It bears a challenge that was issued eons ago, from
|
||||
light years away - and only you can meet it.
|
||||
|
||||
[versions]
|
||||
R17.821021.Z3=r17 / 821021
|
||||
R15.820901.Z3=r15 / 820901
|
||||
|
44
text/stationfall.txt
Normal file
44
text/stationfall.txt
Normal file
|
@ -0,0 +1,44 @@
|
|||
[info]
|
||||
STATIONFALL
|
||||
|
||||
|
||||
1987 Sci-Fi
|
||||
|
||||
Difficulty: ^^^^&
|
||||
|
||||
[description]
|
||||
|
||||
What a trotting krip! Since your incredible heroics in Planetfall, where
|
||||
you risked life and limb to save the planet Resida, things have hardly
|
||||
changed at all. Sure, you were promoted to Lieutenant First Class, but this
|
||||
only meant that your dull life of cleaning grotch cages was replaced by an
|
||||
equally dull life of paperwork. Now you've got another assignment tailor-
|
||||
made for a grotchbrain: pilot a spacetruck to a nearby station to pick up a
|
||||
load of trivial forms. Trot and doublt trot!
|
||||
|
||||
But all is not lost. By a happy twist of fate, your companion for the
|
||||
journey is your old pal Floyd! That's right, it's the same mischievous
|
||||
little robot, crayons and paddleball at the ready, who was your helpful
|
||||
buddy in Planetfall.
|
||||
|
||||
Getting to the space station is easy. But once there, you find it strangely
|
||||
deserted. Even the seedy space village surrounding the station is missing
|
||||
its ragtag tenants. A spooky alien ship carrying only an empty pedestal
|
||||
rests in a docking bay. An ostrich and an Arcturian balloon creature are
|
||||
found, abandoned but in perfect health. The commander's log describes the
|
||||
mysterious breakdown of machiner, demonstrated by a roving hull-welder who
|
||||
seems bent on your destruction. And finally even Floyd begins acting
|
||||
oddly...
|
||||
|
||||
Steve Meretzky, whose interactive fiction successes include The
|
||||
Hitchhiker's Guide to the Galaxy and Leather Goddesses of Phobos, won a
|
||||
Best Computer Software Designer award for Planetfall. Infocom fans,
|
||||
consistently rating Planetfall among their favorite computer games, have
|
||||
been begging for a sequel. Even if you've never played Planetfall, you will
|
||||
enjoy Stationfall: the puzzles will challenge your intellect, the humor
|
||||
will keep you laughing, and Floyd will win your heart.
|
||||
|
||||
[versions]
|
||||
R107.DEPROT.Z3=r107 / 870430 deprotected
|
||||
R107.870430.Z3=r107 / 870430
|
||||
|
28
text/suspect.txt
Normal file
28
text/suspect.txt
Normal file
|
@ -0,0 +1,28 @@
|
|||
[info]
|
||||
SUSPECT
|
||||
|
||||
|
||||
1984 Mystery
|
||||
|
||||
Difficulty: ^^^^&
|
||||
|
||||
[description]
|
||||
|
||||
YOU'RE GUILTY UNTIL PROVEN INNOCENT
|
||||
|
||||
You have walked into a hotbed of deceit and trickery. And now they're
|
||||
accusing you of something you couldn't have done. But they have proof that
|
||||
you did it. "You're a killer," they say. And until you can prove them
|
||||
wrong, you're guilty as charged - murder.
|
||||
|
||||
Among society's upper crust, murder is the kind of nastiness that must be
|
||||
cleaned up quickly. So isn't it convenient that you, a struggling
|
||||
journalist looking for a good time and a good story, end up the scapegoat?
|
||||
The evidence is stacked against you, and you're being forced to prove your
|
||||
own innocence. And someone else's guilt. But, no one wants to help you.
|
||||
You're an outsider. And only an outsider could be so rude as to accept an
|
||||
invitation to the social event of the season. Then spoil it all.
