tweaks to the cx16 sprite example

This commit is contained in:
Irmen de Jong 2023-08-31 23:24:46 +02:00
parent 83d4592526
commit 2dc2429735
3 changed files with 61 additions and 21 deletions

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@ -515,7 +515,8 @@ asmsub vpeek(ubyte bank @A, uword address @XY) -> ubyte @A {
; note: inefficient when reading multiple sequential bytes! ; note: inefficient when reading multiple sequential bytes!
%asm {{ %asm {{
pha pha
lda #1 lda cx16.VERA_CTRL
ora #1
sta cx16.VERA_CTRL sta cx16.VERA_CTRL
pla pla
and #1 and #1

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@ -1,23 +1,25 @@
%import diskio %import diskio
%import textio
%zeropage basicsafe %zeropage basicsafe
%option no_sysinit %option no_sysinit
main { main {
; we choose arbitrary unused vram location for sprite data: $12000
const ubyte SPRITE_DATA_BANK = 1
const uword SPRITE_DATA_ADDR = $2000
sub start() { sub start() {
void diskio.vload_raw("dragonsprite.bin", SPRITE_DATA_BANK, SPRITE_DATA_ADDR) txt.plot(32,30)
void diskio.vload_raw("dragonsprite.pal", 1, $fa00 + sprites.PALETTE_OFFSET*2) ; load directly into vera color palette txt.print("there be dragons!")
sprites.init(1, SPRITE_DATA_BANK, SPRITE_DATA_ADDR) ; top half of dragon
sprites.init(2, SPRITE_DATA_BANK, SPRITE_DATA_ADDR + 64*64/2) ; bottom half of dragon ; load the sprite data and color palette directly into Vera ram
void diskio.vload_raw("dragonsprite.bin", sprites.DATA_BANK, sprites.DATA_ADDR)
void diskio.vload_raw("dragonsprite.pal", 1, $fa00 + sprites.PALETTE_OFFSET*2)
; initialize the dragon sprites
sprites.init(1, sprites.DATA_BANK, sprites.DATA_ADDR, sprites.SIZE_64, sprites.SIZE_64) ; top half of dragon
sprites.init(2, sprites.DATA_BANK, sprites.DATA_ADDR + 64*64/2, sprites.SIZE_64, sprites.SIZE_64) ; bottom half of dragon
word xpos = -64
word ypos = 100
ubyte tt = 0 ubyte tt = 0
bool flippedx word xpos = -64
word ypos
bool flippedx = false
repeat { repeat {
if flippedx if flippedx
@ -31,6 +33,13 @@ main {
ypos = (240-64 as word) + math.sin8(tt) ypos = (240-64 as word) + math.sin8(tt)
tt++ tt++
txt.plot(32, 32)
txt.print("at: ")
txt.print_w(sprites.getx(1))
txt.chrout(',')
txt.print_w(sprites.gety(1))
txt.print(" ")
sys.waitvsync() sys.waitvsync()
sprites.pos(1, xpos, ypos) sprites.pos(1, xpos, ypos)
sprites.pos(2, xpos, ypos+64) sprites.pos(2, xpos, ypos+64)
@ -40,6 +49,7 @@ main {
} }
} }
sprites { sprites {
; sprite registers base in VRAM: $1fc00 ; sprite registers base in VRAM: $1fc00
; Sprite 0: $1FC00 - $1FC07 ; used by the kernal for mouse pointer ; Sprite 0: $1FC00 - $1FC07 ; used by the kernal for mouse pointer
@ -49,10 +59,17 @@ sprites {
; Sprite 127: $1FFF8 - $1FFFF ; Sprite 127: $1FFF8 - $1FFFF
const uword VERA_SPRITEREGS = $fc00 ; $1fc00 const uword VERA_SPRITEREGS = $fc00 ; $1fc00
const ubyte PALETTE_OFFSET = 16 ; color palette indices 16-31 const ubyte PALETTE_OFFSET = 16 ; color palette indices 16-31
const ubyte SIZE_8 = 0
