credits and SHR artwork
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parent
31eb965fc8
commit
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2
Makefile
2
Makefile
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@ -43,6 +43,7 @@ dsk: md asm
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/" "build/PITCH.DARK"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/" "res/PITCH.DARK.CONF"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/" "res/GAMES.CONF"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/" "res/CREDITS.TXT"
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$(CADIUS) CREATEFOLDER build/"$(DISK)" "/PITCH.DARK/LIB/"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/LIB/" "build/ONBEYONDZ1"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/LIB/" "build/ONBEYONDZ2"
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@ -65,6 +66,7 @@ txt: dsk
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artwork: dsk
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/PITCH.DARK/ARTWORK" "res/artwork"
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$(CADIUS) ADDFILE build/"$(DISK)" "/PITCH.DARK/ARTWORK/" "res/DHRSLIDE.SYSTEM"
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/PITCH.DARK/ARTWORKGS" "res/artworkgs"
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mount: dsk
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osascript bin/V2Make.scpt "`pwd`" bin/pitchdark.vii build/"$(DISK)"
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@ -2,6 +2,7 @@ GRUE.SYSTEM=Type(FF),AuxType(2000),Access(C3)
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PITCH.DARK=Type(06),AuxType(kPitchDarkBinaryAddress),Access(C3)
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PITCH.DARK.CONF=Type(04),AuxType(0000),Access(C3)
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GAMES.CONF=Type(04),AuxType(0000),Access(C3)
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CREDITS.TXT=Type(04),AuxType(0000),Access(C3)
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ONBEYOND.SYSTEM=Type(FF),AuxType(2000),Access(C3)
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ONBEYONDZ1=Type(06),AuxType(3000),Access(C3)
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ONBEYONDZ2=Type(06),AuxType(3000),Access(C3)
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@ -0,0 +1,31 @@
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AMFV=Type(C1),AuxType(0000),Access(C3)
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BALLYHOO=Type(C1),AuxType(0000),Access(C3)
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BEYOND.ZORK=Type(C1),AuxType(0000),Access(C3)
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BORDER.ZONE=Type(C1),AuxType(0000),Access(C3)
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BUREAUCRACY=Type(C1),AuxType(0000),Access(C3)
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CUTTHROATS=Type(C1),AuxType(0000),Access(C3)
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DEADLINE=Type(C1),AuxType(0000),Access(C3)
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ENCHANTER=Type(C1),AuxType(0000),Access(C3)
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HGTTG=Type(C1),AuxType(0000),Access(C3)
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HOLLYWOOD=Type(C1),AuxType(0000),Access(C3)
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INFIDEL=Type(C1),AuxType(0000),Access(C3)
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LGOP=Type(C1),AuxType(0000),Access(C3)
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LURKING.HORROR=Type(C1),AuxType(0000),Access(C3)
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MOONMIST=Type(C1),AuxType(0000),Access(C3)
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NORD.AND.BERT=Type(C1),AuxType(0000),Access(C3)
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PLANETFALL=Type(C1),AuxType(0000),Access(C3)
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PLUNDERED=Type(C1),AuxType(0000),Access(C3)
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SEASTALKER=Type(C1),AuxType(0000),Access(C3)
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SHERLOCK=Type(C1),AuxType(0000),Access(C3)
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SORCERER=Type(C1),AuxType(0000),Access(C3)
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SPELLBREAKER=Type(C1),AuxType(0000),Access(C3)
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STARCROSS=Type(C1),AuxType(0000),Access(C3)
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STATIONFALL=Type(C1),AuxType(0000),Access(C3)
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SUSPECT=Type(C1),AuxType(0000),Access(C3)
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SUSPENDED=Type(C1),AuxType(0000),Access(C3)
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TRINITY=Type(C1),AuxType(0000),Access(C3)
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WISHBRINGER=Type(C1),AuxType(0000),Access(C3)
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WITNESS=Type(C1),AuxType(0000),Access(C3)
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ZORK.I=Type(C1),AuxType(0000),Access(C3)
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ZORK.II=Type(C1),AuxType(0000),Access(C3)
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ZORK.III=Type(C1),AuxType(0000),Access(C3)
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@ -0,0 +1,88 @@
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Games, descriptions, and artwork are
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copyright 1979-1988 Infocom, Inc.
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Invisiclues are copyright 1993, 1999
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Activision, Inc.
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Zork and all other game names are
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registered trademarks of Activision.
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~
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Pitch Dark is a frontend for exploring
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and playing Infocom text adventures.
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Copyright 2018 4am
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https://github.com/a2-4am/pitch-dark
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~
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On Beyond Z-Machine! is a ProDOS port of
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Infocom's Z-Machine interpreters.
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Copyright 2018 qkumba
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based on code from six different games
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copyright 1979-1988 Infocom, Inc.
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~
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WeeGUI is a compact and easy to use GUI
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library for 8-bit Apple ][ computers.
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Copyright 2014-8 Quinn Dunki
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https://github.com/blondie7575/WeeGUI/
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~
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Artwork was scanned from original retail
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boxes and converted to Apple II native
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formats with the help of
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Bmp2DHR copyright 2014 Bill Buckels
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A2FCBmp copyright 2012-5 Bill Buckels
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buckshot copyright 2017 Dagen Brock
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http://www.appleoldies.ca/bmp2dhr/
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https://apple2.gs/buckshot/
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~
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The PRIZM Project (Pretty Reliable
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Invisiclues for Z-Machine) are genuine
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Infocom Invisiclues, accessible in your
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favorite Z-Machine interpreter.
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Copyright 1999 Digby McWiggle and
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Steven Marsh
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Compiled, edited, and Z-coded by
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Digby McWiggle
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Steven Marsh
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from material supplied by
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Henrik Dittmann
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Paul David Doherty
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Volker Blasius
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Mike Threepoint
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Thanks also to
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Brian Hall
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L. Ross Raszewski
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Graham Nelson
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http://www.waitingforgo.com/
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~
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The authors also wish to express their
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gratitude to their wonderfully patient
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beta testers, who will be named here:
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- TODO1
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- TODO2
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- TODO3
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[EOF]
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@ -56,7 +56,7 @@
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; load file with master game list
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;------------------------------------------------------------------------------
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jsr LoadFile ; load prefs file at $2000
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!word kGamesListFilename
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!word @kGamesListFilename
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- !word $2000
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!word kProDOSFileBuffer
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@ -69,7 +69,7 @@
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+STAY gGlobalPrefsStore ; save pointer to free space for next store
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bra +
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kGamesListFilename
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@kGamesListFilename
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!byte 10
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!raw "GAMES.CONF"
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+
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@ -21,6 +21,7 @@
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; - gViewInUse array of byte (each 0=false, nonzero=true)
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; Public constants
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; - kStringGlobalTitle
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; - kStringOK
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; - kStringCancel
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;
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gViewInUse
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!byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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kStringGlobalTitle
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!raw " "
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!byte 16 ; inverse P
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!raw "itch "
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!byte 4 ; inverse D
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!raw "ark ",0
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kStringOK
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!byte $0F ; 'O' inverse
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!byte 139,0
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ldx #WGSyncGlobalCursor
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jmp WeeGUI
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kStringGlobalTitle
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!raw " "
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!byte 16 ; inverse P
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!raw "itch "
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!byte 4 ; inverse D
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!raw "ark ",0
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;------------------------------------------------------------------------------
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; PrintAt
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; print a null-terminated string at a specified position
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