|
||||
|
||||
[versions]
|
||||
R14.841005.Z3=r14 / 841005
|
||||
|
32
text/suspended.txt
Normal file
32
text/suspended.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
[info]
|
||||
SUSPENDED
|
||||
|
||||
|
||||
1983 Sci-Fi
|
||||
|
||||
Difficulty: ^^^^^
|
||||
|
||||
[description]
|
||||
|
||||
They said you would sleep for half a millennium - not an unreasonable
|
||||
length of time, considering you'd be in limited cryogenic suspension. Your
|
||||
body would rest at the planet's nerve center, an underground complex 20
|
||||
miles beneath the surface. Your brain, they told you, would be wired to a
|
||||
network of computers; your mind would continue to operate at a minimal
|
||||
level, overseeing maintenance of surface-side equilibrium. And you would
|
||||
not awake, so they promised, until your 500 years had elapsed - barring, of
|
||||
course, the most dire emergency.
|
||||
|
||||
Then, and only then, you would be awakened to save your planet by
|
||||
strategically manipulating six robots, each of whom perceives the world
|
||||
differently. But such a catastrophe, you have been assured, could not
|
||||
possibly occur.
|
||||
|
||||
Good morning.
|
||||
|
||||
[versions]
|
||||
R8B.840521.Z3=r8 / 840521
|
||||
R8A.830521.Z3=r8 / 830521
|
||||
R7.830419.Z3=r7 / 830419
|
||||
R5.830222.Z3=r5 / 830222
|
||||
|
24
text/wishbringer.txt
Normal file
24
text/wishbringer.txt
Normal file
|
@ -0,0 +1,24 @@
|
|||
[info]
|
||||
WISHBRINGER
|
||||
|
||||
|
||||
1985 Fantasy
|
||||
|
||||
Difficulty: ^^&&&
|
||||
|
||||
[description]
|
||||
|
||||
It's an ordinary day in your ordinary little town, and you've been
|
||||
performing your ordinary mail clerk's duties in an altogether ordinary
|
||||
way. But there's something quite extraordinary in today's mail. It's a
|
||||
ransom note for a kidnapped cat, and it will lead you through unbelievably
|
||||
harrowing adventures to Wishbringer, a stone possessing undreamt-of powers.
|
||||
For though the note in question is addressed to someone in your ordinary
|
||||
little town, it's postmarked for Special Delivery to Parts Unknown. And its
|
||||
true destination is somewhere beyond your wildest dreams, c/o the magic of
|
||||
Infocom's interactive fiction.
|
||||
|
||||
[versions]
|
||||
R69.850920.Z3=r69 / 850920
|
||||
R68.850501.Z3=r68 / 850501
|
||||
|
32
text/witness.txt
Normal file
32
text/witness.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
[info]
|
||||
THE WITNESS
|
||||
|
||||
|
||||
1984 Mystery
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
February 1938, Los Angeles. FDR's New Deal is finally rolling. Hitler's
|
||||
rolling, too; this time through Austria. But as Chief Detective for a quiet
|
||||
burgh on the outskirts of L.A., you've got other fish to fry.
|
||||
|
||||
One gilt-edged society dame is dead. And now it looks like some two-bit
|
||||
grifter is putting the screws to her multi-millionaire old man. Then you
|
||||
step in, and the shakedown turns ugly. You're left with a stiff and race
|
||||
against the clock to nail your suspect... unless you get nailed first!
|
||||
|
||||
Nobody said a sordid family affair like this was going to be a cinch.
|
||||
Everyone from the knock-out heiress to the poker-faced butler may end up in
|
||||
the slammer before it's over. Ahead of you is a Gordian knot of motives and
|
||||
alibis. And the only testimony you can trust is that of your own eyes -
|
||||
because you are The Witness.
|
||||
|
||||
[versions]
|
||||
R22.840924.Z3=r22 / 840924
|
||||
R21.831208.Z3=r21 / 831208
|
||||
R20.831119.Z3=r20 / 831119
|
||||
R18.830910.Z3=r18 / 830910
|
||||
R13.830524.Z3=r13 / 830524
|
||||
|
37
text/zork.i.txt
Normal file
37
text/zork.i.txt
Normal file
|
@ -0,0 +1,37 @@
|
|||
[info]
|
||||
ZORK I: THE GREAT
|
||||
UNDERGROUND EMPIRE
|
||||
|
||||
1980 Fantasy
|
||||
|
||||
Difficulty: ^^^&&
|
||||
|
||||
[description]
|
||||
|
||||
> Throw the sack at the troll.
|
||||
|
||||
The troll, who is remarkably coordinated, catches the brown sack and, not
|
||||
having the most discriminating taste, gleefully eats it. The flat of the
|
||||
troll's axe hits you on the head...
