prog8/compiler/res/prog8lib/cx16/gfx2.p8

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%target cx16
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; Bitmap pixel graphics module for the CommanderX16
; Custom routines to use the full-screen 640x480 and 320x240 screen modes.
; This is only compatible with the Cx16.
; For compatible graphics code that words on C64 too, use the "graphics" module instead.
; TODO this is in development. Add line drawing, circles and discs (like the graphics module has)
;main {
;
; sub start () {
; ubyte[] modes = [0, 1, 128]
; ubyte mode
; for mode in modes {
; gfx2.set_mode(mode)
;
; gfx2.position(20, 50)
; repeat 200 {
; gfx2.next_pixel(255)
; }
;
; draw()
; cx16.wait(120)
; }
; }
;
; sub draw() {
; uword offset
; ubyte angle
; uword x
; uword y
; when gfx2.active_mode {
; 0, 1 -> {
; for offset in 0 to 90 step 3 {
; for angle in 0 to 255 {
; x = $0008+sin8u(angle)/2
; y = $0008+cos8u(angle)/2
; gfx2.plot(x+offset*2,y+offset, lsb(x+y))
; }
; }
; }
; 128 -> {
; for offset in 0 to 190 step 6 {
; for angle in 0 to 255 {
; x = $0008+sin8u(angle)
; y = $0008+cos8u(angle)
; gfx2.plot(x+offset*2,y+offset, 1)
; }
; }
; }
; }
; }
;}
gfx2 {
; read-only control variables:
ubyte active_mode = 255
uword width = 0
uword height = 0
ubyte bpp = 0
sub set_mode(ubyte mode) {
; mode 0 = bitmap 320 x 240 x 1c monochrome
; mode 1 = bitmap 320 x 240 x 256c
; mode 128 = bitmap 640 x 480 x 1c monochrome
; ...other modes?
when mode {
0 -> {
; 320 x 240 x 1c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 64
cx16.VERA_DC_VSCALE = 64
cx16.VERA_L1_CONFIG = %00000100
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = 0
width = 320
height = 240
bpp = 1
}
1 -> {
; 320 x 240 x 256c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 64
cx16.VERA_DC_VSCALE = 64
cx16.VERA_L1_CONFIG = %00000111
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = 0
width = 320
height = 240
bpp = 8
}
128 -> {
; 640 x 480 x 1c
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 128
cx16.VERA_DC_VSCALE = 128
cx16.VERA_L1_CONFIG = %00000100
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = %00000001
width = 640
height = 480
bpp = 1
}
255 -> {
; back to default text mode and colors
cx16.VERA_CTRL = %10000000 ; reset VERA and palette
c64.CINT() ; back to text mode
width = 0
height = 0
bpp = 0
}
}
active_mode = mode
if bpp
clear_screen()
}
sub clear_screen() {
position(0, 0)
when active_mode {
0 -> {
; 320 x 240 x 1c
repeat 240/2/8
cs_innerloop640()
}
1 -> {
; 320 x 240 x 256c
repeat 240/2
cs_innerloop640()
}
128 -> {
; 640 x 480 x 1c
repeat 480/8
cs_innerloop640()
}
}
position(0, 0)
}
sub plot(uword x, uword y, ubyte color) {
ubyte[8] bits = [128, 64, 32, 16, 8, 4, 2, 1]
uword addr
ubyte value
when active_mode {
0 -> {
addr = x/8 + y*(320/8)
value = bits[lsb(x)&7]
cx16.vpoke_or(0, addr, value)
}
128 -> {
addr = x/8 + y*(640/8)
value = bits[lsb(x)&7]
cx16.vpoke_or(0, addr, value)
}
1 -> {
void addr_mul_320_add_24(y, x) ; 24 bits result is in r0 and r1L
ubyte bank = lsb(cx16.r1)
cx16.vpoke(bank, cx16.r0, color)
}
}
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; activate vera auto-increment mode so next_pixel() can be used after this
cx16.VERA_ADDR_H = (cx16.VERA_ADDR_H & %00000111) | %00010000
return
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}
sub position(uword x, uword y) {
uword address
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when active_mode {
0 -> {
address = y*(320/8) + x/8
cx16.vaddr(0, address, 0, 1)
}
128 -> {
address = y*(640/8) + x/8
cx16.vaddr(0, address, 0, 1)
}
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1 -> {
void addr_mul_320_add_24(y, x) ; 24 bits result is in r0 and r1L
ubyte bank = lsb(cx16.r1)
cx16.vaddr(bank, cx16.r0, 0, 1)
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}
}
}
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asmsub next_pixel(ubyte color @A) {
; -- sets the next pixel byte to the graphics chip.
; for 8 bpp screens this will plot 1 pixel. for 1 bpp screens it will actually plot 8 pixels at once (bitmask).
%asm {{
sta cx16.VERA_DATA0
rts
}}
}
sub next_pixels(uword pixels, uword amount) {
repeat msb(amount) {
repeat 256 {
cx16.VERA_DATA0 = @(pixels)
pixels++
}
}
repeat lsb(amount) {
cx16.VERA_DATA0 = @(pixels)
pixels++
}
}
asmsub set_8_pixels_from_bits(ubyte bits @R0, ubyte oncolor @A, ubyte offcolor @Y) {
%asm {{
phx
ldx #8
- asl cx16.r0
bcc +
sta cx16.VERA_DATA0
bra ++
+ sty cx16.VERA_DATA0
+ dex
bne -
plx
rts
}}
}
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asmsub cs_innerloop640() {
%asm {{
ldy #80
- stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
stz cx16.VERA_DATA0
dey
bne -
rts
}}
}
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asmsub addr_mul_320_add_24(uword address @R0, uword value @AY) -> uword @R0, ubyte @R1 {
%asm {{
sta P8ZP_SCRATCH_W1
sty P8ZP_SCRATCH_W1+1
lda cx16.r0
sta P8ZP_SCRATCH_B1
lda cx16.r0+1
sta cx16.r1
sta P8ZP_SCRATCH_REG
lda cx16.r0
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
asl a
rol P8ZP_SCRATCH_REG
sta cx16.r0
lda P8ZP_SCRATCH_B1
clc
adc P8ZP_SCRATCH_REG
sta cx16.r0+1
bcc +
inc cx16.r1
+ ; now add the value to this 24-bits number
lda cx16.r0
clc
adc P8ZP_SCRATCH_W1
sta cx16.r0
lda cx16.r0+1
adc P8ZP_SCRATCH_W1+1
sta cx16.r0+1
bcc +
inc cx16.r1
+ lda cx16.r1
rts
}}
}
}