prog8/compiler/examples/sprites.p8

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%import c64lib
%import c64utils
~ main {
sub start() {
c64.STROUT("balloon sprites!\n")
const uword SP0X = $d000 ; @todo "address-of" operator '&' so we can write &c64.SP0X
const uword SP0Y = $d001 ; @todo "address-of" operator '&' so we can write &c64.SP0Y
for ubyte i in 0 to 7 {
@(SP0X+i*2) = 30+i*30
@(SP0Y+i*2) = 100+i*10
}
c64.SPENA = 255 ; enable all sprites
}
}