prog8/compiler/res/prog8lib/cx16/gfx_lores.p8

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; optimized graphics routines for just the single screen mode: lores 320*240, 256c (8bpp)
; bitmap image needs to start at VRAM addres $00000.
; This is compatible with the CX16's screen mode 128. (void cx16.set_screen_mode(128))
gfx_lores {
2024-09-18 20:04:25 +00:00
%option ignore_unused
sub set_screen_mode() {
cx16.VERA_CTRL=0
cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 ; enable only layer 1
cx16.VERA_DC_HSCALE = 64
cx16.VERA_DC_VSCALE = 64
cx16.VERA_L1_CONFIG = %00000111
cx16.VERA_L1_MAPBASE = 0
cx16.VERA_L1_TILEBASE = 0
clear_screen(0)
}
sub clear_screen(ubyte color) {
cx16.VERA_CTRL=0
cx16.VERA_ADDR=0
cx16.VERA_ADDR_H = 1<<4 ; 1 pixel auto increment
repeat 240
cs_innerloop320(color)
cx16.VERA_ADDR=0
cx16.VERA_ADDR_H = 0
}
sub line(uword x1, ubyte y1, uword x2, ubyte y2, ubyte color) {
; Bresenham algorithm.
; This code special-cases various quadrant loops to allow simple ++ and -- operations.
; NOTE: this is about twice as fast as the kernal routine GRAPH_draw_line, and ~3-4 times as fast as gfx2.line()
; it trades memory for speed (uses inline plot routine and multiplication lookup tables)
;
; NOTE: is currently still a regular 6502 routine, could likely be made much faster with the VeraFX line helper.
cx16.r3L = y2 ; ensure zeropage
cx16.r1L = y1 ; ensure zeropage
if cx16.r1L > cx16.r3L {
; make sure dy is always positive to have only 4 instead of 8 special cases
cx16.r0 = x1
x1 = x2
x2 = cx16.r0
cx16.r0L = cx16.r1L
cx16.r1L = cx16.r3L
cx16.r3L = cx16.r0L
}
word @zp dx = x2 as word
word @zp dy = cx16.r3L
dx -= x1
dy -= cx16.r1L
if dx==0 {
vertical_line(x1, cx16.r1L, lsb(dy)+1, color)
return
}
if dy==0 {
if x1>x2
x1=x2
horizontal_line(x1, cx16.r1L, abs(dx) as uword +1, color)
return
}
word @zp d = 0
bool positive_ix = true
if dx < 0 {
dx = -dx
positive_ix = false
}
word @zp dx2 = dx*2
word @zp dy2 = dy*2
cx16.r0 = x1 ; ensure zeropage
cx16.r2 = x2 ; ensure zeropage
cx16.VERA_CTRL = 0
if dx >= dy {
if positive_ix {
repeat {
plot()
if cx16.r0==cx16.r2
return
cx16.r0++
d += dy2
if d > dx {
cx16.r1L++
d -= dx2
}
}
} else {
repeat {
plot()
if cx16.r0==cx16.r2
return
cx16.r0--
d += dy2
if d > dx {
cx16.r1L++
d -= dx2
}
}
}
}
else {
if positive_ix {
repeat {
plot()
if cx16.r1L == cx16.r3L
return
cx16.r1L++
d += dx2
if d > dy {
cx16.r0++
d -= dy2
}
}
} else {
repeat {
plot()
if cx16.r1L == cx16.r3L
return
cx16.r1L++
d += dx2
if d > dy {
cx16.r0--
d -= dy2
}
}
}
}
asmsub plot() {
; x in r0, y in r1, color.
%asm {{
ldy cx16.r1L
clc
lda times320_lo,y
adc cx16.r0L
sta cx16.VERA_ADDR_L
lda times320_mid,y
adc cx16.r0H
sta cx16.VERA_ADDR_M
lda #0
adc times320_hi,y
sta cx16.VERA_ADDR_H
lda p8v_color
sta cx16.VERA_DATA0
rts
}}
}
%asm {{
; multiplication by 320 lookup table
times320 := 320*range(240)
times320_lo .byte <times320
times320_mid .byte >times320
times320_hi .byte `times320
}}
}
sub horizontal_line(uword xx, ubyte yy, uword length, ubyte color) {
if length==0
return
vera_setaddr(xx, yy)
; set vera auto-increment to 1 pixel
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | (1<<4)
%asm {{
lda p8v_color
ldx p8v_length+1
beq +
ldy #0
- sta cx16.VERA_DATA0
iny
bne -
dex
bne -
+ ldy p8v_length ; remaining
beq +
- sta cx16.VERA_DATA0
dey
bne -
+
}}
}
sub vertical_line(uword xx, ubyte yy, ubyte lheight, ubyte color) {
vera_setaddr(xx,yy)
; set vera auto-increment to 320 pixel increment (=next line)
cx16.VERA_ADDR_H = cx16.VERA_ADDR_H & %00000111 | (14<<4)
%asm {{
ldy p8v_lheight
beq +
lda p8v_color
- sta cx16.VERA_DATA0
dey
bne -
+
}}
}
asmsub cs_innerloop320(ubyte color @A) clobbers(Y) {
; using verafx 32 bits writes here would make this faster but it's safer to
; use verafx only explicitly when you know what you're doing.
%asm {{
ldy #40
- sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
sta cx16.VERA_DATA0
dey
bne -
rts
}}
}
inline asmsub vera_setaddr(uword xx @R0, ubyte yy @R1) {
; set the correct vera start address (no auto increment yet!)
%asm {{
jsr p8s_line.p8s_plot
}}
}
}