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bmx library: set bpp header field correctly on save
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@ -170,6 +170,7 @@ save_end:
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sub set_bpp(ubyte bpp) {
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sub set_bpp(ubyte bpp) {
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ubyte[8] depths = [0,1,1,2,2,2,2,3]
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ubyte[8] depths = [0,1,1,2,2,2,2,3]
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vera_colordepth = depths[bpp-1]
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vera_colordepth = depths[bpp-1]
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bitsperpixel = bpp
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}
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}
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sub set_vera_colordepth(ubyte depth) {
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sub set_vera_colordepth(ubyte depth) {
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@ -1,6 +1,8 @@
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TODO
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TODO
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====
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====
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- add more optimized routine in conv to convert (u)byte to string. (it now reuses the pretty large word to string routine)
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...
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...
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