pitch-dark/src/ui.main.a
2018-03-28 22:49:51 -04:00

334 lines
9.5 KiB
Plaintext

;license:MIT
;(c) 2018 by 4am
;
; User interface - views and paint routines for main screen
;
; Public functions
; - CreateViews
; - PaintAllViews
; - RepaintSomeViews
;
MAGICRTS = $FF58 ; used to set overflow bit
; View IDs (application-specific, acceptable range 0..15, no duplicates)
; ID_TITLE is defined in ui.common.a
ID_PREVIOUS = 1
ID_OPTIONS = 2
ID_NEXT = 3
ID_HR = 4
ID_PLAY = 5
ID_VERSIONS = 6
ID_BOXART = 7
ID_CLUES = 8
ID_INFO = 9
ID_DESCRIPTION = 13
!zone {
;------------------------------------------------------------------------------
; CreateViews
; call WeeGUI to create all application views
;
; in: WeeGUI loaded and initialized
; out: all registers and flags clobbered
;------------------------------------------------------------------------------
CreateViews
jsr CreateTitleView
ldx #WGCreateView ; create horizontal rule
+LDADDR .viewHR
+STAY PARAM0
jsr WeeGUI
jsr CreateButton ; create various buttons
!word .viewPrevious
jsr CreateButton
!word .viewNext
jsr CreateButton
!word .viewPlay
jsr CreateButton
!word .viewVersions
jsr CreateButton
!word .viewBoxArt
jsr CreateButton
!word .viewClues
jsr CreateButton
!word .viewOptions
ldx #WGCreateView ; create borderless frame for game title and info
+LDADDR .viewInfo
+STAY PARAM0
jsr WeeGUI
ldx #WGViewSetAction
+LDADDR paintInfoView
+STAY PARAM0
jsr WeeGUI
ldx #WGCreateView ; create scrollable frame for game description text
+LDADDR .viewDescription
+STAY PARAM0
jsr WeeGUI
ldx #WGViewSetAction
+LDADDR paintDescriptionView
+STAY PARAM0
jmp WeeGUI
;------------------------------------------------------------------------------
; PaintAllViews
; call WeeGUI to paint all UI elements
;
; in: WeeGUI loaded and initialized
; CreateViews has been called
; out: all registers and flags clobbered
; $00/$01 clobbered
;------------------------------------------------------------------------------
PaintAllViews
ldx #WGViewPaintAll ; repaint all views that can be painted automatically
jsr WeeGUI
jsr PaintTitleView
jsr paintHRView
jsr paintInfoView
jmp paintDescriptionView
;------------------------------------------------------------------------------
; RepaintSomeViews
; call WeeGUI to repaint UI elements after changing the current game
;
; in: WeeGUI loaded and initialized
; CreateViews has been called
; LoadGameInfo has been called to load new game description text
; out: all registers and flags clobbered
;------------------------------------------------------------------------------
RepaintSomeViews
jsr paintInfoView
jsr resetDescriptionViewScrolling
jmp paintDescriptionView
;------------------------------------------------------------------------------
; internal functions
paintHRView
ldx #WGSelectView
lda #ID_HR
jsr WeeGUI
lda #1
sta PARAM0
lda #5
sta PARAM1
lda #78
sta PARAM2
lda #0
sta PARAM3
ldy #83
ldx #WGFillRect
jmp WeeGUI
paintDescriptionView
ldx #WGSelectView
lda #ID_DESCRIPTION
jsr WeeGUI
+LDAY addrDescription
ldx #78
jsr multiPrint
lda .vtab+1
cmp #10
bcs +
lda #10
