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added cx16/life.p8 example (Conway's game of life)
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@ -129,6 +129,7 @@ class TestCompilerOnExamplesCx16: FunSpec({
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"highresbitmap",
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"highresbitmap",
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"kefrenbars",
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"kefrenbars",
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"keyboardhandler",
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"keyboardhandler",
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"life",
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"mandelbrot",
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"mandelbrot",
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"multi-irq-old",
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"multi-irq-old",
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"multi-irq-new",
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"multi-irq-new",
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@ -1,6 +1,24 @@
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TODO
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TODO
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====
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====
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TODO creates buggy code in 6502: (ok in IR)
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main {
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sub start() {
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uword active_world = memory("world", 80*50, 0)
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uword cell_off = 500
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const uword STRIDE = 40
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sys.memset(active_world, 80*50, 1)
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txt.print_ub(count()) ; TODO prints 1, must be 8
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sub count() -> ubyte {
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return active_world[cell_off-STRIDE-1] + active_world[cell_off-STRIDE] + active_world[cell_off-STRIDE+1] +
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active_world[cell_off-1] + active_world[cell_off+1] +
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active_world[cell_off+STRIDE-1] + active_world[cell_off+STRIDE] + active_world[cell_off+STRIDE+1]
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}
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}
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}
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Improve register load order in subroutine call args assignments:
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Improve register load order in subroutine call args assignments:
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in certain situations, the "wrong" order of evaluation of function call arguments is done which results
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in certain situations, the "wrong" order of evaluation of function call arguments is done which results
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in overwriting registers that already got their value, which requires a lot of stack juggling (especially on plain 6502 cpu!)
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in overwriting registers that already got their value, which requires a lot of stack juggling (especially on plain 6502 cpu!)
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139
examples/cx16/life.p8
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139
examples/cx16/life.p8
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@ -0,0 +1,139 @@
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; conway's game of life.
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%import math
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%import textio
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%import emudbg
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main {
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const ubyte WIDTH = 80
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const ubyte HEIGHT = 60-4
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const uword STRIDE = $0002+WIDTH
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uword world1 = memory("world1", (WIDTH+2)*(HEIGHT+2), 0)
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uword world2 = memory("world2", (WIDTH+2)*(HEIGHT+2), 0)
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uword @requirezp active_world = world1
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sub start() {
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; cx16.set_screen_mode(3)
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txt.cls()
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txt.color(8)
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txt.plot(50,0)
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txt.print("prog8 - conway's game of life")
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sys.memset(world1, (WIDTH+2)*(HEIGHT+2), 0)
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sys.memset(world2, (WIDTH+2)*(HEIGHT+2), 0)
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set_start_gen()
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ubyte gen_add
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uword gen
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repeat {
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if gen_add==0
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cbm.SETTIM(0,0,0)
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next_gen()
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gen++
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txt.home()
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txt.color(5)
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txt.print(" gen ")
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txt.print_uw(gen)
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gen_add++
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if gen_add==10 {
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txt.print(" jiffies/10 gens: ")
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txt.print_uw(cbm.RDTIM16())
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txt.print(" ")
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gen_add=0
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}
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}
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}
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sub set_start_gen() {
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; some way to set a custom start generation:
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; str start_gen = " " +
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; " " +
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; " " +
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; " ** " +
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; " * * " +
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; " * " +
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; " * * " +
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; " ****** " +
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; " " +
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; " " +
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; " " +
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; " " +
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; " " +
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; " " +
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; " " +
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; " "
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;
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; for y in 0 to 15 {
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; for x in 0 to 15 {
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; if start_gen[y*16 + x]=='*'
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; active_world[offset + x] = 1
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; }
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; offset += STRIDE
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; }
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; randomize whole world
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uword offset = STRIDE+1
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ubyte x
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ubyte y
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for y in 0 to HEIGHT-1 {
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for x in 0 to WIDTH-1 {
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if math.rnd() & 1 == 1
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active_world[offset+x] = 1
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}
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offset += STRIDE
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}
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}
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sub next_gen() {
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uword @requirezp new_world
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if active_world == world1
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new_world = world2
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else
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new_world = world1
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const ubyte DXOFFSET = 0
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const ubyte DYOFFSET = 2
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uword voffset = STRIDE+1-DXOFFSET
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uword offset
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ubyte x
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ubyte y
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for y in DYOFFSET to HEIGHT+DYOFFSET-1 {
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cx16.vaddr_autoincr(1, $b000 + 256*y, 0, 2) ; allows us to use simple Vera data byte assigns later instead of setchr() calls
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for x in DXOFFSET to WIDTH+DXOFFSET-1 {
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offset = voffset + x
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ubyte cell = active_world[offset]
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; count the neighbors
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uword @requirezp ptr = active_world + offset - STRIDE - 1
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ubyte neighbors = @(ptr) + @(ptr+1) + @(ptr+2) +
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@(ptr+STRIDE) + cell + @(ptr+STRIDE+2) +
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@(ptr+STRIDE*2) + @(ptr+STRIDE*2+1) + @(ptr+STRIDE*2+2)
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; apply game of life rules
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if neighbors==3
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cell=1
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else if neighbors!=4
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cell=0
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new_world[offset] = cell
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; draw new cell
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if cell==0
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; txt.setchr(x, y, sc:' ')
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cx16.VERA_DATA0 = sc:' '
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else
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; txt.setchr(x, y, sc:'●')
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cx16.VERA_DATA0 = sc:'●'
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}
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voffset += STRIDE
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}
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active_world = new_world
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}
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}
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@ -4,50 +4,16 @@
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main {
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main {
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sub start() {
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sub start() {
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for cx16.r0L in 5 to 5 {
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uword active_world = memory("world", 80*50, 0)
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txt.print("derp0.")
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uword cell_off = 500
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txt.print_ub(cx16.r0L)
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const uword STRIDE = 40
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txt.nl()
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sys.memset(active_world, 80*50, 1)
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}
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txt.print_ub(count()) ; TODO prints 1, must be 8
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for cx16.r0L in 100 downto 100 {
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txt.print("derp1.")
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sub count() -> ubyte {
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txt.print_ub(cx16.r0L)
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return active_world[cell_off-STRIDE-1] + active_world[cell_off-STRIDE] + active_world[cell_off-STRIDE+1] +
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txt.nl()
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active_world[cell_off-1] + active_world[cell_off+1] +
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}
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active_world[cell_off+STRIDE-1] + active_world[cell_off+STRIDE] + active_world[cell_off+STRIDE+1]
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for cx16.r0L in 100 to 100 {
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txt.print("derp2.")
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txt.print_ub(cx16.r0L)
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txt.nl()
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}
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for cx16.r0 in 2222 downto 2222 {
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txt.print("derp3.")
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txt.print_uw(cx16.r0)
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txt.nl()
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}
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for cx16.r0 in 2222 to 2222 {
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txt.print("derp4.")
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txt.print_uw(cx16.r0)
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txt.nl()
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}
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for cx16.r0L in 100 downto 100 step -5 {
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txt.print("derp5.")
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txt.print_ub(cx16.r0L)
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txt.nl()
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}
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for cx16.r0L in 100 to 100 step 5 {
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txt.print("derp6.")
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txt.print_ub(cx16.r0L)
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txt.nl()
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}
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for cx16.r0 in 2222 downto 2222 step -5 {
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txt.print("derp7.")
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txt.print_uw(cx16.r0)
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txt.nl()
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}
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for cx16.r0 in 2222 to 2222 step 5 {
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txt.print("derp8.")
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txt.print_uw(cx16.r0)
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txt.nl()
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}
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}
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}
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}
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}
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}
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