From 238d27acdcd22cd4e92f37e5dcff34b810ef1d75 Mon Sep 17 00:00:00 2001 From: Irmen de Jong Date: Mon, 5 Apr 2021 01:14:55 +0200 Subject: [PATCH] more pleasing bob image and pattern --- examples/cx16/bobs.p8 | 96 +++++++++++++++++++++---------------------- 1 file changed, 48 insertions(+), 48 deletions(-) diff --git a/examples/cx16/bobs.p8 b/examples/cx16/bobs.p8 index 624369bf2..ee273afd8 100644 --- a/examples/cx16/bobs.p8 +++ b/examples/cx16/bobs.p8 @@ -10,14 +10,14 @@ main { sub start() { cx16.screen_set_mode(0) - txt.print("\n\n how many sprites does\n the commander x16 have?\n") - sys.wait(180) - txt.print("\n\n the manual says: '128'.\n") - sys.wait(80) - txt.print("\n\n but that's just a manual...\n") - sys.wait(80) - txt.print("\n\n let's find out for ourselves,\n shall we?") - sys.wait(180) +; txt.print("\n\n how many sprites does\n the commander x16 have?\n") +; sys.wait(180) +; txt.print("\n\n the manual says: '128'.\n") +; sys.wait(80) +; txt.print("\n\n but that's just a manual...\n") +; sys.wait(80) +; txt.print("\n\n let's find out for ourselves,\n shall we?") +; sys.wait(180) ; enable bitmap mode 320x240, 1 bpp, only layer 1 cx16.VERA_DC_VIDEO = (cx16.VERA_DC_VIDEO & %11001111) | %00100000 @@ -50,9 +50,9 @@ main { ubyte backbuffer = num_backbuffers-1 ubyte blitbuffer = 0 uword anim1 = $0432 - uword anim2 = $0123 - uword anim3 = $4321 - uword anim4 = $8500 + uword anim2 = $f123 + uword anim3 = $e321 + uword anim4 = $7500 sub irq() { @@ -98,7 +98,7 @@ main { sub blit(ubyte vmembase) { ubyte bank = vmembase>=32 uword vmem = vmembase * 2048 ; mkword(vmembase,0) * 8 - uword blit_x = (cos8u(msb(anim1)) as uword) + sin8u(msb(anim2))/5 + uword blit_x = (cos8u(msb(anim1)) as uword) + sin8u(msb(anim2))/6 ubyte blit_y = sin8u(msb(anim3))/2 + cos8u(msb(anim4))/5 vmem += blit_x/8 + (blit_y as uword) * 40 @@ -139,10 +139,10 @@ main { for ix in 2 to len(shifted_sprite)-1 step 3 cx16.VERA_DATA1 = cx16.VERA_DATA0 & shifted_mask[ix] | shifted_sprite[ix] - anim1 += 217 - anim2 += 190 - anim3 += 222 - anim4 += 195 + anim1 += 117 + anim2 += 90 + anim3 += 122 + anim4 += 145 } sub bitshift(ubyte shift) { @@ -288,41 +288,41 @@ main { ] uword[16] sprite = [ - %0000000000000000, - %0110001110000000, - %0101001001000000, - %0100111001000000, - %0100000000100000, - %0101001000100000, - %0101001000110000, - %0100100000101000, - %0101111000101000, - %0010000001010100, - %0001111110010100, - %0001000000010000, - %0001000000010000, - %0001010111010000, - %0001101100110000, - %0000000000000000 + %0000001111000000, + %0001111111111000, + %0011111110101100, + %0111111011010010, + %0111111010100010, + %0111110100001010, + %1111101000100001, + %1111010000000001, + %1111000100100001, + %1110100000000001, + %0110001000000010, + %0101000000000010, + %0100000000000010, + %0010100000000100, + %0001110000111000, + %0000001111000000 ] uword[16] mask = [ - %1111111111111111, - %1000000001111111, - %1000000000111111, - %1000000000111111, - %1000000000011111, - %1000000000011111, - %1000000000001111, - %1000000000000111, - %1000000000000111, - %1100000000001011, - %1110000000001011, - %1110000000001111, - %1110000000001111, - %1110000000001111, - %1110010011001111, - %1111111111111111 + %1111110000111111, + %1110000000000111, + %1100000000000011, + %1000000000000001, + %1000000000000001, + %1000000000000001, + %0000000000000000, + %0000000000000000, + %0000000000000000, + %0000000000000000, + %1000000000000001, + %1000000000000001, + %1000000000000001, + %1100000000000011, + %1110000000000111, + %1111110000111111 ] ubyte[16*3] shifted_sprite