+ ldx #WGSetContentHeight
jmp WeeGUI
paintInfoView
ldx #WGSelectView
lda #ID_INFO
jsr WeeGUI
+LDAY addrInfo
ldx #65
phx
jsr multiPrint
plx
lda #$A0
- sta $3F00,x
dex
bpl -
lda #$00
sta $3F65
jsr okvs_get ; get shortname of current game
!word gGlobalPrefsStore
!word kLastPlayed
+STAY +
jsr okvs_get ; get selected version of this game
!word gGlobalPrefsStore
+ !word $FDFD ; SMC
+STAY +
jsr okvs_get ; get long description of this version
!word gVersionsStore
+ !word $FDFD ; SMC
+STAY SRC
lda (SRC)
tay
- lda (SRC),y
sta $3F00,y
dey
bne -
stz $00
lda #$3F
sta $01
jmp .printLoop
multiPrint
+STAY $00
stx .printLineLength+1
stz .htab+1
stz .vtab+1
.printLoop
lda ($00)
beq .printDone
ldx #WGSetCursor
.htab lda #$FD ; SMC
sta PARAM0
.vtab lda #$FD ; SMC
sta PARAM1
jsr WeeGUI
ldx #WGPrint
lda $00
sta PARAM0
lda $01
sta PARAM1
bit MAGICRTS ; set overflow bit
jsr WeeGUI
lda $00
clc
.printLineLength
adc #$fd ; SMC
sta $00
bcc +
inc $01
+ inc .vtab+1
bne .printLoop
.printDone
rts
resetDescriptionViewScrolling
ldx #WGSelectView
lda #ID_DESCRIPTION
jsr WeeGUI
ldx #WGScrollX
lda #0
jsr WeeGUI
ldx #WGScrollY
lda #0
jmp WeeGUI
.viewPrevious
!byte ID_PREVIOUS ; view ID
!byte 1 ; left
!byte 2 ; top
!byte 17 ; width
!word callback_previous ; callback
!word .stringPrevious ; caption
.stringPrevious
!text "< "
!byte $10 ; 'P' inverse
!text "revious game",0
.viewNext
!byte ID_NEXT ; view ID
!byte 66 ; left
!byte 2 ; top
!byte 13 ; width
!word callback_next ; callback
!word .stringNext ; caption
.stringNext
!byte $0E ; 'N' inverse
!text "ext game >",0
.viewOptions
!byte ID_OPTIONS ; view ID
!byte 34 ; left
!byte 2 ; top
!byte 12 ; width
!word callback_options ; callback
!word .stringOptions
.stringOptions
!byte $13 ; 'S' inverse
!text "ettings",0
.viewHR
!byte ID_HR ; view ID
!byte 0 ; style
!byte 1 ; left
!byte 4 ; top
!byte 78 ; visible width
!byte 1 ; visible height
!byte 78 ; width
!byte 1 ; height
.viewPlay
!byte ID_PLAY ; view ID
!byte 66 ; left
!byte 6 ; top
!byte 13 ; width
!word callback_play ; callback
!word .stringPlay ; caption
.stringPlay
!byte 144
!text "lay "
!byte $67 ; 'g' inverse
!text "ame",0
.viewBoxArt
!byte ID_BOXART ; view ID
!byte 66 ; left
!byte 8 ; top
!byte 13 ; width
!word callback_boxart ; callback
!word .stringBoxArt ; caption
.stringBoxArt
!byte $01 ; 'A' inverse
!text "rtwork",0
.viewClues
!byte ID_CLUES ; view ID
!byte 66 ; left
!byte 10 ; top
!byte 13 ; width
!word callback_clues ; callback
!word .stringClues ; caption
.stringClues
!byte $08 ; 'H' inverse
!text "ints",0
.viewVersions
!byte ID_VERSIONS ; view ID
!byte 66 ; left
!byte 12 ; top
!byte 13 ; width
!word callback_versions ; callback
!word .stringVersions ; caption
.stringVersions
!byte $12 ; 'R' inverse
!text "evisions",0
.viewInfo
!byte ID_INFO ; view ID
!byte 0 ; style
!byte 0 ; left
!byte 6 ; top
!byte 65 ; visible width
!byte 6 ; visible height
!byte 65 ; width
!byte 6 ; height
.viewDescription
!byte ID_DESCRIPTION ; view ID
!byte 2 ; style
!byte 1 ; left
!byte 15 ; top
!byte 77 ; visible width
!byte 8 ; visible height
!byte 77 ; width
!byte 39 ; height
}