const ubyte SIZE_16 = 1
const ubyte SIZE_32 = 2
const ubyte SIZE_64 = 3
; we choose arbitrary unused vram location for sprite data: $12000
const ubyte DATA_BANK = 1
const uword DATA_ADDR = $2000
uword @zp sprite_reg uword @zp sprite_reg
sub init(ubyte sprite_num, ubyte data_bank, uword data_addr) { sub init(ubyte sprite_num, ubyte data_bank, uword data_addr, ubyte width_flag, ubyte height_flag) {
hide(sprite_num) hide(sprite_num)
cx16.VERA_DC_VIDEO |= %01000000 ; enable sprites globally cx16.VERA_DC_VIDEO |= %01000000 ; enable sprites globally
data_addr >>= 5 data_addr >>= 5
@ -61,7 +78,7 @@ sprites {
cx16.vpoke(1, sprite_reg, lsb(data_addr)) ; address 12:5 cx16.vpoke(1, sprite_reg, lsb(data_addr)) ; address 12:5
cx16.vpoke(1, sprite_reg+1, %00000000 | msb(data_addr)) ; 4 bpp + address 16:13 cx16.vpoke(1, sprite_reg+1, %00000000 | msb(data_addr)) ; 4 bpp + address 16:13
cx16.vpoke(1, sprite_reg+6, %00001100) ; z depth %11 = in front of both layers, no flips cx16.vpoke(1, sprite_reg+6, %00001100) ; z depth %11 = in front of both layers, no flips
cx16.vpoke(1, sprite_reg+7, %11110000 | PALETTE_OFFSET>>4) ; 64x64 pixels, palette offset cx16.vpoke(1, sprite_reg+7, height_flag<<6 | width_flag<<4 | PALETTE_OFFSET>>4) ; 64x64 pixels, palette offset
} }
sub hide(ubyte sprite_num) { sub hide(ubyte sprite_num) {
@ -76,11 +93,33 @@ sprites {
cx16.vpoke_mask(1, VERA_SPRITEREGS + 6 + sprite_num*$0008, %11111101, flipped<<1) cx16.vpoke_mask(1, VERA_SPRITEREGS + 6 + sprite_num*$0008, %11111101, flipped<<1)
} }
sub pos(ubyte sprite_num, word x, word y) { sub pos(ubyte sprite_num, word xpos, word ypos) {
sprite_reg = VERA_SPRITEREGS + 2 + sprite_num*$0008 sprite_reg = VERA_SPRITEREGS + 2 + sprite_num*$0008
cx16.vpoke(1, sprite_reg, lsb(x)) cx16.vpoke(1, sprite_reg, lsb(xpos))
cx16.vpoke(1, sprite_reg+1, msb(x)) cx16.vpoke(1, sprite_reg+1, msb(xpos))
cx16.vpoke(1, sprite_reg+2, lsb(y)) cx16.vpoke(1, sprite_reg+2, lsb(ypos))
cx16.vpoke(1, sprite_reg+3, msb(y)) cx16.vpoke(1, sprite_reg+3, msb(ypos))
}
sub setx(ubyte sprite_num, word xpos) {
sprite_reg = VERA_SPRITEREGS + 2 + sprite_num*$0008
cx16.vpoke(1, sprite_reg, lsb(xpos))
cx16.vpoke(1, sprite_reg+1, msb(xpos))
}
sub sety(ubyte sprite_num, word ypos) {
sprite_reg = VERA_SPRITEREGS + 4 + sprite_num*$0008
cx16.vpoke(1, sprite_reg, lsb(ypos))
cx16.vpoke(1, sprite_reg+1, msb(ypos))
}
sub getx(ubyte sprite_num) -> word {
sprite_reg = VERA_SPRITEREGS + 2 + sprite_num*$0008
return mkword(cx16.vpeek(1, sprite_reg+1), cx16.vpeek(1, sprite_reg)) as word
}
sub gety(ubyte sprite_num) -> word {
sprite_reg = VERA_SPRITEREGS + 4 + sprite_num*$0008
return mkword(cx16.vpeek(1, sprite_reg+1), cx16.vpeek(1, sprite_reg)) as word
} }
} }

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@ -5,4 +5,4 @@ org.gradle.daemon=true
kotlin.code.style=official kotlin.code.style=official
javaVersion=11 javaVersion=11
kotlinVersion=1.9.10 kotlinVersion=1.9.10
version=9.4 version=9.5-SNAPSHOT