prog8/examples/cx16/colorbars.p8

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%import textio
%import math
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; Amiga 'copper' bars color cycling effect
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main {
sub start() {
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; make palette color 1 black so we can print black letters over the background color 0
void cx16.screen_mode(3, false)
txt.color2(1,0) ; make sure correct screen colors are (re)set
txt.clear_screen()
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cx16.vpoke(1, $fa02, $0)
cx16.vpoke(1, $fa03, $0)
txt.plot(13,12)
txt.print("amiga-inspired")
txt.plot(10,14)
txt.print("raster blinds effect")
txt.plot(12,16)
txt.print("random gradients")
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irq.make_new_gradient()
sys.set_rasterirq(&irq.irqhandler, irq.top_scanline)
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repeat {
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}
}
}
irq {
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const ubyte top_scanline = 0
ubyte blinds_start_ix = 0
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ubyte color_ix = 0
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uword next_irq_line = top_scanline
ubyte shift_counter = 0
ubyte[32+32+16] blinds_lines_reds
ubyte[32+32+16] blinds_lines_greens
ubyte[32+32+16] blinds_lines_blues
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sub irqhandler() {
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set_scanline_color(color_ix)
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color_ix++
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next_irq_line += 2 ; code needs 2 scanlines per color transition
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if next_irq_line == 480 {
; start over at top
next_irq_line = top_scanline
blinds_start_ix = 0
color_ix = 0
shift_counter++
if shift_counter == 32+32+32 {
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make_new_gradient()
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shift_counter = 0
} else if shift_counter & 1 {
shift_gradient()
}
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} else if next_irq_line & 15 == 0 {
; start next blinds
blinds_start_ix++
color_ix = blinds_start_ix
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}
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sys.set_rasterline(next_irq_line)
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}
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sub make_new_gradient() {
colors.random_half_bar()
colors.mirror_bar()
; can't use sys.memcopy due to overlapping buffer
cx16.memory_copy(colors.reds, &blinds_lines_reds+32+16, len(colors.reds))
cx16.memory_copy(colors.greens, &blinds_lines_greens+32+16, len(colors.greens))
cx16.memory_copy(colors.blues, &blinds_lines_blues+32+16, len(colors.blues))
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}
sub shift_gradient() {
; can't use sys.memcopy due to overlapping buffer
cx16.memory_copy(&blinds_lines_reds+1, blinds_lines_reds, len(blinds_lines_reds)-1)
cx16.memory_copy(&blinds_lines_greens+1, blinds_lines_greens, len(blinds_lines_greens)-1)
cx16.memory_copy(&blinds_lines_blues+1, blinds_lines_blues, len(blinds_lines_blues)-1)
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}
asmsub set_scanline_color(ubyte color_ix @Y) {
; uword color = mkword(reds[ix], (greens[ix] << 4) | blues[ix] )
%asm {{
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lda p8_blinds_lines_reds,y
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pha
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lda p8_blinds_lines_greens,y
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asl a
asl a
asl a
asl a
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ora p8_blinds_lines_blues,y
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tay
stz cx16.VERA_CTRL
lda #%00010001
sta cx16.VERA_ADDR_H
lda #$fa
sta cx16.VERA_ADDR_M
; lda #$02
; sta cx16.VERA_ADDR_L
stz cx16.VERA_ADDR_L
sty cx16.VERA_DATA0 ; gb
pla
sta cx16.VERA_DATA0 ; r
stz cx16.VERA_ADDR_H
rts
}}
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}
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}
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colors {
ubyte target_red
ubyte target_green
ubyte target_blue
ubyte[32] reds
ubyte[32] greens
ubyte[32] blues
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sub random_rgb12() {
do {
uword rr = math.rndw()
target_red = msb(rr) & 15
target_green = lsb(rr)
target_blue = target_green & 15
target_green >>= 4
} until target_red+target_green+target_blue >= 12
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}
sub mirror_bar() {
; mirror the top half bar into the bottom half
ubyte ix=14
ubyte mix=16
do {
reds[mix] = reds[ix]
greens[mix] = greens[ix]
blues[mix] = blues[ix]
mix++
ix--
} until ix==255
reds[mix] = 0
greens[mix] = 0
blues[mix] = 0
}
sub random_half_bar() {
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; fade black -> color then fade color -> white
; gradient calculations in 8.8 bits fixed-point
; could theoretically be 4.12 bits for even more fractional accuracy
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random_rgb12()
uword r = $000
uword g = $000
uword b = $000
uword dr = target_red
uword dg = target_green
uword db = target_blue
ubyte ix = 1
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; gradient from black to halfway color
reds[0] = 0
greens[0] = 0
blues[0] = 0
dr <<= 5
dg <<= 5
db <<= 5
continue_gradient()
; gradient from halfway color to white
dr = (($f00 - r) >> 3) - 1
dg = (($f00 - g) >> 3) - 1
db = (($f00 - b) >> 3) - 1
continue_gradient()
return
sub continue_gradient() {
repeat 8 {
reds[ix] = msb(r)
greens[ix] = msb(g)
blues[ix] = msb(b)
r += dr
g += dg
b += db
ix++
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}
}
}
}