prog8/examples/cx16/plasma.p8

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%import syslib
%import textio
%import math
%zeropage basicsafe
; converted from plasma test program for cc65.
; which is (w)2001 by groepaz/hitmen
;
; Cleanup and porting to C by Ullrich von Bassewitz.
; See https://github.com/cc65/cc65/tree/master/samples/cbm/plasma.c
;
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; Optimized and Converted to prog8 by Irmen de Jong.
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main {
const uword VERA_CHARSET = $f000 ; $1f000
const uword VERA_TXTSCREEN = $b000 ; %1b000
sub start() {
txt.color(6)
txt.clear_screen()
makechar()
uword frames = 0
cbm.SETTIM(0,0,0)
do {
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; sys.waitvsync()
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doplasma()
frames ++
void, cx16.r0L = cbm.GETIN()
} until cx16.r0L!=0
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uword jiffies = cbm.RDTIM16()
; restore screen and displays stats
cx16.screen_set_charset(2, 0)
txt.color(7)
txt.clear_screen()
txt.print("time in jiffies: ")
txt.print_uw(jiffies)
txt.print("\nframes: ")
txt.print_uw(frames)
uword fps = (frames*60)/jiffies
txt.print("\nfps: ")
txt.print_uw(fps)
txt.nl()
}
; several variables outside of doplasma to make them retain their value
ubyte c1A
ubyte c1B
ubyte c2A
ubyte c2B
sub doplasma() {
ubyte[txt.DEFAULT_WIDTH] xbuf
ubyte[txt.DEFAULT_HEIGHT] ybuf
ubyte c1a = c1A
ubyte c1b = c1B
ubyte c2a = c2A
ubyte c2b = c2B
ubyte @zp x
ubyte @zp y
for y in 0 to txt.DEFAULT_HEIGHT-1 {
ybuf[y] = math.sin8u(c1a) + math.sin8u(c1b)
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c1a += 2
c1b += 5
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}
c1A += 3
c1B -= 5
for x in 0 to txt.DEFAULT_WIDTH-1 {
xbuf[x] = math.sin8u(c2a) + math.sin8u(c2b)
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c2a += 4
c2b += 1
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}
c2A += 2
c2B -= 3
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; sys.waitvsync() ; if you put this in it will run at 30 fps synced which looks really nice and smooth
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; use vera auto increment writes to avoid slow txt.setchr(x, y, xbuf[x] + ybuf[y])
for y in 0 to txt.DEFAULT_HEIGHT-1 {
cx16.vaddr_autoincr(1, VERA_TXTSCREEN + y*$0100, 0, 2)
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ubyte @zp yvalue = ybuf[y]
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for x in 0 to txt.DEFAULT_WIDTH-1 {
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cx16.VERA_DATA0 = xbuf[x] + yvalue
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}
}
}
sub makechar() {
ubyte[8] bittab = [ $01, $02, $04, $08, $10, $20, $40, $80 ]
ubyte c
cx16.vaddr_autoincr(1, VERA_CHARSET, 0, 1)
for c in 0 to 255 {
ubyte @zp s = math.sin8u(c) ; chance
ubyte i
; for all the pixels in the 8x8 character grid, determine (with a rnd chance) if they should be on or off
for i in 0 to 7 {
ubyte b=0
ubyte @zp ii
for ii in 0 to 7 {
if math.rnd() > s
b |= bittab[ii]
}
cx16.VERA_DATA0 = b
}
}
}
}