4am
|
087ca8ea90
|
fall back to DHGR if SHR artwork is unavailable
|
2021-01-21 01:36:23 -05:00 |
Peter Ferrie
|
2dcb7df162
|
allow gameplay after viewing DHGR artwork
e.g. Solid Gold HHGTTG
Hardware trivia: writing to aux $2xxx with hires-mode active actually
writes to main instead. Hilarity ensues.
|
2019-07-20 22:38:15 -07:00 |
4am
|
29542848bb
|
don't linearize memory until we're inside DisplayArtwork and have confirmed we can display SHR
|
2019-01-12 13:49:47 -05:00 |
Peter Ferrie
|
c0521157f2
|
GS to init phase
|
2019-01-11 14:32:49 -08:00 |
Peter Ferrie
|
c57bfdbefa
|
support VidHD SHR
|
2019-01-10 17:28:01 -08:00 |
4am
|
a3fe79666d
|
remove Adventure, fix bug trying to linearize memory on GS for SHR artwork
|
2018-07-21 13:01:42 -05:00 |
4am
|
135ecb96bd
|
animated credits
|
2018-07-06 18:29:15 -04:00 |
Peter Ferrie
|
6f4219f8fb
|
show SHR art on IIGS
|
2018-06-19 19:41:48 -07:00 |
4am
|
da92d7ffa4
|
endless fiddling
|
2018-04-18 22:01:24 -04:00 |
4am
|
bd0570fff2
|
.
|
2018-04-17 16:25:38 -04:00 |
4am
|
e82bbdf78a
|
refactor out ClearPendingInput and use before and after all run loops
|
2018-04-17 16:16:45 -04:00 |
4am
|
4a698edb5c
|
working versions dialog
|
2018-04-11 15:12:36 -04:00 |
4am
|
77a14fecc4
|
split out DisplayArtwork function
|
2018-04-02 15:43:11 -04:00 |