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tweak
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@ -6,7 +6,6 @@
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main {
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const uword load_location = $4000
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ubyte screen_color
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sub start() {
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@ -65,9 +64,7 @@ main {
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ubyte @zp cx
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uword @zp cy_times_forty = 0
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ubyte @zp d
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uword bitmap = load_location
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screen_color = @(load_location + 8000 + 1000 + 1000) & 15
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uword bitmap_ptr = load_location
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; theoretically you could put the 8-pixel array in zeropage to squeeze out another tiny bit of performance
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ubyte[8] pixels
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@ -88,7 +85,7 @@ main {
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}
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sub get_8_pixels() {
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ubyte bm = @(bitmap)
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ubyte bm = @(bitmap_ptr)
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ubyte @zp m = mcol(bm)
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pixels[7] = m
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pixels[6] = m
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@ -104,12 +101,12 @@ main {
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m = mcol(bm)
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pixels[1] = m
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pixels[0] = m
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bitmap++
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bitmap_ptr++
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sub mcol(ubyte b) -> ubyte {
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ubyte @zp color
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when b & 3 {
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0 -> color = screen_color
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0 -> color = @(load_location + 8000 + 1000 + 1000) & 15
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1 -> color = @(load_location + 8000 + cy_times_forty + cx) >>4
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2 -> color = @(load_location + 8000 + cy_times_forty + cx) & 15
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else -> color = @(load_location + 8000 + 1000 + cy_times_forty + cx) & 15
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