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update cx16.mouse_get() and mouse_pos() to also return scroll wheel in X
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@ -466,7 +466,7 @@ romsub $fec0 = kbdbuf_get_modifiers() -> ubyte @A
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romsub $fec3 = kbdbuf_put(ubyte key @A) clobbers(X)
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romsub $fed2 = keymap(uword identifier @XY, bool read @Pc) -> bool @Pc
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romsub $ff68 = mouse_config(byte shape @A, ubyte resX @X, ubyte resY @Y) clobbers (A, X, Y)
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romsub $ff6b = mouse_get(ubyte zpdataptr @X) -> ubyte @A ; use mouse_pos() instead
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romsub $ff6b = mouse_get(ubyte zdataptr @X) -> ubyte @A, byte @X ; use mouse_pos() instead
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romsub $ff71 = mouse_scan() clobbers(A, X, Y)
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romsub $ff53 = joystick_scan() clobbers(A, X, Y)
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romsub $ff56 = joystick_get(ubyte joynr @A) -> uword @AX, bool @Y ; note: everything is inverted
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@ -587,9 +587,9 @@ asmsub mouse_config2(byte shape @A) clobbers (A, X, Y) {
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}}
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}
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asmsub mouse_pos() clobbers(X) -> ubyte @A, uword @R0, uword @R1 {
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asmsub mouse_pos() -> ubyte @A, uword @R0, uword @R1, byte @X {
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; -- short wrapper around mouse_get() kernal routine:
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; -- gets the position of the mouse cursor in cx16.r0 and cx16.r1 (x/y coordinate), returns mouse button status in A.
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; -- gets the position of the mouse cursor in cx16.r0 and cx16.r1 (x/y coordinate), returns mouse button status in A, scroll wheel in X.
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; Note: mouse pointer needs to be enabled for this to do anything.
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%asm {{
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ldx #cx16.r0
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@ -37,7 +37,7 @@ main {
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; spotlight
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repeat {
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void, cx16.r0, cx16.r1 = cx16.mouse_pos()
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void, cx16.r0, cx16.r1, void = cx16.mouse_pos()
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new_direction = math.direction(128, HEIGHT/2, clampx(cx16.r0), cx16.r1L)
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if new_direction != previous_direction {
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sys.waitvsync()
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