- Even though your programs can consist of many separate module files, the compiler always outputs a single program file. There is no separate linker step.
- strings and arrays are allocated once, statically, and never resized.
- strings and arrays are mutable: you can change their contents, but always keep the original storage size in mind to avoid overwriting memory outside of the buffer.
- maximum string length is 255 characters + a trailing 0 byte.
- maximum storage size for arrays is 256 bytes (512 for split word arrays) , the maximum number of elements in the array depends on the size of a single element value.
- All variables are initialized at the start of the program. There is no random garbage in them: they are zero or any other initialization value you provide.
- This als means you can run a Prog8 program multiple times without having to reload it from disk, unlike programs produced by most other compilers targeting these 8 bit platforms.
- There is no call stack. Subroutine parameters are overwritten when called again (recursion is not easily possible, but you can do it with manual stack manipulations).
- There is no function overloading (except for a couple of builtin functions).
- Some subroutine types can return multiple return values, and you can multi-assign those in a single statement.
- Because every declared variable allocates some memory, it might be beneficial to share the same variables over different subroutines
instead of defining the same sort of variables in every subroutine.
This reduces the memory needed for variables. A convenient way to do this is by using nested subroutines - these can easily access the
variables declared in their parent subroutine(s).
- Everything in prog8 is publicly accessible from everywhere else (via fully scoped names) - there is no notion of private or public symbol accessibility.
- "dereferencing" a uword pointer is done via array indexing ``ptr[index]`` (where index value can be 0-65535!) or via the memory read operator ``@(ptr)``, or ``peek/peekw(ptr)``.
- You can use the ``extsub`` keyword to define the call signature of foreign functions (ROM routines or external routines elsewhere in RAM) in a natural way.
- High level support of memory banking: an ``extsub`` can be defined with the memory bank number (constant or variable) where the routine is located in,
and then when you call it as usual, the compiler takes care of the required bank switching.