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add save game files, add missing games, add src patches, fix credits, fix title bar
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2
Makefile
2
Makefile
@ -80,6 +80,8 @@ md: sync
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sync:
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rsync -a --delete --delete-after ../pitch-dark/bin .
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rsync -a --delete --delete-after ../pitch-dark/src .
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patch src/ui.common.a patches/ui.common.a
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patch src/ui.credits.a patches/ui.credits.a
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clean:
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rm -rf build/ bin/ src/
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18
patches/ui.common.a
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18
patches/ui.common.a
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@ -0,0 +1,18 @@
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diff --git a/src/ui.common.a b/src/ui.common.a
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index 6145f3e..9d7c2a2 100644
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--- a/src/ui.common.a
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+++ b/src/ui.common.a
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@@ -31,11 +31,11 @@ gViewInUse
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!byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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kStringGlobalTitle
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- !raw " "
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+ !raw " "
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!byte 16 ; inverse P
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!raw "itch "
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!byte 4 ; inverse D
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- !raw "ark ",0
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+ !raw "arker ",0
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kStringOK
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!byte $0F ; 'O' inverse
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!byte 139,0
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28
patches/ui.credits.a
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28
patches/ui.credits.a
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@ -0,0 +1,28 @@
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diff --git a/src/ui.credits.a b/src/ui.credits.a
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index 72ef281..2490c6d 100644
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--- a/src/ui.credits.a
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+++ b/src/ui.credits.a
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@@ -226,17 +226,17 @@ creditsSectionPointers ; [array of word] address of start of each
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!word $FDFD
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kCreditsTop ; [array of byte] top row to draw border for each section of credits
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- !byte 7 ; note: stored here in reverse order compared to the credits file
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- !byte 2
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- !byte 6
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+ !byte 11 ; note: stored here in reverse order compared to the credits file
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+ !byte 9
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+ !byte 9
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!byte 8
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!byte 8
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!byte 8
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kCreditsHeight ; [array of byte] height of bounding box for each section of credits
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- !byte 10 ; note: stored here in reverse order compared to the credits file
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- !byte 20
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- !byte 12
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+ !byte 3 ; note: stored here in reverse order compared to the credits file
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+ !byte 6
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+ !byte 6
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!byte 8
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!byte 9
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!byte 8
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17
res/artwork/_FileInformation.txt
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17
res/artwork/_FileInformation.txt
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@ -0,0 +1,17 @@
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AISLE=Type(06),AuxType(2000),Access(C3)
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ALLROADS=Type(06),AuxType(2000),Access(C3)
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BUILDING=Type(06),AuxType(2000),Access(C3)
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CHANGE=Type(06),AuxType(2000),Access(C3)
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CLAW=Type(06),AuxType(2000),Access(C3)
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CURSES=Type(06),AuxType(2000),Access(C3)
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EAS=Type(06),AuxType(2000),Access(C3)
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EDIFICE=Type(06),AuxType(2000),Access(C3)
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GEIST=Type(06),AuxType(2000),Access(C3)
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JIGSAW=Type(06),AuxType(2000),Access(C3)
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LOOSE=Type(06),AuxType(2000),Access(C3)
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RAMESES=Type(06),AuxType(2000),Access(C3)
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SHADE=Type(06),AuxType(2000),Access(C3)
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SHERBET=Type(06),AuxType(2000),Access(C3)
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SOFTFOOD=Type(06),AuxType(2000),Access(C3)
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SUTWIN=Type(06),AuxType(2000),Access(C3)
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SUVEHNUX=Type(06),AuxType(2000),Access(C3)
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@ -1 +1 @@
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Pitch Darker is a collection of modern
interactive fiction for 8-bit Apple II.
Copyright 2018 4am
https://github.com/a2-4am/pitch-darker
~
On Beyond Z-Machine! is a ProDOS port
of Infocom's Z-Machine interpreters.
Copyright 2018 qkumba
based on code from six different games
copyright 1979-1988 Infocom, Inc.
~
WeeGUI is a compact, easy-to-use GUI
library for 8-bit Apple II computers.
Copyright 2014-8 Quinn Dunki
https://github.com/blondie7575/WeeGUI/
~
~
~
[EOF]
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Pitch Darker is a collection of modern
interactive fiction for 8-bit Apple II.
Copyright 2018 4am
https://github.com/a2-4am/pitch-darker
~
On Beyond Z-Machine! is a ProDOS port
of Infocom's Z-Machine interpreters.
Copyright 2018 qkumba
based on code from six different games
copyright 1979-1988 Infocom, Inc.
~
WeeGUI is a compact, easy-to-use GUI
library for 8-bit Apple II computers.
Copyright 2014-8 Quinn Dunki
https://github.com/blondie7575/WeeGUI/
~
The Interactive Fiction Database is
relevant to your interests.
http://ifdb.tads.org/
~
Individual games are copyright their
respective authors. Many games are
license restricted to personal, non-
commercial distribution.
~
XYZZY
[EOF]
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