Add readme

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Joshua Bell 2017-12-12 20:40:31 -08:00
parent c0c9cc01dd
commit 37597de535
2 changed files with 76 additions and 16 deletions

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README.md Normal file
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# Bird's Better Bye - Diassembly (and improvements)
The ProDOS operating system for the Apple II personal computer line
supported a quit routine (invoked from BASIC with the `BYE` command)
allowing the user to type the name of a system file to invoke once
the previous system file had exited.
[Alan Bird](https://alanlbird.wordpress.com/products/) wrote a
replacement called **Bird's Better Bye** that would patch itself into
ProDOS, fitting into a tight 768 bytes. It provides a menu system,
allowing selection of system files (with the arrow keys), directories
(with the return key to enter and escape key to exit), and devices
(with the tab key), with a minimal and stylish 80-column display using
MouseText folder glyphs.
Later official versions of ProDOS replaced the previous quit routine
with _Bird's Better Bye_.
## ProDOS 2.4 / Bitsy Bye
The new (unofficial) releases of
[ProDOS 2.4](http://www.callapple.org/uncategorized/announcing-prodos-2-4-for-all-apple-ii-computers/)
by John Brooks include a replacement quit routine called Bitsy Bye.
This new quit routine is far more powerful, allowing access to BASIC
and binary files (and more), drive selection, type-down, more entries,
and so on. It runs on older hardware than _Bird's Better Bye_ so
uses only 40 columns, and does not require a 65C02 processor.
Impressed though I am with the power of Bitsy Bye, I am not a fan of
its aesthetics - the display is "cluttered" to my eye.
## BYE.SYSTEM
Aeons ago, Dave Cotter created BYE.SYSTEM which would patch _Bird's
Better Bye_ back into ProDOS if it had been replaced. It can be found
at:
http://www.lazilong.com/apple_ii/bye.sys/bye.html
Since I really liked the look of _Bird's Better Bye_ I used this as
the boot system for my virtual hard drive (occuring after some [clock
drivers](https://github.com/inexorabletash/cricket)).
## Buh-Bye
But... I really wanted a way to quickly scroll through my games list.
So I set out to improve _Bird's Better Bye_ by disassembling it (and
the `BYE.SYSTEM` installer), thus ending up with "Bell's Better Bird's
Better Bye" or "Buh-Bye" for short.
The changes are so far pretty minimal since my 6502 skills are not,
in fact, mad, and there are only 768 bytes to play with.
I replaced the directory enumeration logic with tighter code as
outlined in the ProDOS Technical Reference Manual, and along with
other optimizations I made enough room to add seeking if an
alphabetical key is typed (hit 'C' and the list will scroll to the
next file starting with 'C').
There are a few spare bytes to play with and more can be squeezed
out, so perhaps further improvements can be made.

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@ -237,11 +237,11 @@ while_loop:
ldy #FileEntry::file_type
lda (entry_pointer),y
cmp #FileType::Directory
beq good_entry
beq store_entry
cmp #FileType::System
bne done_active_entry
good_entry:
store_entry:
;; Store type
ldx num_entries
sta types_table,x
@ -339,8 +339,9 @@ close_dir:
: stz current_entry
stz page_start
lda num_entries
beq keyboard_loop ; no entries (empty directory)
beq selection_loop_keyboard_loop ; no entries (empty directory)
;; Draw entries
cmp #bottom_row ; more entries than fit?
bcc :+
lda #(bottom_row - top_row + 1)
@ -356,7 +357,7 @@ loop: jsr draw_current_line
dec row_count
bne loop
stz current_entry
beq draw_current_line_inv
beq selection_loop
.endproc
;;; ------------------------------------------------------------
@ -382,19 +383,19 @@ handy_rts:
.proc on_down
jsr down_common
bra draw_current_line_inv
bra selection_loop
.endproc
;;; ------------------------------------------------------------
.proc on_up
ldx current_entry
beq draw_current_line_inv ; first one? just redraw
dec current_entry ; go to previous
ldx current_entry ; first one?
beq selection_loop
dec current_entry ; go to previous
lda CV
cmp #top_row ; at the top?
bne draw_current_line_inv ; if not, just draw
bne selection_loop
dec page_start ; yes, adjust page and
lda #ASCII_SYN ; scroll screen up
jsr COUT
@ -403,14 +404,11 @@ handy_rts:
;;; ------------------------------------------------------------
draw_current_line_inv:
.proc selection_loop
jsr SETINV
jsr draw_current_line
;; fall through
;;; ------------------------------------------------------------
.proc keyboard_loop
keyboard_loop:
lda KBD
bpl keyboard_loop
sta KBDSTRB
@ -436,6 +434,7 @@ draw_current_line_inv:
beq on_up
;; fall through
.endproc
selection_loop_keyboard_loop := selection_loop::keyboard_loop
;;; ------------------------------------------------------------
@ -446,7 +445,7 @@ loop: jsr down_common
and #$5F ; make ASCII and uppercase
ldy #1
cmp (curr_ptr),y ; key = first char ?
beq draw_current_line_inv
beq selection_loop
bra loop
.endproc
@ -466,7 +465,7 @@ loop: jsr down_common
bcc :+
pla ; yes - abort subroutine
pla
bra draw_current_line_inv
bra selection_loop
: sta current_entry ; go to next