|
||||
|
||||
Welcome to Zork I: The Great Underground Empire.
|
||||
|
||||
It beckons you into a world fraught with danger and discovery. Using all
|
||||
the cunning you can muster, you'll plunge far below the surface of the
|
||||
earth in search of the incomparable treasures of Zork. But this is no mere
|
||||
treasure hunt. During your amazing journey, you'll come face to face with
|
||||
creatures so outlandish, they defy description. And you'll wander through
|
||||
an underground domain so vast, with so many twists and turns, it can offer
|
||||
you new surprises no matter how many times you explore it.
|
||||
|
||||
[versions]
|
||||
R88.840726.Z3=r88 / 840726
|
||||
R76.840509.Z3=r76 / 840509
|
||||
R75.830929.Z3=r75 / 830929
|
||||
R30.830330.Z3=r30 / 830330
|
||||
R28.821013.Z3=r28 / 821013
|
||||
R26.820803.Z3=r26 / 820803
|
||||
R25.820515.Z3=r25 / 820515
|
||||
R23.820428.Z3=r23 / 820428
|
||||
R20.000000.Z3=r20 / 000000
|
||||
|
35
text/zork.ii.txt
Normal file
35
text/zork.ii.txt
Normal file
|
@ -0,0 +1,35 @@
|
|||
[info]
|
||||
ZORK II: THE WIZARD
|
||||
OF FROBOZZ
|
||||
|
||||
1981 Fantasy
|
||||
|
||||
Difficulty: ^^^^&
|
||||
|
||||
[description]
|
||||
|
||||
The Wizard appears, floating nonchalantly in the air beside you. He grins
|
||||
sideways at you.
|
||||
|
||||
The Wizard incants "Fantasize," but nothing happens. He shakes his wand.
|
||||
Nothing happens. With a slightly embarrassed glance in your direction, he
|
||||
vanishes.
|
||||
|
||||
Expect the unexpected when you take on Zork II: The Wizard of Frobozz.
|
||||
|
||||
As you explore the subterranean realm of Zork, you'll continually be
|
||||
confronted with new surprises. Chief among these is the Wizard himself,
|
||||
who'll constantly endeavor to confound you with his capricious powers. But
|
||||
more than that, you'll face a challenge the likes of which you've never
|
||||
experienced before.
|
||||
|
||||
[versions]
|
||||
R48.840904.Z3=r48 / 840904
|
||||
R23.830411.Z3=r23 / 830411
|
||||
R22.830331.Z3=r22 / 830331
|
||||
R19.820721.Z3=r19 / 820721
|
||||
R18B.820517.Z3=r18 / 820517
|
||||
R18A.820512.Z3=r18 / 820512
|
||||
R17.820427.Z3=r17 / 820427
|
||||
R15.820308.Z3=r15 / 820308
|
||||
|
32
text/zork.iii.txt
Normal file
32
text/zork.iii.txt
Normal file
|
@ -0,0 +1,32 @@
|
|||
[info]
|
||||
ZORK III: THE
|
||||
DUNGEON MASTER
|
||||
|
||||
1982 Fantasy
|
||||
|
||||
Difficulty: ^^^^&
|
||||
|
||||
[description]
|
||||
|
||||
An old, oddly youthful man turns toward you slowly. His long, silver hair
|
||||
dances about him as a fresh breeze blows. "You have reached the final test,
|
||||
my friend! You are proved clever and powerful, but this is not yet enough!
|
||||
Seek me when you feel yourself worthy!"
|
||||
|
||||
Zork III: The Dungeon Master draws you into the deepest and most mysterious
|
||||
reaches of the Great Underground Empire. Nothing is as it seems. And the
|
||||
one responsible for the shadow and darkness - the Dungeon Master - embodies
|
||||
the greatest mystery of all.
|
||||
|
||||
In this test of wisdom and courage, you will face countless dangers. But
|
||||
what awaits you at the culmination of your odyssey is well worth risking
|
||||
all.
|
||||
|
||||
[versions]
|
||||
R17.840727.Z3=r17 / 840727
|
||||
R16.830410.Z3=r16 / 830410
|
||||
R15B.840518.Z3=r15 / 840518
|
||||
R15A.830331.Z3=r15 / 830331
|
||||
R12.821025.Z3=r12 / 821025
|
||||
R10.820818.Z3=r10 / 820818
|
||||
|
Loading…
Reference in New Issue
Block a user