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https://github.com/irmen/prog8.git
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79 lines
2.5 KiB
Plaintext
79 lines
2.5 KiB
Plaintext
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%import c64utils
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~ spritedata $0a00 {
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; this memory block contains the sprite data
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; it must start on an address aligned to 64 bytes.
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%option force_output ; make sure the data in this block appears in the resulting program
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ubyte[63] balloonsprite = [ %00000000,%01111111,%00000000,
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%00000001,%11111111,%11000000,
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%00000011,%11111111,%11100000,
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%00000011,%11100011,%11100000,
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%00000111,%11011100,%11110000,
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%00000111,%11011101,%11110000,
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%00000111,%11011100,%11110000,
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%00000011,%11100011,%11100000,
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%00000011,%11111111,%11100000,
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%00000011,%11111111,%11100000,
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%00000010,%11111111,%10100000,
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%00000001,%01111111,%01000000,
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%00000001,%00111110,%01000000,
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%00000000,%10011100,%10000000,
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%00000000,%10011100,%10000000,
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%00000000,%01001001,%00000000,
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%00000000,%01001001,%00000000,
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%00000000,%00111110,%00000000,
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%00000000,%00111110,%00000000,
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%00000000,%00111110,%00000000,
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%00000000,%00011100,%00000000 ]
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}
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~ main {
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sub start() {
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const uword sprite_address_ptr = $0a00 // 64
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c64.SPRPTR0 = sprite_address_ptr
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c64.SPRPTR1 = sprite_address_ptr
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c64.SPRPTR2 = sprite_address_ptr
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c64.SPRPTR3 = sprite_address_ptr
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c64.SPRPTR4 = sprite_address_ptr
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c64.SPRPTR5 = sprite_address_ptr
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c64.SPRPTR6 = sprite_address_ptr
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c64.SPRPTR7 = sprite_address_ptr
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c64.SPENA = 255 ; enable all sprites
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c64utils.set_rasterirq(240) ; enable animation
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}
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}
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~ irq {
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ubyte angle=0
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sub irq() {
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const uword SP0X = $d000
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const uword SP0Y = $d001
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c64.EXTCOL--
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angle++
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c64.MSIGX=0
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for ubyte i in 0 to 14 step 2 {
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word x = (sin8(angle*2-i*8) as word)+190
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byte y = cos8(angle*3-i*8)
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lsr(y)
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@(SP0X+i) = lsb(x)
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@(SP0Y+i) = y+150 as ubyte
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lsr(c64.MSIGX)
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if msb(x) c64.MSIGX |= %10000000
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}
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c64.EXTCOL++
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}
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}
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